Gnarlhorn Satyr: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Warbeast|Warbeast]][[Category:Warbeast]][[Category:Legacy]][[Category:Prime]]
|n=Gnarlhorn {{Satyr}}
 
|{{Circle}} {{Heavy Warbeast}} }} [[Category: Model]]
 
{{4P|n=two Prime Armies|'''Devourer's Host''' and '''Secret Dominion'''}}
==Model stats and abilities==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}}  
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>
 
 
==Animus==
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==
 
==Lore==
 
==Trivia==
 
==Battle Reports==
 
==Videos==
 
 
-------------- LEGACY --------------
 
 
 


''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.''
''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.''

Revision as of 15:13, 26 January 2024

Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Gnarlhorn satyrs are creatures of pure strength and unyielding force, capable of ramming foes with steel-buckling power. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 16
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 15

Animus

{{Category: Template:Earth's Blessing }}[[Category: Template:Earth's Blessing ]]


Theme Forces


Thoughts on Gnarlhorn Satyr

Gnarlhorn Satyr in a nutshell

Counterslam. Follow Up. Grand Slam. Do you like slams? Slams done by really cheap heavy warbeasts? Because it is very good at slams. And is a cheap heavy warbeast (it's a little exaggeration to say it has one job).

Like all cheap heavy warbeasts its unbuffed performance is lackluster. This is because the balance point is that a heavy warbeast with a two fury buff (like Primal, Rage, or Scything Touch) is considered equivalent to a warjack that has been allocated two Focus. So unlike warjacks like the Nomad the range of warlocks that go well with the Gnarlhorn is sharply limited - but with three basic attacks and the ability to buy three more for twelve points that's a lot of work you can get out of any buffs you have despite its hardest hitting attack being P+S 16.

Combos & Synergies

As mentioned the Gnarlhorn is only really worthwhile when it is buffed.

  • Gorax Rager or Feral Warpwolf - it needs a damage buff if it's to do anything to heavies.
  • Tanith the Feral Song - the Gnarlhorn can counterslam, then admonition away, either back into control, or onward to engage other models. Alternatively if it gets charged, it can Admonition out of melee, and then Counterslam the model that charged it. Also the ability to give it Dark Shroud is an excellent damage buff.
  • Kromac, Champion of the Wurm - His feat buffs the slam damage
  • Kaya the Wildborne gives +2 to all melee attack rolls which includes slams, bringing it to effective MAT 8 (9 with Primal)
  • Kaya the Wildheart has Synergy. This is exactly the damage buff the Satyrs need.

Drawbacks & Downsides

  • By heavy standards the Gnarlhorn is extremely pillow-fisted. Low Fury for a heavy and very low damage means it requires buffs.
  • Slams tend to offer pretty predictable threat vectors
  • A good slam roll can take it out of control range
  • You will be able to use Counterslam usually only on very unaware opponents

Tricks & Tips

  • Remember that the Gnarlhorn is one of the cheapest heavies anywhere. Feel free to sacrifice it.
  • It's animus is really good on high def, low arm casters that are vulnerable to getting knocked down.
  • Look at whatever's behind the Gnarlhorn; you can slam models pretty far.


Other

File:Gnarlhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist

Template:RC Warbeast Template:RC Pathfinder Template:RC Counterslam Template:RC Follow Up Template:RC Grand Slam

Template:RC Earth's Blessing