Sons of Bragg: Difference between revisions
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Template:Trollbox This model is playable only in an Unlimited format.
The Sons of Bragg swagger across western Immoren like living legends, each mighty with both sword and voice. The Sons are heard long before their arrival, booming mighty chants that resound off trees and mountains. Wrathar leads the chorus of his brothers Tor and Rhudd. Their voices join in perfect harmony to belt out powerful chants that sustain them despite impossibly grievous wounds. On their own each brother is formidable, but together they are an army of three.
Basic Info
Abilities
- Entire Unit
- Wrathar Only
- Tor Only
Weapons
Wrathar |
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Tor |
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Rhudd |
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Weapon Attachment
As with most Trollblood units, they may have a Trollkin Sorcerer weapon attachment. His info has been omitted for brevity. The Sorcerer gains the benefits of the units fell call.
Theme Forces
- Template:Band of Heroes. They gain "Option Take Down" in this theme.
- Template:Kriel Company
Thoughts on Sons of Bragg
Sons of Bragg in a nutshell
The Sons of Bragg are essentially a tweaked character minimum unit of Trollkin Champions. Being cheaper and harder hitting against armoured targets thanks to their fell calls, and about as tough when spread out (no need for Defensive Line) but less tough when bunched up and with no native terrain mitigation. They make a fairly solid alternative to Champs although they do basically the same job.
In Kriel Company they are the only true dedicated melee unit, Trollkin Scouts or the Northkin Raiders can’t crack armour in the same way as these guys.
In Band of Heroes they are one of the few sources of non battlegroup ranged attacks it may only be 1 but the assault spray can be invaluable.
Combos & Synergies
- Krielstone - multi wound trolls. Of course the Krielstone helps.
- Stone Scribe Chronicler - for the protection from shooting.
- Trollkin Sorcerer - Amusingly, you can attach up to three sorcerers to the unit and they'll benefit from the fell calls, especially relevant are the +2 damage calls which affects their zaps. One is usually enough though.
- In Kriel Company they are possibly your hardest hitting models.
- Under Horgle the Anvil's feat they gain boosted damage rolls against burning targets, which is scary on P+S 12 weapons masters that can recieve further damage buffs by the Kriel Stone and their own Fell Calls. Light 'em up!
- With Grissel1 they could gain all four of Grissel's Fell Calls, their own, and one from each Fell Caller, and one from Boomhowler!
Drawbacks & Downsides
- They still can't benefit from both their own fell call and the fell call of others, except in the case of Grissel 1.
- They are a melee unit with short threat range.
Tricks & Tips
- Screen these guys before you send them in to wreck face. They don't like being charged.
- Tor has the standard assault-and-spray to catch multiple models at very interesting angles.
Other
Trivia
Released in Hordes: Domination (2011)
Other Trollblood models
Rules Clarifications
Template:RC Tough Template:RC Fell Concert Template:RC Call to Action Template:RC Call of Defiance Template:RC Call of Fervor Template:RC Officer Template:RC Assault