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{{Skornebox|{{Skorne}} {{Exalted}} {{Ancestral Guardian}} [[Battle Engine]] }} [[Category:Model]]
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Battle Engine]]  
{{4P|'''Exalted'''}}


''Towering above the battlefield, Supreme Guardians were created to guard powerful and important cities in eastern Immoren, animated by the souls of the greatest Tyrants in skorne history. These vigilant stone constructs have stood as a testament to the wealth and might of those few skorne houses that could afford their construction and upkeep. Like all ancestral guardians, a Supreme Guardian is able to gather the souls of worthy skorne slain in battle as sacred companions, using their energies to empower its own devastating assault.
[[Category:Skorne]]
[[Category:Exalted]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Battle Engine]]


=Basic Info=
{{Infobox-Model
| name  = Supreme Guardian
| image = Supreme Guardian.jpg
| base  = Huge
| spd  = 5
| str  = 12
| mat  = 7
| rat  = 6
| def  = 8
| arm  = 19
| cmd  = 10
| hp    = 33
| cost  = 16
| fa    = 2
}}


{{Battle Engine}}


===Abilities===
== Model stats and abilities ==
* {{Construct}}
{{Model-stats
* {{Pathfinder}}
|name = Supreme Guardian
* {{Defensive Strike}}
|base = 120mm
* {{Direct Spirits|{{command}}}}
|fa = 2
* {{Divine Inspiration}}
|hp = 33
* {{Gatekeeper}}
|spd = 5
** {{Arcane Vortex|soul}}
|mat = 7
** {{Soul-Powered}}
|rat=6
** {{Well of Rage}}
|def = 8
* {{Soul Vessel}}
|arm = 19 
|abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Defensive Strike}}
{{AbilitySingle|Direct Spirits}}
{{AbilitySingle|Divine Inspiration}}
{{AbilitySingle|Vault of the Faithful}}
{{AbilitySingle|Soul Vessel}}
{{AbilityOptions|Soul Taker|Requiem|Soul-Powered|Spectral Vortex}}


===Weapons===
{|class="wikitable"
{{Ranged|Fires of Rage|10|aoe=4|14|
* {{Magical Damage}}
* {{Continuous Fire}} }}
{{Melee|Obsidian Blade|3|6|18|
* {{Magical Damage}}
* {{Siege Weapon}}
* {{Thresher}} }}
|}


===Theme Forces===
}}
* {{The Exalted}}. {{PAGENAME}} gains [[Immovable Object]] and starts the game with one soul token in this theme.
* {{Winds of Death}}
* {{Masters of War}}


==== Weapons ====
{{Weapon | weapon= Fire of Rage| type = R | rng = 10 | rof = 1 | aoe = 3 | pow =14/8| loc = | abilities = {{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Damage Type:Fire}}{{AbilitySingle:Continuous Effect:Fire}}}}


=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Supreme Guardian is a mixture of damage-dealer and support piece. Boasting a little-seen melee range of 3" and some quite powerful combat abilities the Supreme Guardian is about the equivalent of a heavy warbeast offensively when fully loaded. With Direct Spirits it provides a way to promote your own soul collection and stymie your opponents. Well of Rage brings a large amount of utility to both Exalted as well as other living themes. There is a perpetual argument about how good it is; some think it's the best battle engine in the game while others don't even think it's the best battle engine in faction (but is still very good).


Any infantry-heavy force that can use revive will appreciate this guy. It's a tough decision when to engage and when to hold back and revive/ use fire of rage, but usually you want to use his impressive melee threats against only the hardest enemies.
{{Weapon | weapon= Obsidian Blad| type = M | rng = 3 | rof = - | aoe = - | pow =18| loc =-| abilities = {{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Seige Weapon}}{{AbilityOptions|Special Attack|Thresher}} }}


===Combos & Synergies===
==Warlock Rules==
Warlocks
{{Category:Warlock}}
===Feat===
====Whispers of Torment====
While in Xekaar's control range, enemy models suffer
* -3 MAT, RAT, THR
* -3 to their melee attack damage rolls.
Whispers of Torment lasts for one round.


