Death Wolves: Difference between revisions

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{{Circlebox|{{Circle}} {{Wolf Sworn}} {{Character}} {{Unit}} }} [[Category: model]]
[[Circle Orboros]] [[Secret Dominion]] [[Wolf Sworn]] [[Unit]]
{{4P|Secret Dominion}}
* Skoll, Tala, and Caleb


''Savage people living in the wilderness have long served the blackclads as foot soldiers, trading fealty to powerful druids in exchange for protection from the wilds. While many have distinguished themselves as mighty warriors, chieftains, and even spiritual leaders, perhaps none boast the renown or the infamy that attend the three dread warriors known as the Death Wolves. Sköll, Tala, and Caleb adhere to an ancient and barbaric form of Devourer worship. They are death cultists who venerate the Lord of the Feast, drawing power from their enemies by ripping out and devouring their still-beating hearts.
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Wolf Sworn]]
[[Category:Unit]]


=Basic Info=
==Unit stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Skoll 1, Tala 1, Caleb 1
| image = Death Wolves.jpg
| base  = 30mm
| base  = Small
| hp    = 5
| spd  = 6
| spd  = 6
| str  = 7
| mat  = 7
| mat  = 7
| rat  irrelevant
| def  = 14
| def  = 14
| arm  = 14
| arm  = 14
| cmd  = 6
| fa = C
| hp    = 5
| cost = 7
| size  = 3
| cpm = 2.33
| cost  = 9
|abilities=
| cost_note = 3 each
{{AbilitySingle|Advance Deployment}}{{AbilitySingle|Pathfinder}}
| fa    = C
{{AbilitySingle|Cannibal Magic}}
{{AbilityComplex|main=Body Snatcher|sub1=Heart Eater|sub2=Blood Rage|sub3=Meat for the Beast}}
{{AbilitySingle|Overtake}}{{AbilitySingle|Prowl}}
}}
}}
== Skoll Weapons ==
{{Weapon|weapon=Headsman's Axe|type = M|rng = 2|rof = -|aoe = - |pow = 14| loc = -| abilities =  }}
== Tala Weapons ==
{{Weapon|weapon=Cleft Sword|type = M|rng = 1|rof = -|aoe = - |pow = 12| loc = X2| abilities = {{AbilitySingle|Powerful Charge}} }}
== Caleb Weapons ==
{{Weapon|weapon=Iron Claws|type = M|rng = 1|rof = -|aoe = - |pow = 11| loc = X2| abilities = {{AbilityComplex|main=Special Attack|sub1=Combo Strike}} }}


=== Abilities ===
== Solo Rules ==
* '''''Entire unit
{{Category:Solo}}
** {{Advance Deployment}}
** {{Pathfinder}}
** {{Cannibal Magic}}
** {{Heart Eater}}
** {{Overtake}}
** {{Prowl}}


* '''''Sköll only
==Trivia==
** {{Officer}}
=== Release ===
 
=== Weapons  ===
{|class="wikitable"
{{melee|Sköll: Headsman's Axe|2|7|14| }}
{{melee|Tala: Cleft Sword (x2)|1|5|12|
* {{Powerful Charge}} }}
{{melee|Caleb: Iron  Claw (x2)|0,5|4|11|
* {{Magical Weapon}}
* {{Combo Strike|15}} }}
 
===Theme Forces===
* {{The Devourer's Host}}. They get to start the game with 2 corpse tokens each instead of 1 in this theme.
* {{The Wild Hunt}}.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
While the Death Wolves may be a three-person character unit of [[Wolves of Orboros]], they play much more like a three-person character unit of [[Tharn Ravagers]] thanks to heart eating and overtaking. When loaded up with heart tokens, they're easily amongst the most durable models in the faction.
 
In [[Wild Hunt]] they are your most elite, hardest hitting infantry (as they have a greater volume of attacks versus [[Warpborn Skinwalkers]]) in [[Devourer's Host]] starting the game with 2 corpse tokens they become the hardest to kill infantry you can field regardless of your opponent.
 
=== Combos & Synergies ===
* [[The Devourer's Host]] Theme allows them to start with 2 corpse tokens each, making them much more survivable from the start.
* [[Boil Master & Spirit Cauldron]] can give them corpses, greatly increasing their survivability, and Puppet Master allows them a do-over on a bad hit/damage roll.
* [[Baldur1]] and [[Wurmwood, Tree of Fate & Cassius the Oathkeeper|Wurmwood]] both can trigger Prowl via [[Rapid Growth]], have ways to buff their damage output (Stoneskin and Curse of Shadows respectively) and have feats that help them get up the board.
* [[Grayle the Farstrider]] gives them tactician, allowing them to be screened by other models much more effectively, and they can charge through each other. Death March makes them incredibly accurate and punishes the enemy for failing to kill them.
* [[Morvahna2]] triggers their Prowl thanks to [[Fog of War]], while Scales of Fate can allow them to re-roll failed hit/damage rolls, helping to prevent bad rolls from ruining their murder sprees.
* [[Tanith the Feral Song|Tanith]] can help them tear up a unit via [[Affliction]]. [[Scything Touch]] can also help them punch above their weight class.
* [[Una2]] can help them up the board via [[Wind Wall]], increase their offensive output with Hand of Fate, and gives them greater threat/maneuverability with Mirage.
* [[Wolf Lord Morraig]] both Flanks with them and makes them hit more accurately thanks to his [[Veteran Leader]].
 
