Druid of Orboros Overseer

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Circle Orboros Secret Dominion Blackclad Command Attachment

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARM
Health = 1
FA = 4
Cost = 26761313
Cost per model = 1.33
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Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Divine Retribution
This model can use Divine Retribution once per game at any time during its unit's activation. This activation, models in this unit gain Divine Inspiration.
A model with Divine Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
No errata for Divine Inspiration (Create)


No errata for Divine Retribution (Create)

Granted

While this model is in play, models in its unit gain the following:


Elemental Power - Models affected by Elemental Power gain:

Resistance-Cold Resistance-Cold:
When this model suffers a cold damage roll, remove one die from the damage roll.


No errata for Resistance-Cold (Create)


Resistance-Corrosion Resistance-Corrosion:
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.


No errata for Resistance-Corrosion (Create)


Resistance-Electricity Resistance-Electricity:
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)


No errata for Resistance-Electricity (Create)


Resistance-Fire Resistance-Fire:
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.


No errata for Resistance-Fire (Create)

No errata for Granted (Create)
No errata for Elemental Power (Create)


Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Dig In
A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.
A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Dig In (Create)
Grip of Shadows
This model tains Telemetry for one round.
Other friendly Faction models gain +2 to arcane attack rolls against enemy models within 8 inches of a model with Telemetry.
No errata for Telemetry (Create)


No errata for Grip of Shadows (Create)
Wind Strike Cost RNG AOE POW DUR OFF
- 10 - 10 - Yes
An enemy model hit by this attack can be pushed d3 inches directly away from this model.
No errata for Wind Strike (Create)



Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Weapons

Voulge
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Trivia

Release

MK3 to MK IV

  • Boxes from 5 to 1
  • Lost Granted:Apparition
  • Changed Magic Ability:Elemental Protection to Granted:Elemental Power
    • Same ability, but full time instead of magic ability
  • Lost Magic Abilities:
    • Pulse of the Earth
    • Summon Vortex
  • Gained
    • Dig In
    • Grip of Shadows
  • Lost Sacred Ward

Community

Battle Reports

Videos

Lore

The blackclads are few in number, but their work is constant and endless.

The masters of the wilderness are cunning.

Younger initiates to the Circle, these Druids bring a mastery of elemental forces against their enemies. With a wave of their hands they can uproot and throw enormous rocks, wreath themselves in wind and mist to confound their foes, or disrupt and unravel the magic of enemy spellcasters.