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{{Circlebox|{{Circle}} {{Blackclad}} [[Warlock]] }} [[Category: Model]] [[Category: Battlebox Caster]]
[[Circle Orboros]] [[Devourer's Host]] [[Scout]] [[Blackclad]] [[Warlock]]
{{4U}}


''Tanith the Feral Song is a harsh enforcer and remorseless killer.  Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement.  Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes.  Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.''
[[Category:Devourer's Host]]
[[Category:Blackclad]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Circle Orboros]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Scout]]


=Basic Info=
=Model stats and abilities=
{{Infobox-Model
{{Model-stats
| name  = Tanith1
| name  = Tanith 1
| image = Tanith 2021.jpg
| base  = 30 mm
| base  = Small
| hp    = 15
| spd  = 6
| spd  = 6
| str   = 5
| aat   = 7
| mat  = 6
| mat  = 6
| rat  = 6
| rat  = 6
| def  = 15
| def  = 15
| arm  = 15
| arm  = 15
| fury = 6
| arc  = 6
| hp    = 15
| ctrl = 12
| wbp  = +31
| fa=C
| abilities =
{{AbilitySingle|Pathfinder}}                   
{{AbilitySingle|Dual Attack}}
{{AbilityComplex|main=Field Marshal|main1=|sub1=Prowl}}{{AbilitySingle|Prowl}}
}}
}}
{{Warlock}}
{{Warlock}}


===Feat: Rites of the Wurm===
=Weapons=
# While warbeasts in Tanith's battlegroup are in her {{control}} range, she can [[channel]] spells through them.
{{Weapon | weapon= Jaws of the Earth| type = R | rng = 10 | rof = 1 | aoe = 2 | pow = 13/7| loc = - | abilities = {{AbilityCritical|Consume}} {{AbilitySingle|From Beneath}}  }}
# Additionally, when Tanith or a warbeast in her battlegroup casts a spell, reduce the COST of the spell by 1. The COST of a spell cast by Tanith cannot be reduced to less than 1.
{{Weapon | weapon= Staff of Fate| type = M | rng = 2 | rof = - | aoe = - | pow = 11| loc = - | abilities = {{AbilitySingle|Shadow Bind}}  }}
: Rites of the Wurm lasts for one turn. [[Category: Channeler Feat]]


===Abilities===
=Feat=
* {{Pathfinder}}
Rites of the Wurm
* {{Dark Power}}
*Tanith can channel spells through warbeasts in her battlegroup while they are in her control range.
* {{Prowl}}
*When Tanith or a warbeast in her battlegroup in her control range casts a spell, reduce the cost by 1.
*When Tanith casts a spell affected by Rites of the Wurm, the COST of a spell cannot be reduced to less that 1. 


===Weapons ===
=Spells=
{| class="wikitable"
{{Spellbox|Admonition}}
{{Ranged|Jaws of the Earth|12|14|
{{Spellbox|Affliction}}
* {{Magical Weapon}}
{{Spellbox|Rift}}
* {{Blood Boon|Fury}}
{{Spellbox|Scything Touch}}
* {{From Beneath}}
{{Spellbox|Veil of Mists}}
* {{Roots of Shadow}} }}
{{Melee|Staff of Fate|2|6|11|
* {{Magical Weapon}}
* {{Critical Shadow Bind}} }}
|}


===Spells===
==Spell Rack==
{{Spellbox|
Legacy warlocks have no access to spell racks.
{{Admonition}}
{{Affliction}}
{{Bleed}}
{{Rift}}
{{Scything Touch}}
}}


===Theme Forces ===
=Errata=
* {{Secret Masters}}. In this theme she gains [[Sacrificial Pawn]] [Minion Warrior].
Refer to individual items.
* {{The Bones of Orboros}}. She can start the game with friendly upkeeps in play in this theme.
* {{The Devourer's Host}}
* {{The Wild Hunt}}


=Changes and Updates=
=== [https://home.privateerpress.com/2024/01/10/warmachine-app-update-january-10-2024/ WARMACHINE APP UPDATE January 10, 2024] ===
* Added to the army as a Scout warlock.
*Rites of the Wurm can reduce the Cost of animi used by a warbeast to 0.
*Replace Bleed with Veil of Mists.
''"Notes: We wanted to make Tanith a little stronger and give her some added defense on the tabletop in her new role as a Scout warlock."''
===Mk3 to Mk4===
*Jaws of the Earth
**reduced from POW 14 to POW 13/7, and given AOE 2.
**lost Roots of Shadow and Blood Boon.
**gained Critical Consume.
*Tanith lost Dark Power.
*Staff of Fate gains Shadow Bind all the time (instead of critical).


