Wild Argus

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Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------



Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Bite (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0,5 4 12

Animus

{{Category: Template:Doppler Bark }}[[Category: Template:Doppler Bark ]]


Theme Forces


Thoughts on Wild Argus

Wild Argus in a nutshell

The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.

You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.

Combos & Synergies

  • Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
  • Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
  • Kaya the Wildheart likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
  • Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
  • Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
  • Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
  • Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.

Drawbacks & Downsides

  • Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
  • His animus doesn't work on constructs.
  • low Mat - it needs its animus to hit.
  • its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.

Tricks & Tips

  • It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
  • The Wild Argus can charge and use his animus before the charge attack.
  • Don't underestimate the combo bite.
  • The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.


Other

Trivia

Released way back in Primal Mk1 (2006)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Combo Strike

Template:RC Warbeast Template:RC Pathfinder Template:RC Circular Vision

Template:RC Doppler Bark