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Template:Minionbox This model is playable only in an Unlimited format.


Rask is a mighty bog trog warlock who has traded his people’s freedom for some degree of personal autonomy from the bloodthirsty gatormen. Cold and calculating, Rask is a formidable hunter, a skilled warrior, and one of the most ruthless and self-serving creatures in the Blindwater Congregation. Rask prefers to bring his enemies low through a combination of potent sorcery, peerless knowledge of the terrain, and a host of devious trick and obfuscations. He typically avoids direct confrontation with powerful enemies, preferring to use his abilities to tip the scales in favor of the lesser creatures that serve him. However, once his bog trogs and warbeasts have weakened an enemy, Rask claims the honor of the killing blow with a well-placed bolt from his harpoon gun.

Basic Info

Template:Infobox-Model

Minion - In a 2+ warlock game, Rask will work for Template:Skorne minion, Template:Legion minion, Template:Circle minion, and Template:Trollbloods minion.

This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Dark Water

While in Rask's Template:CTRL range, friendly Faction models cannot be targeted by attacks, charges, or slam power attacks made by models more than 5" away from them. Dark Waters lasts for one round. Template:Tipbox

Abilities

Weapons

Trident Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
10 1 Template:- 12
Sacral Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 11

Spells

{{Category: Template:AdmonitionTemplate:Boundless Charge


Template:Veil of Mists

}}[[Category:

Template:Admonition Template:Boundless Charge


Template:Veil of Mists

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Theme Forces


Thoughts on Rask

Rask in a nutshell

Rask is an amazingly powerful and flexible warlock, able to do a lot of things and very hard to kill. His backbone spell is Fury, enabling armor cracking, but that is only the beginning of his extremely deep ability toolbox. Because of his toolbox, his ability to smash armor, and how difficult he is to remove, he is considered probably the best Mk3 minion warlock.

Feat thoughts

If you go first, you'll probably want to use Rask's feat on the second turn. Because you won't need it on the first turn, and by the third turn chances are enemy models are within 5". If you go second, you might want it on turn 1 depending on how much of a gunline you're running into. But probably turn 2 is still your best option.

After using your feat you can position your models very aggressively as a setup for your post-feat turn. Don't hang back and try to avoid all attacks because that won't gain you any board space. Instead feel free to stand 5.1" away from enemy models - sure they can still walk and attack you in melee, but they can't charge you and losing that +d6 damage can make all the difference.

Rask's Feat vs an Arc Node: The spellcaster is the attacking model. It doesn't matter how close the arc node is, if the spellcaster is more than 5" away from the target then the feat will prevent the spell.

Spell thoughts

  • Admonition - who's in danger of getting charged? Cast it on them (Especially if it's Rask).
  • Boundless Charge - an excellent speed buff, Boundless Charge notably does not have to be cast on a model in your battle group - which is a big part of why Rask plays so well with lesser warlocks.
  • Fury - a simple damage buff with a minor penalty. It's not subtle but can be spell cycled; you activate the model/unit with Fury before Rask, charge with it, and then Rask casts it
  • Veil of Mists is both a cloud-wall spell to protect you from shooting and a Pathfinder spell to help you deal with difficult terrain and obstacles. It's normally cast on the first couple of turns - but after that normally because the enemy screwed up.

Drawbacks & Downsides

  • He has little-to-no personal melee game.

Tricks & Tips

  • With a horde of Bog Trogs, he becomes obnoxious to remove.
  • He's an incredibly flexible toolbox who can work very well with anything.


List Building Advice

Strategy

Rask is probably the best attrition warlock in the game. He has a feat to keep his models safe, Rage to hit hard, and an excellent toolbox in general. Beat the enemy's army until it stops moving.

To keep him alive via Call to Sacrifice there are three fairly cheap ways of getting Bog Trogs to use Call to Sacrifice with - but this isn't necessary and Rask is frequently used effectively in Will Work for Food without anything more than a Mist Speaker to transfer to.

Theme Thoughts

Rask can only be taken in two themes and there is significant overlap between them. A common way of playing him is "Rask & Friends" using lesser warlocks to handle fury and crack armour - and warbeasts in WWFF have overtake to break infantry.

Template:Header

  • Wrong Eye & Snapjaw. Submerge to keep both (especially Wrong-Eye) safe, Star-Crossed, an impressive threat range on Snapjaw, and a P+S 18 before buffs.
  • Underchief Mire. A lesser warlock who throws around pathfinder and can cast a useful animus (normally Rage from a Blackhide Wrastler) using his own fury. He can also extend Rask's Cloud Wall.
  • Malvin & Mayhem. Rask's soon to be new best friend is fairly uncomplicated beatstick who loves boundless charge and gets a pretty spectacular threat range from it. With a Swamp Horror you can give him elasticity for a killing spree.
  • Bog Trog Mist Speaker - Rask is considered to be a Bog Trog, so he benefits from the Veteran Leader bonus. And Guidance is awesome.
  • Swamp Gobber Bellows Crew - a 9" cloud wall is generally pretty safe from potshots even without his feat.
  • Gatorman Soul Slave - Rask has three upkeep spells, and there are few turns when you don't want Boundless Charge cast on something; at the very least it's a free boost for a warbeast. (Alternatively Targ is pretty useful).
  • Death Archons - They are heatseeking missles with two 2" bloodreaper attacks each and super-side-step, that also make Rask's Army tougher while around them. Naturally they love the feat, BC and Fury.
  • Barnabas the Conqueror - Barney runs an absolutely insane Swamp Horror among Battle Host, Blood Quenched and Murderous. Boundless Charge, Battle Host and 4" reach means they threat really, really far and in WWFF it gets Overtake as well, so make sure your Squid does not leave Barney control range on accident. Rask has no innate hitfixing, so a duo of Murderous models will do a lot of work for him.