=Thoughts on Tanith1=
=Lore=
[[File: Tanith the Feral Song.png|thumb|2016 Battlebox sculpt]]
* Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.
 
''Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.''
===Tanith in a nutshell===
Tanith is the Mk3 "battlebox caster" for Circle. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level.
 
Tanith is an offensive spellcaster. She is a mid-ranged warlock who focuses on getting the field set up for the rest of her force by applying debuffs.. She has a lot of tools to reduce DEF, making it easier for your force to wipe out the enemy. She has a lower Fury stat than her competition in faction but all of kit is relevant and she mixes well with any kind of army.
 
===Feat thoughts===
* Tanith's feat can either be used early as an alpha strike of powerful [[Rift]]s and [[Bleed]]s. But it can also be saved for a turn you need to spam support spells.
* Use Tanith's feat to expand your threat angles and spam the (now cheaper) bleed to assassinate softer casters hiding in the back.
* [[Primal]] costs 1 fury on her feat turn 0 in the Wild Hunt. Putting it on as many beasts as you can would be a serious game changer.
 
===Spell thoughts===
'''Admonition'''
 
* A great spell for protecting Tanith or a high profile beast like [[Loki]] casting it on a [[Gnarlhorn Satyr]] is also useful as it can then counterslam the model that engaged it.
 
'''Affliction'''
 
* Affliction and Roots of the Shadow is a very effective combo, although it does mean Tanith needs to get close to the enemy.
** it combos well with blood boon on single wound infantry and following it up with a rift can protect her a little bit.
* Using Affliction combined with a high volume of attacks will ensure that any heavy jack or beast can be taken down with ease. For example with [[Reeves of Orboros]]'s ROF 2 guns, or any cheap infantry that costs half the points of a Reeve.
* Sprays also become very effective against single wound infantry, even higher armor units (like shield walled troops).
 
'''Bleed'''
 
* Probably the weakest offensive spell in the game, it’s still useful for hunting incorporeal solos who won’t care about the rough terrain made by the more expensive Rift spell - and at a cost of 1 on feat turn it's a very much spammable spell, channelled to zap obnoxious enemy support models with Tannith's effective magic attack of 9 thanks to Dark Power.


'''Rift'''
=Trivia=
 
* Rift is seldom cast by Tanith herself outside of feat turn, but it’s a great spell to Geomancy via a [[Woldwarden]] or Blood Boon after a successful ranged attack.
 
'''Scything Touch'''
 
* Circle has many solos and units, along with 3 beasts, that have 2 inch melee weapons. These are excellent choices for the spell Scything Touch because it effects a large area and affects all enemies in that area.
* Cast it on a [[War Wolf]] then run him and use sic'em for a -2 ARM to an enemy 21.5 inch away.
 
===Battlebox Fights===
She is considered to be one of the best battlebox casters. Her strategy for these 0 point games is to make use of her feat to have a large swing turn with any of the beasts available to her; 1 cost [[Wraithbane]] off the [[Pureblood Warpwolf]] against casters with DEF/ARM buffs, [[Primal]] from the [[Gorax Rager]] to either trade off a [[Wild Argus]] or throw in the Pureblood if the situation calls for it. [[Affliction]] offers a MAT fix against any battle boxes that rely on high DEF, and the animus on the Argus allows for an even better MAT fix, bringing them down to DEF 5.
 
If you save the feat for an assassination, you can get a DEF 5 target with 3 sets of [[Bleed]] with boosted damage into the target. Or you can rock yourself up, shoot with your gun, apply [[Shadow Bind]], and spell away, with bonus points for running two beasts into their back arc, one to channel spells through, and the other to apply dark shroud via upkeep.
 
===Drawbacks & Downsides===
* Tanith has an average FURY stat that will run out quickly even when she feats.
* Due to the range on her attacks and spells, she is forced to be closer to a fight than is safe. Be careful not to put yourself in a bad position while trying to set up your force.
 
===Tricks & Tips===
* Use Tanith before attacking key targets with the rest of your force, as she makes the targets easier to hit.
 
=List Building Advice =
===Strategy===
Beyond the battlebox, Tanith is primarily a de-buff caster so she can make even mediocre units are decent, and good units really shine. She is however pretty fragile so watch out she isn't too exposed to an assassination. Because she wants to play closer to the action having shield guards, transfers, triggers for her prowl or line of sight blockers are all a good idea. You may also consider putting her [[Admonition]] spell on her. That said, getting shadowbind out with her ranged attack is very good and the def de-buff stacks with [[Affliction]].
 
