The Wanderer: Difference between revisions

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{{Grymbox|{{Grymkin}} [[Warlock]] }} [[Category: Model]]
[[Grymkin]] [[Warlock]]
{{4P|Grymkin}}


: ''"If you care not where you roam, every road will take you home."
[[Category:Grymkin]]
[[Category:Warlock]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Leader]]


''Traveling the unknown parts of Caen, the Wanderer once wished only to go where he pleased — until his confinement within the depths of Urcaen drove him mad. Now freed from that hell, he roams the world seeking those marked by sin to deliver upon them his own twisted and tortuous justice.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Wanderer
{{Infobox-Model
| base= 30 mm
| name = The Wanderer
| hp    = 16
| image = The Wanderer.jpg
| base  = Small
| spd  = 6
| spd  = 6
| str  = 5
| aat=6
| mat  = 5
| mat  = 5
| rat   = 7
| rat = 7
| def  = 15
| def  = 15
| arm  = 14
| arm  = 14
| cmd  = 8
| fa    = C
| fury = 6
| cost = free
| hp    = 16
| arc=6
| wbp  = +28
|ctrl=12
}}
| abilities ={{AbilitySingle|Pathfinder}}
 
{{AbilitySingle|Attuned Spirit}}{{AbilitySingle|Crossroads}}{{AbilitySingle|Hidden Paths}}
* {{Warlock}}
 
===Trump Arcana: Divergent path===
* '''Trigger''' - The warlock can play this card when he is damaged by an enemy attack
* '''Effect''' - The warlock can transfer the damage from this attack without spending a fury point. After the attack is resolved, the warlock can be placed in the location of any of his road markers (refer to his Abilities).
 
''Grymkin warlocks use '''[[Arcana]]''' instead of feats. <br>At the start of every game, the Grymkin player chooses 3 Arcana Cards for that game. One card must be the warlock's unique Trump Card (above) but the other two are from the [[Arcana|generic set]]. <br>During the game, the Grymkin player can use each chosen Arcana once, at any time that the trigger conditions are met.
 
===Abilities===
* {{Pathfinder}}
* {{Attuned Spirit|Friendly Faction|friendly Faction}}
* {{Crossroads}}
* {{Hidden Paths}}
 
===Weapons===
{| class="wikitable"
{{Ranged|Lantern's Light|SP10|-|
* {{Beacon}}
* {{Flare}} }}
{{Melee|Lantern's Bash|2|6|11|
* {{Continuous Fire}}
* {{Magical Damage}}
* '''Flare''' - As above }}
|}
 
===Spells===
{{Spellbox|
{{Fog of War}}
{{Repudiate}}
{{Star-Crossed}}
{{Veil of Mists}}
}}
}}


===Theme Forces===
== Weapons ==
* {{Bump in the Night}}. He gains [[Rise]] in this theme.
{{Weapon|weapon=Lantern's Light|type=R|rng=SP 10|rof=1|aoe=-|pow=-|loc=-|abilities={{AbilitySingle|Beacon}}{{AbilitySingle|Flare}}}}
* {{Dark Menagerie}}
{{Weapon|weapon=Lantern|type=M|rng=2|rof=-|aoe=-|pow=11|loc=-|abilities={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Continuous Effect-Fire}}{{AbilitySingle|Flare}} }}




= Thoughts on {{PAGENAME}} =
== Spells ==
=== {{PAGENAME}} in a nutshell===
{{Spellbox|Fog of War}}
The Wanderer is full of mobility and de-buff tricks. His road markers can force opponents to choose between allowing him to teleport around or giving one of your models a free 2" move. '''Lantern's Light''' marks targets to be charged or shot, extending your models' threat range while making the enemy easier to hit.
{{Spellbox|Repudiate}}
{{Spellbox|Star-Crossed}}
{{Spellbox|Veil of Mists}}


===[[Arcana]] thoughts===
== Warlock  Rules ==
'''Divergent Path''' - this arcana is a life insurance, and has a big chance of coming into play, as the enemy will often try to kill The Wanderer, overcoming his plain average defensive stats. Most likely you'll use it if you managed to leave the Wanderer without FURY to transfer (or the enemy robbed off your camped point, for example with Eiryss). The trump is not limited to attacks, so it triggers on any kind of damage rolls, including collateral damage, electro-leaps and the like. Therefore, assassinations will require a bit more planning, as your enemy must remove the road markers first, either by making your models to move into them (Telekinesis, Slam, Throw, etc), or walking themselves nearby (triggering your free advance in return). You'll still suffer the additional effects of the source of the damage (like becoming knocked down from a model slammed into you, or getting a continuous effect), but you can still be placed most of the time. Most useful against assassination casters, as many of them cannot advance after started making their attacks.
{{Category:Warlock}}
* '''Labyrinth''' - Though you cannot play in the same turn as Divergent Path, -2 SPD, along with the placing/advancing possibility from your road markers can often be as effective as your trump card to counter assassinations.
===Grymkin Warlock===
* '''Ill Omens''' - Has great synergy with Star Crossed
{{Grymkin Warlock}}
* '''Desolation''' - use in conjunction with the road markers to control the battle field and use hidden path more.


