Abyssal King

From Warma-wiki
Jump to navigation Jump to search

Southern Kriels Brineblood Marauders Gargantuan Warbeast

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARMFURYTHR
Health = 56
FA = 2
Cost = 28 to 33564101956
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)



Weapons

Note: These weapons are always on the Abyssal King. The card options include a Head, Figurehead, and Tentacle Weapons.

Pitched Jetsam
 RNG   ROF   AOE   POW   LOCATION 
12 1 3 14/7 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)
Big Meaty Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Bowspirit
 RNG   ROF   AOE   POW   LOCATION 
3 - - 22 -


Heads

Bulbous Chomper HeadPC: 10
Granted Weapons
Chomper
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 -
Miscellaneous

Paralyzing Gaze
While within 5 inches of this model, enemy models with LOS to this model suffer -2 DEF.

No errata for Paralyzing Gaze (Create)


Electro Lure HeadPC: 12
Granted Weapons
Electro Charge
 RNG   ROF   AOE   POW   LOCATION 
SP 10 1 - 14 -
Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)

Critical Disruption
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Disruption
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
No errata for Disruption (Create)
Miscellaneous
Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)


Awe
While within 5 inches of this model, living enemy models suffer -2 to attack rolls.

No errata for Awe (Create)


Figurehead

MermaidPC: 7
Spells/Animi
Ornery Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Retaliatory Strike.
Retaliatory Strike:
If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.
No errata for Retaliatory Strike (Create)
No errata for Ornery (Create)
Miscellaneous
Statistic Adjustment
  • RAT + 1


TritonPC: 6
Spells/Animi
Indomitable Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Unyielding.
Unyielding:
This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)
No errata for Indomitable (Create)
Miscellaneous

Plasma Nimbus
If this model is hit by a melee attack, immediately after the attack is resolved you can choose to have the attacking model suffer a POW 10 electrical damage roll unless this model was destroyed or removed from play by the attack.

No errata for Plasma Nimbus (Create)

Statistic Adjustment
  • SPD + 1


Tentacle Weapon 1

Main GunPC: 6
Granted Weapons
Main Gun
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 15 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Powder CaskPC: 7
Granted Weapons
Powder Cask
 RNG   ROF   AOE   POW   LOCATION 
10 1 3 15/8 -


Tentacle Weapon 2

Main GunPC: 6
Granted Weapons
Main Gun
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 15 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Powder CaskPC: 7
Granted Weapons
Powder Cask
 RNG   ROF   AOE   POW   LOCATION 
10 1 3 15/8 -


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Modular Model

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.

Changes and Updates

Lore

Trivia

  • Added to App: 05/01/2024

Battle Reports

Videos