Golab

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Legion of Everblight Dragon's Host Ravens of War Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = C
Cost = 16676121849
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-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Bond(Xekaar)
  • If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.
Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)
Leadership

Leadership grants the following to Basilisks models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: you can remove 1 fury point from that model.




Weapons

Destructive Gaze
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 15 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos

With a gargled shriek, the unclean beast Golab dives from the heavens to feast on the flesh of the dead and the dying. A favored pet of the ogrun seer Anamag, Golab is a terror to behold in battle. It shreds prey apart with its talons before feasting upon its prey’s open wounds with its oversized beak. Blighted energy permeates the beast, sickening nearby foes and withering any restorative magics in its vicinity.

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Beak - 1" reach, P+S 14 melee weapon.
  • Talon (x2) - 1" reach, P+S 13 melee weapons.

Animus

{{Category: Template:Lightning Strike }}[[Category: Template:Lightning Strike ]]


Theme Forces


Thoughts on Golab

Golab in a nutshell

Golab is the latest character in the Legion's arsenal, and the first one without the - thus far - omnipresent Eyeless Sight rule among the warbeasts. Thankfully, he retained Flight, so terrain is rarely an issue. On superficial sight Golab is an over-costed Angelius clone, with shorter threat range, beefier frame and way less damage output. That is, until you look at his card, which is pretty heavily laden with special rules which greatly affect his combat profile.

Due to Carrion Feast and Entropic Force, he is a flying provider of semi-Grievous Wounds, countering repair or healing, and providing RFP for your army. Despite having the largest amount of HP among the "flyer chassis" warbeasts (on par with the Scythean), he is still not invincible. Though his bond can provide crucial bonus to his DEF (and Anamag), he is still not designed for prolonged combat as he is extremely squishy for a heavy. With Finisher, he might actually have some respectable melee output, and with his animus he is perfectly suited for hit&run style attacks: Snatching a wounded prey, killing it, then sprinting back to safety.

In short, Golab is an interesting beast with great utility, stellar damage output and great survivability if terrain is used correctly. He fights with Zuriel for being the best beats in the faction and is almost always worth his points.

Combos & Synergies

  • In Ravens of War you may have both the Strider Deathstalker or the Blighted Nyss Sorceress to easily trigger damage on the target for Finisher.
  • With Kallus2's Overrun in combination with Sprint can mean that Golab could potentially be up to 14" away from the killed enemy model. Vayl1 and Thagrosh2´s feat also have similar effects which allows Golab to end up in extremely inconvenient places.
  • A Blight Archons Dragon's Blood upkeeps is a great spell on him because he is so, so squishy. In fact giving Golab to an Archon can be an even better idea just so Golab does not have to generate a fury to gain Sprint and use the free point as an extra attack or boost.
  • Bethayne2 loves Sprint, flying Arc-nodes, and Transmuation on Golab is down right abusive.

Drawbacks & Downsides

  • Way less damage output than other warbeasts in his price category - unless the the target is already damaged, which is easy to do, and in which case his damage output goes through the roof.
  • Lowest Threshold among the FURY 4 beasts - you better keep those Fury points cleared.
  • Without the bond, his DEF lags behind the other flying monsters of the Legion.
  • He is lacking Eyeless Sight, making him vulnerable to Blind effects. Also, cloud walls may deny your charge attempts.

Tricks & Tips

  • The healing from Carrion Feast is not tied to Golab's killing - he can chew on the remnants of the others' kills, and friendly losses too.
  • Watch the wording: Carrion Feast won't work on constructs, while Entropic Force still affects all enemy models.
  • Unlike the other flier beasts, he is not Serpentine, thus can be knocked down, but also can Trample and Slam.
  • Several rules interacting with corpses are being triggered at the same step as Carrion Feast (like Bring out the Dead, Body Snatcher, Bone Picker). As a rule of thumb, in such cases the active player gets preference. Read the rule clarifications and click on the Infernals link for a detailed description.

Other

Trivia

Released in the Primal Terrors CID (2018.01)

Other Legion models

Index Legion

Rules Clarifications

Template:RC Open Fist

Template:RC Warbeast Template:RC Flight Template:RC Bond Template:RC Swarm Template:RC Carrion Feast Template:RC Entropic Force Template:RC Finisher Template:RC Veteran Leader

Template:RC Lightning Strike