===Theme thoughts===
Tanith is one of the few casters then can run any of the Circle themes fairly well.
 
{{Header|[[The Wild Hunt]]}}
 
* [[Reeves of Orboros]] synergize well with the Affliction + Roots of Shadow combo.
* [[War Wolf]] is a great target for [[Scything Touch]] because of how mobile it is with Sic-Em
* [[Shivers]] not only a cheap shield guard but Shivers fits Tanith’s battleplan by mimicking the animi you will be casting on feat turn.
** add in a [[Woldwarden]] animus to this combo and Shivers can give Tanith Stealth (via Prowl) very easily.
 
{{Header|[[The Devourer's Host]]}}
 
* [[Tharn Bloodtrackers]] synergize well with the Affliction + Roots of Shadow combo.
* [[Tharn Blood Shaman]] reduces the costs of spells and can cast Rift for you.
 
{{Header|[[Bones of Orboros]]}}
* [[Sentry Stone]] produces forests to stack with Prowl
 
{{Header|Support models - Various themes}}
 
* [[Druid Wilder]]'s help spread out her army on feat turn, and works in most themes. The free upkeep is useful for cycling Scything Touch.
* [[Gallows Grove]] an aggressive spell-caster can always use a grove or 2 and removing tough is useful with Affliction.
* [[Krueger0]] - His clouds can protect her and his damage buff is always relevant. She can also debuff targets for him to shoot with his great gun. Although whatever beast he takes won't benefit from Tanith's feat, the Wild Hunt benefit helps mitigate this. Tanith is a little fury strapped so handing a [[Argus Moonhound]] or similar over to a Jr isn't the worst plan ever
 
{{Header|Minions}}
Tanith runs minions really well as most of her kit is based around debuffing you would think this would make Secret Masters her preferred theme but in truth the model selection in Devourer's Host is just better and the theme benefit of the Wild Hunt fits better with her battle plan.
* A [[Swamp Gobber Bellows Crew]] is a cheap way to trigger Tanith's Prowl, or even Loki's.
* [[Croak Raiders]] - The love Affliction because it makes them more accurate and they fix their own damage with Oil.
 
===Battlegroup===
[[File:Loki.jpg|thumb|[[Loki]] is her pet warbeast that she can take in any theme.]]
 
* [[Loki]] is her pet warbeast that she can take in any theme. She appreciates his shield guard quite a bit and Admonition can stop him getting tied down in melee.
* Tanith has excellent synergy with the any of the Griffons which, on feat turn, can use their high speed and flight to get into position behind the enemy before she channels through them; this allows Tanith to get the backstrike bonus, ignore shields, etc.
** Alternatively you might be better off using a [[Shadowhorn Satyr]] instead for its Bounding Leap.
* A [[Wild Argus]] can help ensure that Tanith easily hits with her offensive spells by paralyzing non-reach targets.
* An [[Argus Moonhound]] removes stealth and improves ranged accuracy 2 things that work really well with the Affliction Reeve combo as well as her own gun.
* [[Gnarlhorn Satyr]] + [[Admonition]] = Fun. The enemy moves towards you, then you Admonition away, then you counter slam back in.
* When a [[Woldwarden]] or [[Megalith]] geomancy [[Bleed]] they can remove d3 damage.  They are also an excellent means of casting [[Rift]]. The Woldwarden's animus is another way to get Prowl.
* [[Storm Raptor]] - Scything Touch on the big bird covers quite a huge area and brings the damage of its melee attacks up to that of a real gargantuan. Alternatively it can use it's gun in melee and only needs to hit the first of its three shots to always hit a target at effective P+S 18 with Dark Shroud and Sky Fire up.
 
===Starting a 25 point Brawl list===
In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/10/8/brawlmachine-list-building-circle-orboros read here].
 
'''[[Theme - Secret Masters]]
 
: '''Tanith the Feral Song''': [+31 WBP]
:* [[Loki]]: [15 pts]
:* [[Feral Warpwolf]]: [14 pts]
:* [[Wold Wight]]: [4 pts]
 
: [[Krueger the Stormseer]]: [free] {{grey|(5 pts)}}
:* [[Woldwyrd]]: [8 pts]
 
:[[Blackclad Wayfarer]]: [3 pts]
 
: [[Farrow Slaughterhousers]]: [7 pts]
: [[Shifting Stones]]: [3 pts]
: [[Swamp Gobber Bellows Crew]]: [2 pts]
 
