Tharn Blood Pack

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Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

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LEGACY------------


Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Tharn Bow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 Template:- 14


Bow Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 11

Theme Forces


Thoughts on Tharn Blood Pack

Tharn Blood Pack in a Nutshell

The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing Tharn Bloodtrackers. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in The Devourer's Host. Although melee should never be their first option, they're far from helpless in it.

Combos & Synergies

  • Kromac the Ravenous appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
  • Wurmwood's feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
  • Mohsar the Desertwalker buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
  • Morvahna the Autumnblade's Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
  • Krueger the Stormwrath can give them Lightning Tendrils for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
  • Morvahna the Dawnshadow protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
  • Tharn Ravager White Mane gives +1 to hit which helps at RAT 6.
  • Argus Moonhound gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
  • Wild Argus gets Doppler Bark as a DEF debuff.
  • The have a really interesting synergy with the Lord of the Feast - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).

Drawbacks & Downsides

  • On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
  • Unboosted POW 14 doesn't really hurt heavies much.
  • RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
  • Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
  • With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.

Tricks & Tips

  • Stand back and shoot, and exploit the trees.
  • You only really want them deployed in melee during the endgame as they are generally better at shooting.


Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Arcing Fire Template:RC Rapid Healing Template:RC Assault Template:RC Pathfinder Template:RC Tough Template:RC Heart Eater Template:RC Treewalker