Grayle the Farstrider: Difference between revisions

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{{Circlebox|{{Circle}} {{Wolf Sworn}} [[Warlock]] }} [[Category: Model]]
[[Circle Orboros]] [[Secret Dominion]] [[Blackclad]] [[Scout]] [[Warlock]]
{{4P|Secret Dominion}}


''A powerful scion of a family with deep roots in the ancient lines of the Wolves of Orboros, Grayle the Farstrider was trained as a Wolf until he experienced the wilding. As a druid, he has proven his worth and skill as a trusted strike force leader and an unrelenting warrior who simply does not know failure. In battle Grayle embodies the wolf and moves from target to target with vicious speed and efficiency like a predator in human form whose blades strike with the feral precision of a hunting beast.''
[[Category:Circle Orboros]]
 
[[Category:Secret Dominion]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = Grayle
[[Category:Warlock]]
| image = Grayle.jpg
[[Category:Leader]]
| base  = Small
[[Category:Scout]]
[[Category:Blackclad]]
==Model stats and abilities==
{{Model-stats
| name  = Grayle 1
| base  = 30mm
| hp    = 17
| spd  = 7
| spd  = 7
| str   = 6
| aat   = 6
| mat  = 7
| mat  = 7
| def  = 15
| def  = 15
| arm  = 16
| arm  = 16
| hp    = 17
| arc  = 6
| fury = 6
| ctrl = 12
| wbp  = +29
|fa=C
}}
|abilities=
 
{{AbilitySingle|Pathfinder}}{{AbilityLeadership|main=Leadership|model1=Wolf Sworn|d=10 inches|sub1=Side Step|sub1a=cat|sub2=Prowl|sub2a=cat}}
{{Warlock}}
{{AbilitySingle|Prowl}}{{AbilitySingle|Side Step}}{{AbilitySingle|Sprint}}
 
 
=== Feat : Darkest Night===
# While in Grayle's {{CTRL}} range, friendly Faction models gain [[Stealth]]. [[Category: Stealth Feat]]
# When a friendly Faction model in Grayle's {{CTRL}} range destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's {{control}} range can advance up to 3". A model can advance only once this turn as a result of Darkest Night.
: Darkest Night lasts for one round. (Well, the first part does at least).
 
=== Abilities ===
*{{Pathfinder}}
*{{Stealth}}
*{{Side Step}}
*{{Sprint}}
*{{Tactician|Wolf Sworn}}
 
===Weapons ===
{|class="wikitable"
{{melee|Hunting Blade (x2)|1|4|10|
* {{Weapon Master}}
* {{Magical Weapon}}
* {{Combo Strike|14}} }}
|}


=== Spells ===
{{Spellbox|
{{Death March}}
{{Gallows}}
{{Storm Rager}}
{{Wind Blast}}
}}
}}
== Weapons ==
{{Weapon|weapon=Hunting Blades|type = M |rng = 1|rof = - |aoe = - |pow = 10| loc = X2| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Weapon Master}}{{AbilityOptions|Special Attack|Combo Strike}}}}


===Theme Forces ===
== Spells==
* {{si|Secret Masters}}
{{Spellbox|Carnage}}
* {{The Bones of Orboros}}. He can start the game with friendly upkeeps in play in this theme.
{{Spellbox|Fog of War}}
* {{The Devourer's Host}}  
{{Spellbox|Gallows}}
* {{The Wild Hunt}}
{{Spellbox|Vanish}}


== Warlock Rules ==
=== Feat: Darkest Night===
Grayle immediately casts Fog of War without spending fury.
Additionally, when a friendly Faction model in Grayle's control range destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's control range can advance up to 3 inches. A model can advance only once as a result of Darkest Night. Darkest Night lasts for one turn.


= Thoughts on {{PAGENAME}} =
=== Additional Rules ===
=== {{PAGENAME}} in a nutshell===
{{Category:Warlock}}
Grayle is an infantry support warlock in a game that seems to skew towards armour. There is (unlike in Mk2) little inherently wrong with Grayle. But he does little to support warbeasts and his infantry doesn't hit hard enough to break bricks under most conditions - and circle has no problem dealing with infantry. Grayle himself, when under Storm Rager, has caught enemy casters napping via a side-step assassination.