===Spell thoughts===
==Errata==
* '''Fog of War''' - the usual caveat would be a warning about order of activation, as it conceals your enemies too. However, you can be bolder in this faction. The only 2 models who should take care about it, are Lord Longfellow and the Frightmare, as [[Hollowmen]] have Eyeless Sight, Lantern's Light ignores concealment, and you have only a single offensive spell.
No Errata specifically for this model.  
* '''Repudiate''' - perfect against support casters/locks, plus the damage can easily trigger the Finisher bonus for Longfellow's shots. It is also a panic button to remove dangerous upkeeps (Parasite, Crippling Grasp, etc.) from your own models.
* '''Star-Crossed''' - pumps up the DEF of your slow bricks (read, Piggybacks), and makes your average DEF units highly elusive. Stacks nice with Fog of War, plus the above mentioned Arcanas. It also triggers easier the Dodge animus of the Crabbits, or on the [[Trapperkin]]. Just be on the lookout for auto-hitting attacks.
* '''Veil of Mists''' - Another ranged denial trick, plus your built-in tactician+pathfinder for charges from behind your lines.  


=== Drawbacks & Downsides===
== Changes and Updates ==
* Fragile
* Not much in the way of boosting the hitting power of his army (though gives really nice mobility boosts)
* Tricks that deny placing and advance can shut down your movement shenanigans.
* Poor placing of the road markers can easily leave you in exposed situations.


=== Tricks & Tips ===
==Release Trivia==
* If you want to place your warlock in your maintenance phase, don't forget to do it before checking for continuous effects expiry - unless you want to be called on (rightfully) by your opponent.
* Divergent Path '''places''' you, while Hidden Paths allows you to '''advance'''. An important difference, whether or not it triggers such abilities as Admonition, or Countercharge.
* Though your ranged attack is not magical, Incorporeal enemies will still be affected by Beacon and Flare.
 
=List Building Tips=
===Strategy===
Be smart about your road marker placement and you can safely play The Wanderer forward a bit while holding his Trump Arcana in reserve. The Wanderer has a great tool in his '''Lantern's Light'''. Under its [[Beacon]], any friendly Faction model gets +2" movement to close in on a target for engagement, and charging the illuminated model is free for his Warbeasts. Obviously, this is going to be a target you really want dead - eventually, the opponent's Warlock or Warcaster, when possible.  Combine '''Lantern's Light''' with an appropriately placed [[Veil of Mists]] to eliminate obstacles and charge away.
 
===Theme Thoughts===
The Wanderer isn't really specific to a theme; his big spell is a debuff and he always has enough warbeasts to use Attuned Spirit. He therefore plays in both themes (although isn't terribly popular in either) and appears to have a very slight bias towards Dark Managerie - athough this might be local effects. When your main spell is Star Crossed you go well with anything.
 
===Army===
* Because the Wanderer will want to play forward in order to effectively illuminate enemy targets, [[Crabbit]]s are useful Shield Guards that can hop into incoming fire.
* [[Neigh Slayers]] charging a target that's feeling the effects of [[Beacon]] and [[Flare]] are effectively MAT 8 armor-piercers with a 13" threat range. [[Fog of War]] and [[Veil of Mists]] can help protect them from shooting as they get in position.
* High-DEF solos, like the [[Glimmer Imp]], the [[Trapperkin]] or [[Lord Longfellow]] are nigh-untouchable under Star Crossed.
* [[Hollowmen]] can shoot out of Fog of War without any problem, while the enemy's shots will be affected by concealment.
* Slow-moving, hard hitting units, like [[Piggybacks]] and [[Cage Rager]]s can really benefit from the combination of The Wanderer's ranged attack + Veil of Mists.
 
===Starting a 25 point Brawl list===
In 2021.04 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/3/28/brawlmachine-list-building-grymkin read here].
 
'''[[Theme - Dark Menagerie]]
 
: '''The Wanderer''': [+28 WBP]
:* [[Skin & Moans]]: [14 pts]
:* [[Clockatrice]]: [13 pts]
:* [[Crabbit]]: [3 pts]
 
: [[Isaiah, Dread Harvester]]: [8 pts]
: [[Witchwood]]: [Free] {{grey|(5 pts)}}
: [[Lady Karianna Rose]]: [3 pts]
 
: [[Dread Rots]] (Max unit): [12 pts]
 
{{Brawl}}
 
=Other=
===Trivia===  
Released with the Faction release (2017.06)
Released with the Faction release (2017.06)
==Battle Reports==


===Video Battle Reports===
==Videos==
* [https://www.youtube.com/watch?v=q2PRhwRZv6k 2019.11 Arcane Assist], vs [[Barnabas2]]
* {{VBR}}


===Other Grymkin models===
==Lore==
{{Index Grymkin}}
: ''"If you care not where you roam, every road will take you home."