* [[Beast Master Xekaar]] can keep the Supreme Guardian safe with his feat - and in return one or two will keep both Xekaar and Chiron safe in a Basilisk-spam list.
==Changes and Updates==
* [[Dominar Rasheth]] really likes infantry brought back to be moved into position and then burned via dark rituals.
==Initial Release==
* [[Supreme Aptimus Zaal & Kovaas|Zaal1]] can power it with soul tokens and Zaal's feat interacts very neatly with Well of Rage. Also you can do some very interesting things with Last Stand and then threshering the models that will die to Last Stand while spawning models that won't.
* Spoiled at Lock and Load 2018.06
* [[Zaal the Ancestral Advocate|Zaal2]] has waited a lot of time for a worthy model to protect with either his feat or Vision.
* Beta rules in CID in 2018.07
* [[Void Seer Mordikaar]] has ridiculous synergy with the Supreme Guardian with Direct Spirits enabling him to collect souls as if he were Zaal2
* Final model released 2018.08.  
* LOS Warmachine University claimed that PP mentioned they tried to design an exalted warbeast, and it just didn't work out. A rules developer supposedly made the statement. No source provided.


Non-warlocks
==Lore==
 
''Towering above the battlefield, Supreme Guardians were created to guard powerful and important cities in eastern Immoren, animated by the souls of the greatest Tyrants in skorne history. These vigilant stone constructs have stood as a testament to the wealth and might of those few skorne houses that could afford their construction and upkeep. Like all ancestral guardians, a Supreme Guardian is able to gather the souls of worthy skorne slain in battle as sacred companions, using their energies to empower its own devastating assault.
* [[Basilisk Krea]] and [[Agonizer]] - incoming fire, as ever, has right of way. You're safe from spells, but DEF 8 ARM 19 aren't good defensive stats. (Also anything with Shield Guard like the [[Cyclops Brute]], [[Abidan the Keeper]], and [[Tiberion]])
* [[Siege Animantarax]] - the more huge bases the merrier, and the Supreme Guardian can keep spells away from the Animantaraxes as well as from themselves. The Animantarax normally goes in before the Supreme Guardian.
* Put a [[Venator Catapult]] behind a Guardian. Now you've got a fairly safe base to a gunline.
 
===Drawbacks & Downsides===
* It is just about the only huge-based model that can't shoot while in melee ("can shoot while in melee" is ''not'' a core rule for battle engines)
: Then again, with that 3" thresher, why would you ever want to?
* A bit slow, has among the worst DEF in the game, and has a bullseye on its forehead. It can prove challenging to make survive.
* Its points cost mean you're removing about 8 souls from your army to take it.
* It has a big base, is slow, and wants to be in the middle of a swarm of infantry who are going to trip it up.
* The gun is basically a backup weapon you use to take pot-shots before you throw it into melee.
* Compared to Animantarax,  Worse Speed, No slams or tramples, Possibly Worse shooting, Similar melee except vs huge targets. So a guardian has more threats vs swaths (barely used) and huge things (situational) as opposed to the more generalist Animantarax. If you want utility though, This thing's a lot better.
 
===Tricks & Tips===
* Thresher
** You get to thresher everyone in your front arc, it's not limited to one field of fire.
** You need LOS to ''all'' your targets before rolling ''any'' attacks. <br>Vs densely packed small-based models there's a chance you won't be able to see and attack the back rank, even though they're within 3".
** Threshering your own models can fuel the Supreme Guardian, giving you all three buyable attacks after a charge.
** Use Well of Rage at the end of your activation so you don't accidentally thresher the guys you just spawned.
*** Unless you ''intentionally'' want to thresher your own troops (because they're near an enemy, for example). In which case you'll use WoR at the start to empty your soul tank, move away from the spawned dudes and towards the poor sods that are in the wrong place at the wrong time.
* Remember your warbeasts have souls.
* Screen with infantry. You can fight over them, you get souls from them, and they get spell immune. You can also revive them. Good infantry for this are Immortals, Karax, and Cetratii.
* Always leave it with one soul if you're at all worried about incoming spells.
 
=Other=
===Trivia===
* {{BAHI2}}
* One of the quickest model turn around from "Show" to "Go" ever: It was spoiled at Lock and Load 2018.06, beta rules were in CID in 2018.07, and the final rules plus the model were released 2018.08.
* PP mentioned that they tried to design an exalted warbeast, and it just didn't work out (whether it was a rules design issue or a physical production issue is unclear, but I suspect the former given it was one of the rules developers who made the comment).
 
