Grayle the Farstrider

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Circle Orboros Secret Dominion Blackclad Scout Warlock

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free7671516612
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Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Leadership

Leadership grants the following to Wolf Sworn models within 10 inches of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained:

When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.


No errata for Side Step (Create)

While this model has concealment, it gains Stealth.
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)


Sprint
At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.

No errata for Sprint (Create)


Weapons

Hunting Blades
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)


Spells

Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Fog of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Models gain concealment while in the spellcaster's control range.
Concealment:
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.
No errata for Concealment (Create)
No errata for Fog of War (Create)
Gallows Cost RNG AOE POW DUR OFF
3 10 - 13 - Yes
When an enemy model is hit by this attack, it can be pushed d6 inches directly toward Gallows' point of origin.
No errata for Gallows (Create)
Vanish Cost RNG AOE POW DUR OFF
1 Self - - - No
Place the spellcaster anywhere completely within 3 inches of its current location. Vanish can be cast only once per activation.
No errata for Vanish (Create)


Warlock Rules

Feat: Darkest Night

Grayle immediately casts Fog of War without spending fury. Additionally, when a friendly Faction model in Grayle's control range destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's control range can advance up to 3 inches. A model can advance only once as a result of Darkest Night. Darkest Night lasts for one turn.

Additional Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Trivia

Release

Changes and Updates

Community

Battle Reports

Videos

Lore

A powerful scion of a family with deep roots in the ancient lines of the Wolves of Orboros, Grayle the Farstrider was trained as a Wolf until he experienced the wilding. As a druid, he has proven his worth and skill as a trusted strike force leader and an unrelenting warrior who simply does not know failure. In battle Grayle embodies the wolf and moves from target to target with vicious speed and efficiency like a predator in human form whose blades strike with the feral precision of a hunting beast.

  • One of the rare people to undergo the Wilding as an non-infant/child.