===Rules Clarifications===
''Traveling the unknown parts of Caen, the Wanderer once wished only to go where he pleased — until his confinement within the depths of Urcaen drove him mad. Now freed from that hell, he roams the world seeking those marked by sin to deliver upon them his own twisted and tortuous justice.''
{{RC Arcana}}
 
{{RC Beacon}}
{{RC Flare}}
{{RC Fire}}
{{RC Magical Damage}}
 
{{RC Warlock}}
{{RC Pathfinder}}
{{RC Crossroads}}
{{RC Hidden Paths}}
 
{{RC Admonition}}
{{RC Fog of War}}
{{RC Star-Crossed}}
{{RC Veil of Mists}}

Latest revision as of 05:09, 5 March 2024

Grymkin Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = free66571514612
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Attuned Spirit
Once per activation, this model can cast the animus of a warbeast in its battlegroup without spending fury.

No errata for Attuned Spirit (Create)


Crossroads
At the end of your turn, place three road markers anywhere completely within 6 inches of this model. At the start of your Maintenance Phase, you can place this model in the location of any of its road markers. The road markers are then removed whether or not this model was placed. If a model contacts a road marker, remove the road marker from the table.

No errata for Crossroads (Create)


Hidden Paths
When an enemy model contacts a road marker while advancing, after that model completes its movement one friendly faction model currently in this model's control range can advance up to 2 inches. A model can move only once per turn as a result of Hidden Paths.

No errata for Hidden Paths (Create)



Weapons

Lantern's Light
 RNG   ROF   AOE   POW   LOCATION 
SP 10 1 - - -

Beacon
Friendly Faction models can charge or make slam power attacks against an enemy model hit by this weapon without being forced or spending focus. A friendly Faction model charging an enemy model hit by this weapon gains +2 SPD. Beacon lasts for one turn.

No errata for Beacon (Create)


Flare
On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

No errata for Flare (Create)

Lantern
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)


Flare
On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

No errata for Flare (Create)


Spells

Fog of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Models gain concealment while in the spellcaster's control range.
Concealment:
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.
No errata for Concealment (Create)
No errata for Fog of War (Create)
Repudiate Cost RNG AOE POW DUR OFF
2 10 - - - Yes
Enemy upkeep spells and animi on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points.
No errata for Repudiate (Create)
Star-Crossed Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, enemy models gain an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
No errata for Star-Crossed (Create)
Veil of Mists Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a cloud effect template anywhere completely within the spellcaster's control range.
The template does not block friendly Faction models' LOS.
While in the template, friendly Faction models gain Pathfinder.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
While in the template, friendly Faction models can move through obstructions and other models if they have enough movement to move completely past them.
No errata for Veil of Mists (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Grymkin Warlock

Instead of feats, Grymkin leaders have seven Command Cards instead of five, and have access to special Command Cards known as Arcana.

Arcana


Accursed
Play this card on a friendly Grymkin warlock when a friendly Grymkin model with a corpse token is damaged by an enemy attack. While in the Grymkin warlock's control range, enemy models lose Incorporeal, Tough, and Undead, and cannot have damage removed from them. Additionally, enemy non-warbeast models lose construct while in the Grymkin warlock's control range. If your leader is the King of Nothing, friendly models also gain Blessed for 1 round. Accursed lasts for one round.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


No errata for Accursed (Create)


Fortune's Path
Play this card when an enemy model misses a friendly Grymkin model with an attack. For one round, friendly Grymkin models gain +1 to attack and damage rolls. If your leader is The Heretic, increase this bonus to +2.

No errata for Fortune's Path (Create)


Ill Omens
Play this card when an enemy model destroys a friendly Grymkin warrior model. For one round, enemy models suffer -1 to attack and damage rolls. If your leader is The Dreamer, models in her battlegroup also gain Dodge for 1 round.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


No errata for Ill Omens (Create)


Labyrinth
Play this card on a friendly Grymkin warlock when an enemy model advances and ends its movement in the warlock's control range. For one round, enemy models beginning their activations in the warlock's control range suffer -2 SPD that activation. If your Leader is the Wanderer, you can also immediately place one model in his battlegroup completely within 1 inch of its current location for each road marker in play.

No errata for Labyrinth (Create)


Ruin
Play this card when an enemy model casts a spell while in a friendly Grymkin warlock's control range. The spell does not take effect, but it is still considered to be cast and its COST remains spent. Additionally, all enemy upkeep spells in the Grymkin warlock's control range expire. If your Leader is the The Child, increase the Child's ARC stat by 1 for one round.

No errata for Ruin (Create)


Sacrifice
Play this card when a friendly Grymkin warlock is damaged by an enemy attack. After the attack is resolved, remove all damage from friendly Grymkin models in the warlock's control range.

No errata for Sacrifice (Create)


Shroud
Play this card on a friendly Grymkin warlock when a friendly Grymkin model is destroyed by a ranged attack. For one turn, friendly Grymnkin models gain Stealth while in the warlock's control range.
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)


No errata for Shroud (Create)

Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

Released with the Faction release (2017.06)

Battle Reports

Videos

Lore

"If you care not where you roam, every road will take you home."

Traveling the unknown parts of Caen, the Wanderer once wished only to go where he pleased — until his confinement within the depths of Urcaen drove him mad. Now freed from that hell, he roams the world seeking those marked by sin to deliver upon them his own twisted and tortuous justice.