===Other Skorne models===
{{Index Skorne}}
 
===Rules Clarifications===
{{RCbox2
|Name=Supreme Guardian and Thresher
|list=* You get to thresher everyone in your front arc, it's not limited to one field of fire. ('''[https://privateerpressforums.com/showthread.php?277878-Supreme-Guardian-Thresher-and-Fields-of-Fire&p=3870148&viewfull=1#post3870148 Infernal Ruling]''')
}}
 
{{RC Battle Engine}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Defensive Strike}}
{{RC Direct Spirits}}
{{RC Divine Inspiration}}
{{RC Gatekeeper}}
{{RC Arcane Vortex}}
{{RC Soul-Powered}}
{{RC Well of Rage}}
{{RC Soul Vessel}}
 
 
{{RC Magical Damage}}
{{RC Continuous Fire}}
{{RC Siege Weapon}}
{{RC Thresher}}

Revision as of 15:55, 27 November 2024

Skorne Exalted Category:Battle Engine


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 33
FA = 2
Cost = Free576819
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Defensive Strike
Once per turn, when an enemy model advances into and ends its movement or is placed in the melee range of a model with Defensive Strike, the model with Defensive Strike can immediately make one basic melee attack against it.

No errata for Defensive Strike (Create)


Direct Spirits
When a friendly living Faction warrior model is destroyed within 10 inches of this model and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model's soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed within 10 inches of this model.

  Errata-Direct Spirits (2024-2-10)
Question: Does direct spirits and/devour soul allow you to allocate souls to anywhere on the board?
Answer: Yes.
Explanation: So it is very much like the old ruling of you can pick any eligible model with that ability (Soul Taker) on the table.
Infernal Ruling: elswickchuck - PP Community forum



Divine Inspiration
A model with Divine Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.

No errata for Divine Inspiration (Create)


Vault of the Faithful
During your Maintenance Phase, you can remove up to three soul tokens from this model to return one destroyed small or medium based friendly Faction grunt to play for each token removed. Grunts return with one unmarked damage box. Place the returned grunts completely within 12 inches of this model, and completely within 2 inches of another model in their unit. Returned grunts must forfeit their Normal Movement and Combactions the turn they are returned to play.


No errata for Vault of the Faithful (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Requiem - When a friendly living model is destroyed while within 10 inches of this model, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
Soul-Powered - During its combat action, this model can spend soul tokens to make additional melee attacks. It can make one additional attack for each token spent.
Spectral Vortex - This model can immediately negate any spell that targets it or a model within 3 inches of it by spending 1 soul token. The negated spell does not take effect, but its COST remains spent.
No errata for Soul Taker (Create)
No errata for Requiem (Create)
No errata for Soul-Powered (Create)
No errata for Spectral Vortex (Create)



Weapons

Template:AbilitySingle:Continuous Effect:Fire
Fire of Rage
 RNG   ROF   AOE   POW   LOCATION 
10 1 3 14/8

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Damage Type:Fire
Category:Damage Type:Fire

No errata for Damage Type:Fire (Create)


Obsidian Blad
 RNG   ROF   AOE   POW   LOCATION 
3 - - 18 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Seige Weapon
Category:Seige Weapon

No errata for Seige Weapon (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Thresher - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Thresher (2023-11-26)
Question: Does an effect that triggers "when one or more friendly Faction models are destroyed" only trigger one time with Thresher?
Answer: It will only trigger 1 time due to thresher.
Explanation: (DASchretz - judge, not infernal) The special attack is always a single attack even if the rules contained within call for multiple attacks simply because the rules are only there to tell players how to execute the named attack; whether that be making multiple attack and damage rolls (thresher, ground pounder, etc) or simply applying something like Armor Piercing to the attack in exchange for losing your other initials. You execute all the special instructions in the attack’s description and then the 1 attack of that name is completed. That’s when you finally move into the trigger effects step of the timing chart.
Infernal Ruling: elswickchuck - PP Community forum



Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Whispers of Torment

While in Xekaar's control range, enemy models suffer

  • -3 MAT, RAT, THR
  • -3 to their melee attack damage rolls.

Whispers of Torment lasts for one round.

Changes and Updates

Initial Release

  • Spoiled at Lock and Load 2018.06
  • Beta rules in CID in 2018.07
  • Final model released 2018.08.
  • LOS Warmachine University claimed that PP mentioned they tried to design an exalted warbeast, and it just didn't work out. A rules developer supposedly made the statement. No source provided.

Lore

Towering above the battlefield, Supreme Guardians were created to guard powerful and important cities in eastern Immoren, animated by the souls of the greatest Tyrants in skorne history. These vigilant stone constructs have stood as a testament to the wealth and might of those few skorne houses that could afford their construction and upkeep. Like all ancestral guardians, a Supreme Guardian is able to gather the souls of worthy skorne slain in battle as sacred companions, using their energies to empower its own devastating assault.