{{Brawl}}
 
=Other=
===Trivia===
* Released in 2016.06 in the battlebox set
* Released in 2016.06 in the battlebox set
* Resculpted in 2021 as a standalone model.
* Resculpted in 2021 as a standalone model.
* Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.
===Other Circle models===
{{Index Circle}}
===Video Battle Reports ===
* [https://youtu.be/KP4cPHUFCes 2018.08 Arcane Assist] 75 points vs [[Ashlynn]]
* {{VBR}}
===Rules Clarifications===
{{RCbox2|Name=Feat:Rites of the Wurm
|list=* When combined with other abilities that change COST (such as [[Lamentation]]) use normal maths: double/halve first, then add/subtract. ('''[http://privateerpressforums.com/showthread.php?262863-Lamentation-versus-Rites-of-the-Wurm&p=3720029&viewfull=1#post3720029 Infernal Ruling]''')
}}
{{RC Warlock}}
{{RC Channeler}}
{{RC Pathfinder}}
{{RC Dark Power}}
{{RC Prowl}}


{{RC Magical Weapon}}
=Battle Reports=
{{RC Blood Boon}}
{{RC From Beneath}}
{{RC Roots of Shadow}}
{{RC Shadow Bind}}


{{RC Admonition}}
=Videos=
{{RC Affliction}}
{{RC Bleed}}
{{RC Rift}}
{{RC Scything Touch}}

Latest revision as of 02:31, 23 May 2024

Circle Orboros Devourer's Host Scout Blackclad Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = C
Cost = Free67661515612
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Prowl - While this model has concealment, it gains Stealth.
No errata for Field Marshal (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



This model is a Warlock.

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Weapons

Jaws of the Earth
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 13/7 -
Critical Consume
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Consume
If the attack hit a small-based non-Leader model the model hit is removed from play.
No errata for Consume (Create)




From Beneath
Attacks with this weapon ignore cover and concealment.

No errata for From Beneath (Create)

Staff of Fate
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -

Shadow Bind
A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.

No errata for Shadow Bind (Create)


Feat

Rites of the Wurm

  • Tanith can channel spells through warbeasts in her battlegroup while they are in her control range.
  • When Tanith or a warbeast in her battlegroup in her control range casts a spell, reduce the cost by 1.
  • When Tanith casts a spell affected by Rites of the Wurm, the COST of a spell cannot be reduced to less that 1.

Spells

Admonition Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When an enemy model advances and ends its movement or is placed within 6 inches of the target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3 inches, then Admonition expires.
No errata for Admonition (Create)
Affliction Cost RNG AOE POW DUR OFF
2 8 - - Upkeep Yes
Target model/unit suffers -2 DEF.
When a damage roll resulting from a direct hit fails to exceed the ARM of an afflicted model, the model suffers 1 damage point.
And some other things happen.
No errata for Affliction (Create)
Rift Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
Center a 3 inch template on the model directly hit. The template is rough terrain and remains in play for one round.
No errata for Rift (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Veil of Mists Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a cloud effect template anywhere completely within the spellcaster's control range.
The template does not block friendly Faction models' LOS.
While in the template, friendly Faction models gain Pathfinder.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
While in the template, friendly Faction models can move through obstructions and other models if they have enough movement to move completely past them.
No errata for Veil of Mists (Create)


Spell Rack

Legacy warlocks have no access to spell racks.

Errata

Refer to individual items.

Changes and Updates

WARMACHINE APP UPDATE January 10, 2024

  • Added to the army as a Scout warlock.
  • Rites of the Wurm can reduce the Cost of animi used by a warbeast to 0.
  • Replace Bleed with Veil of Mists.

"Notes: We wanted to make Tanith a little stronger and give her some added defense on the tabletop in her new role as a Scout warlock."

Mk3 to Mk4

  • Jaws of the Earth
    • reduced from POW 14 to POW 13/7, and given AOE 2.
    • lost Roots of Shadow and Blood Boon.
    • gained Critical Consume.
  • Tanith lost Dark Power.
  • Staff of Fate gains Shadow Bind all the time (instead of critical).

Lore

  • Tanith's weapon "The Staff of Fate" is made from one of Wurmwoods living branches and was given to her by her master, Vernor the Nightbringer, when she completed her druidic training.

Tanith the Feral Song is a harsh enforcer and remorseless killer. Often she is sent on tasks other young druids might shy away from, such as when another member of the druidic order needs to be punished or when it's deemed necessary to cull an encrouching settlement. Tanith is completely devoted to the Circle Orboros and the Devourer Wurm itself and has delved deeply into the mysteries of the Beast of All Shapes. Even among her peers and subordinates she is kept at a distance, perhaps because they know if it was required she would sacrifice them with no hesitation or remorse.

Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.

Battle Reports

Videos