===Feat thoughts===
==Trivia==
'''Feat''' is good, with both offensive and defensive uses by providing both Stealth and extra movement. It's best to have a forward vanguard unit to help trigger the movement part of his feat to help get the slower portions of your army up the field - Wolves of Orboros and Tharn Bloodtrackers can fulfill this role. Additionally, you can use the movement part of his feat to move ranged models back after they've fired, allowing you to move and shoot.
===Release===
* Released in [[Hordes: Domination]] (2011)
=== Changes and Updates ===


===Spell Thoughts===
* '''Death March''' is a very good upkeep which you put on a unit you expect to get mauled. It works great on models like the Death Wolves when they have Heart Tokens, really punishing enemy infantry for when the opponent fails to kill them.
* '''Gallows''' is a good zap and threat range extender although Grayle himself is rarely in position to cast it. Taking a Gallows Grove can help, as does Morraig for the Veteran Leader.
* '''Storm Rager''' frequently gets cast on Grayle if you want to use his Stealth to play him forward. Even if he doesn't kill everything he wants. There are several models in Circle that that love it, such as Lord of the Feast, a member of the Death Wolves, and the Tharn Wolf Rider Champion - typically models with the ability to make multiple attacks.
* '''Wind Blast''' is a hard counter to cloud walls. You can get a lot of use out of it against shooting heavy armies, at the very least denying them an Aim bonus. It's also incredibly effective against shooting models on Huge bases, or slow shooting models in general such as the [[Aradus Sentinel]] - unless they're especially fast (usually via a movement buff), they won't be able to get out. Structures are completely helpless against Wind Blast.


=== Drawbacks & Downsides ===
* He doesn't have Parry so if he messes up in combat he takes a free strike extracting himself.
* His feat doesn't help his assassination run as he needs to activate to use it and it can only move another model.
* He does little to protect his army.
* One of the few Circle warlocks that can't go in [[Secret Masters]].


=== Tricks & Tips===
==Community==
* You have some interesting threat extenders in Gallows and the feat.
===Battle Reports===
* Remember that Death March still works if the models survive being hit, so works well on both the Skinwalkers and the Death Wolves.
===Videos===
* His assassination threat range is pretty good; 10" charge + 1" swords, + 2x 2" side steps = 15"
===Lore===
* To assassinate "pinball" off enemies by going almost past them, killing them, and getting the extra 2".
''A powerful scion of a family with deep roots in the ancient lines of the Wolves of Orboros, Grayle the Farstrider was trained as a Wolf until he experienced the wilding. As a druid, he has proven his worth and skill as a trusted strike force leader and an unrelenting warrior who simply does not know failure. In battle Grayle embodies the wolf and moves from target to target with vicious speed and efficiency like a predator in human form whose blades strike with the feral precision of a hunting beast.''
 
=List Building Advice=
===Strategy===
Grayle prefers an infantry-heavy army, as except for his feat he offers nothing for his battlegroup. He'll typically have two parts of his army; the vanguard to help trigger the movement part of his feat, and the main body that will hopefully deliver the crushing blow. His feat and Wind Blast can helps against shooting-based armies, and due to his high survivability and melee potential, makes him one of the better warlocks in Circle when it comes to the end game.
 
===Theme thoughts===
{{Header|[[The Wild Hunt]]}}
 
Grayle loves this theme with the Wolf Sworn shenanigans.
 
* The [[Death Wolves]] make great targets for Death March, especially if you can load them up with heart tokens beforehand via the [[Boil Master & Spirit Cauldron]], punishing enemy infantry for failing to kill them. With Death March and Morraig, they can go to MAT 10! Additionally, individuals in the unit can make great targets for Storm Rager.
* [[Warpborn Skinwalkers]] are tough and so love Death March. His feat can also let them dig deeper for when they use their mini-feat.
* [[Wolves of Orboros]] love Death March because they are numerous; their speed, as well as a potential Ambushing unit, makes them good for triggering the feat.
* [[Wolf Lord Morraig]] is an excellent Storm Rager target (as are the Death Wolves) and Grayle gains the Veteran Leader bonus while also triggering Morraig's flank.
 
{{Header|[[The Devourer's Host]]}}
 
* The [[Death Wolves]] fit into Devourer's Host better than Wild Hunt due to being able to start with an additional heart token each.
* Melee solos like the [[Lord of the Feast]], [[Tharn Wolf Rider Champion]], and the [[Bloodweaver Night Witch]] ... do something for Grayle. Generally, models able to make multiple attacks are excellent Storm Rager targets.
* [[Tharn Bloodtrackers]] like the extra movement from Vengeance and are a large unit, as well as melee buff for triggering Quick Work. If Nuala is still alive by late game, she makes a decent Storm Rager target.
* [[Ghetorix]] is an excellent heavy hitter independent of damage buffs and is one of the most survivable living warbeasts available to Circle. Grayle appreciates Spiny Growth for an extra layer of ARM; when combined with Storm Rager, he goes to an impressive 15/20 with Stealth.
 
