Deepborn Dire Troll

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Southern Kriels Brineblood Marauders Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = 4
Cost = 11 to 18575121847
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Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Heads

BellowerPC: 2
Granted Weapons
Bellow
 RNG   ROF   AOE   POW   LOCATION 
Sp6 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Spells/Animi
Recoil Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Swift Hunter. Recoil lasts for one turn.
When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.
No errata for Swift Hunter (Create)
No errata for Recoil (Create)
Miscellaneous
Statistic Adjustment
  • RAT+ 1


CantankerousPC: 3
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Spells/Animi
Rage Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction warbeast gains +2 to its damage rolls.
No errata for Rage (Create)


Deep DwellerPC: 3
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
Sp6 1 - 12 -
Spells/Animi
Floodwaters Cost RNG AOE POW DUR OFF
2 Self - - Rnd No
While within 5 inches of the spellcaster, models treat open terrain as shallow water.
No errata for Floodwaters (Create)


Fins

LunkerPC: 2
Miscellaneous
Granted
While this model is in play, models in its unit gain the following:
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.
No errata for Granted (Create)
No errata for Overtake (Create)


Statistic Adjustment
  • ARM + 1
  • THR + 1


MinnowPC: 1
Miscellaneous
Granted
While this model is in play, models in its unit gain the following:
Fight-or-Flight Instinct - This model can run or charge without being forced.
No errata for Granted (Create)
No errata for Fight-or-Flight Instinct (Create)


Statistic Adjustment
  • THR + 2


SpearbackPC: 3
Miscellaneous
Granted
While this model is in play, models in its unit gain the following:
Retaliatory Strike - If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.
No errata for Granted (Create)
No errata for Retaliatory Strike (Create)


Statistic Adjustment
  • ARM + 2


Right Arm

AnchorPC: 6
Granted Weapons
Anchor
 RNG   ROF   AOE   POW   LOCATION 
1 - - 19 Right Arm

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Smite
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
  • The model hit can be slammed d6 inches directly away from the model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the POW of this weapon.

No errata for Critical Smite (Create)


HammerheadPC: 5
Granted Weapons
Hammerhead
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 Right Arm
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Critical Consume
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Consume
If the attack hit a small-based non-Leader model the model hit is removed from play.
No errata for Consume (Create)


Narwal Spear GauntletPC: 5
Granted Weapons
Narwal Spear Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 Right Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)


Left Arm

Crab NetPC: 5
Granted Weapons
Crab Net
 RNG   ROF   AOE   POW   LOCATION 
8 - 2 14/10 Left Arm

Quake
On a direct hit, models hit become knocked down.

No errata for Quake (Create)

Crab Crush
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum




Shark Skull GauntletPC: 3
Granted Weapons
Shark Skull Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)

Miscellaneous
Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)



Squid BlasterPC: 6
Granted Weapons
Squid Blaster
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 14 Left Arm
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Continuous Effect-Corrosion
Continuous Effect-Corrosion
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.

No errata for Continuous Effect-Corrosion (Create)

Critical Blind
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Blind
A model suffering Blind:
  1. cannot make ranged or arcane attacks
  2. suffers -4 MAT and DEF
  3. cannot run, charge, or make slam or trample power attacks
  4. must forfeit either its Normal Movement or Combat Action during its next activation.
Blind can be shaken.
No errata for Blind (Create)
Squid
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 Left Arm

Drag
If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Drag (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Modular Model

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.

Changes and Updates

Lore

Trivia

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