Template:Header

The downside of Will Work for Food is you're basically running with only Mist Speakers for Call to Sacrifice, but frankly, its not a rule so powerful that you should design your list around it. You have quite a few strong options here with the most common being "Rask & Friends".

  • Dahlia Hallyr & Skarath - a 10" assault spray on a Serpentine warbeast, Dahlia & Skarath can threaten pretty deep - and are fast. Paralytic bites don't hurt either.
  • Rorsh & Brine - the cheapest of the lessers, the Ninja Pig can get places you really wouldn't expect - and loves being made to hit hard by a Wrastler and/or Rask
  • Brun Cragback & Lug - generally considered the weakest choice, Fury + Countercharge is worrying and a Chain Attack: Smash & Grab is extremely fun
  • Cylena Raefyll & Nyss Hunters go really well with Fury on the charge, becoming POW 12 Weapon Masters and his feat might give them enough protection to actually get to the frontlines without dying like flies.
  • Void Archon is incredibly tricksy. Who knows where it's going? A rare non-heavy it's sometimes worth giving Boundless Charge to.
  • Kogan the Exile - Any melee solo will appreciate Fury or Boundless Charge, as well as a feat that stops enemy alphas, Kogan just so happens to be the best one in the theme.
  • The Wastelander - Another anit shooting piece. Parking him in one of Rask's clouds pushes his defence to sky high levels so he can Take a Bullet and Deflect it.
  • Farrow Valkyries - More anti-shooting tech.

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Instead of the range of great lesser warlocks and adding overtake to your warbeasts you get a range of great units - and some good Call to Sacrifice targets.

  • Gatorman Posse - the Blindwater version of this is pretty good but isn't great against armour. Which is why you slap Fury on them.
  • Gatorman Bokor & Bog Trog Swamp Shamblers - keeping Rask alive. And a huge unit of them multiplies the effect of Fury. If using them for Call to Sacrifice, the most expensive source of Bog Trogs if you don't think Rask is about to get turned into a paste, the Shamblers continually renew from other dead infantry.
  • Bog Trog Ambushers - POW 11 is just at the point when Fury and charging really starts wrecking things. And with Advance Deployment, Pathfinder, and now a low cost they can trash stuff. If using them for Call to Sacrifice, half a dozen Bog Trogs should be more than enough.
  • Void Leech - Great for a Call to Sacrifice target. At a point per model and a possible three per unit it's worth considering on any unit you don't expect to get that far from him. Unfortunately there are currently no amphibious units in Will Work for Food.

Battlegroup

Rask doesn't have the Fury to run a large battle group - three heavies is about as big as it gets.

  • The Ironback Spitter is a bit of a trap as Counterblast looks as if it should be awesome with Rask's gun, but Rask's CMD only gives him a 5" range (same as Call to Sacrifice). Not to say it's a bad choice, just not the excellent one it appears.
  • Blackhide Wrastler - Rage and Fury stack for a +6 STR on any warbeast. Of Rask's 2-3 heavies this is always at least one (it used to frequently be both, but the other two were upgraded in the Blindwater errata).
  • Swamp Horror in Will Work for Food it gains Overtake - which is awesome with chain strike and Boundless Charge. Also its flimsy tentacles can, as mentioned, be made more than decent for armour cracking.

Starting a 25 point Brawl list

In 2021.04 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Will Work for Food

Rask : [+27 WBP]
Kogan the Exile: [Free] Template:Grey
Death Archon: [8 pts]
Swamp Gobber Chef: [1 pt]
Swamp Gobber Bellows Crew: [2 pts]
Boil Master & Spirit Cauldron: [5 pts]

Total RRP: USD $210 (based on PP's online store prices 2021.06)

Template:Brawl

Other

Trivia

Released in Hordes: Gargantuans (2013)

Warbeasts he can take

Template:Index Gator Warbeasts

Video Battle Reports

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Warlock Template:RC Bog Trog Warlock Template:RC Amphibious Template:RC Call to Sacrifice

Template:RC Magical Weapon Template:RC Attack Type Template:RC Arcane Interference Template:RC Energy Siphon Template:RC Paralysis

Template:RC Admonition Template:RC Boundless Charge Template:RC Fury Template:RC Veil of Mists