{{Header|Minions}}
 
* Because so many of his abilities are in-faction only, there are few standout Minions for Grayle.  However, the [[Bog Trog Mist Speaker]] provides some of the support he's lacking, and the [[Swamp Gobber Bellows Crew]] is always a cheap and useful unit to have.
* If you're playing in Devourer's Host or are using Death Wolves, the [[Boil Master & Spirit Cauldron]] are great for loading the models up with extra hearts. Puppetmaster and Spectral Lash are also useful effects for any army to have.
* The [[Primal Archon]] hits amazingly for a solo, is ARM 19 and is a Partisan so works really well with Storm Rager.
 
===Battlegroup===
As Grayle does little for his battlegroup, strongly consider taking independent warbeasts and those with animi that will be useful for him.
 
* If you're taking ranged units, the [[Argus Moonhound]] greatly increases their shooting prowess and can remove Stealth on enemy models.
* The [[Scarsfell Griffon]] is an independent solo-killer, and Dodge is a useful animus for Grayle.
* [[Ghetorix]] is a powerful, survivable independent warbeast, and Spiny Growth is an excellent animus for Grayle.
* The [[Gnarlhorn Satyr]] and [[Woldwatcher]] provide Earth's Blessing, making Grayle immune to most status and control effects.
* [[Woldwarden]] gets Gallows, and is effectively a ranged warbeast who likes not being shot on the way in.
 
===First Seven Purchases===
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
 
# Warbeast: [[Ghetorix]]
# Warbeast: [[Warpwolf Stalker]]
# Solo: [[Tharn Ravager Shaman]]
# Solo: [[Lord of the Feast]]
# Unit: [[Tharn Ravagers]] + CA
# Unit: [[Tharn Ravagers]] + CA
# Unit: [[Death Wolves]]
 
 
=Other=
===Trivia===
* Released in [[Hordes: Domination]] (2011)
* One of the rare people to undergo the Wilding as an non-infant/child.
* One of the rare people to undergo the Wilding as an non-infant/child.
===Other Circle models===
{{Index Circle}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Weapon Master}}
{{RC Combo Strike}}
{{RC Warlock}}
{{RC Pathfinder}}
{{RC Stealth}
{{RC Side Step}}
{{RC Sprint}}
{{RC Tactician}}
{{RC Stealth}}
{{RC Death March}}
{{RC Gallows}}
{{RC Storm Rager}}
{{RC Wind Blast}}

Latest revision as of 13:14, 10 August 2024

Circle Orboros Secret Dominion Blackclad Scout Warlock

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free7671516612
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Leadership

Leadership grants the following to Wolf Sworn models within 10 inches of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained:

When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.


No errata for Side Step (Create)

While this model has concealment, it gains Stealth.
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)


Sprint
At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.

No errata for Sprint (Create)


Weapons

Hunting Blades
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)


Spells

Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Fog of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Models gain concealment while in the spellcaster's control range.
Concealment:
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.
No errata for Concealment (Create)
No errata for Fog of War (Create)
Gallows Cost RNG AOE POW DUR OFF
3 10 - 13 - Yes
When an enemy model is hit by this attack, it can be pushed d6 inches directly toward Gallows' point of origin.
No errata for Gallows (Create)
Vanish Cost RNG AOE POW DUR OFF
1 Self - - - No
Place the spellcaster anywhere completely within 3 inches of its current location. Vanish can be cast only once per activation.
No errata for Vanish (Create)


Warlock Rules

Feat: Darkest Night

Grayle immediately casts Fog of War without spending fury. Additionally, when a friendly Faction model in Grayle's control range destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's control range can advance up to 3 inches. A model can advance only once as a result of Darkest Night. Darkest Night lasts for one turn.

Additional Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Trivia

Release

Changes and Updates

Community

Battle Reports

Videos

Lore

A powerful scion of a family with deep roots in the ancient lines of the Wolves of Orboros, Grayle the Farstrider was trained as a Wolf until he experienced the wilding. As a druid, he has proven his worth and skill as a trusted strike force leader and an unrelenting warrior who simply does not know failure. In battle Grayle embodies the wolf and moves from target to target with vicious speed and efficiency like a predator in human form whose blades strike with the feral precision of a hunting beast.

  • One of the rare people to undergo the Wilding as an non-infant/child.