=== Drawbacks & Downsides ===
* You can't heart eat constructs. Or Archons
** This gives them some really poor match ups Convergence of Cyriss especially.
* Without corpse tokens, they are much less potent and die quickly.
* They're not especially hard-hitting for a character unit.
* Expensive at 3 points per model.
 
=== Tricks & Tips ===
* They are much harder to kill if they have a corpse token.
 
 
=Other=
===Trivia===
* Released in [[Hordes: Exigence]] (2014)
* Released in [[Hordes: Exigence]] (2014)
* Although Wolfsworn, the Death Wolves are actually outcast and exiled from Wolfsworn society at large.
* Although Wolfsworn, the Death Wolves are actually outcast and exiled from Wolfsworn society at large.
 
=== MK3 to MK IV ===
===Other Circle models===
* Caleb lost Damage Type-Magical on Iron Claws
{{Index Circle}}
* Caleb gained 0.5 RNG on claws (from .5 to 1)
 
* Body Snatcher/Heart Eater and Blood Rage and Meat for the Beast are largely the same, just broken out better for flexibility in the app.
===Rules Clarifications===
* Combo Strike is just a flat +4 DMG, not related to strength or POW of weapon.
{{RC Powerful Charge}}
==Community==
{{RC Combo Strike}}
===Battle Reports===
 
===Videos===
{{RC Advance Deployment}}
===Lore===
{{RC Cannibal Magic}}
''Savage people living in the wilderness have long served the blackclads as foot soldiers, trading fealty to powerful druids in exchange for protection from the wilds. While many have distinguished themselves as mighty warriors, chieftains, and even spiritual leaders, perhaps none boast the renown or the infamy that attend the three dread warriors known as the Death Wolves. Sköll, Tala, and Caleb adhere to an ancient and barbaric form of Devourer worship. They are death cultists who venerate the Lord of the Feast, drawing power from their enemies by ripping out and devouring their still-beating hearts.
{{RC Heart Eater}}
{{RC Overtake}}
{{RC Prowl}}
{{RC Pathfinder}}
{{RC Officer}}

Revision as of 16:19, 27 May 2024

Circle Orboros Secret Dominion Wolf Sworn Unit

  • Skoll, Tala, and Caleb

Unit stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 5
FA = C
Cost = 7671414
Cost per model = 2.33
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Cannibal Magic
When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled.

No errata for Cannibal Magic (Create)

Body Snatcher

This model can gain Corpse Tokens. Models cannot gain corpse tokens from friendly models destroyed by friendly attacks, such as from trample power attacks or spray attacks that hit friendly models.


Heart Eater - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token. This model can have up to three corpse tokens at a time.
Blood Rage - During its combat action, this model can spend corpse tokens to make additional attacks. It can make one additional attack for each token spent.
Meat for the Beast - During its Combat Action, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
No errata for Body Snatcher (Create)
No errata for Heart Eater (Create)
No errata for Blood Rage (Create)
No errata for Meat for the Beast (Create)



Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)


Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Skoll Weapons

Headsman's Axe
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -

Tala Weapons

Cleft Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2

Powerful Charge
This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)

Caleb Weapons

Iron Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 X2
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)


Solo Rules

Solos are independent warrior models.

Trivia

Release

  • Released in Hordes: Exigence (2014)
  • Although Wolfsworn, the Death Wolves are actually outcast and exiled from Wolfsworn society at large.

MK3 to MK IV

  • Caleb lost Damage Type-Magical on Iron Claws
  • Caleb gained 0.5 RNG on claws (from .5 to 1)
  • Body Snatcher/Heart Eater and Blood Rage and Meat for the Beast are largely the same, just broken out better for flexibility in the app.
  • Combo Strike is just a flat +4 DMG, not related to strength or POW of weapon.

Community

Battle Reports

Videos

Lore

Savage people living in the wilderness have long served the blackclads as foot soldiers, trading fealty to powerful druids in exchange for protection from the wilds. While many have distinguished themselves as mighty warriors, chieftains, and even spiritual leaders, perhaps none boast the renown or the infamy that attend the three dread warriors known as the Death Wolves. Sköll, Tala, and Caleb adhere to an ancient and barbaric form of Devourer worship. They are death cultists who venerate the Lord of the Feast, drawing power from their enemies by ripping out and devouring their still-beating hearts.