Judicator

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The Judicator channels Menoth's wrath by delivering the punishment of fire unto heathens. It can unleash withering barrages of rockets while bathing the unfaithful in great gouts of holy flame. Its cortex is linked to a blessed reliquary containing the interred remains of an honored priest whose essence serves as a reservoir for divine energies, filling the machine with spiritual power and enabling it to fight unrelentingly in the name of the Creator.

Basic Info

Template:Infobox-Model

Template:Warjack

Template:Colossal

Abilities

Weapons

Rocket Pod (×2)
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
14 1 3 14 Left + Right one each
Flame Thrower (×2)
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
SP10 1 Template:- 12 Left + Right one each
Fist (×2)
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 3 21 Left + Right one each

Theme Forces


Thoughts on Judicator

Judicator in a nutshell

The Judicator is a Colossal with respectable potential in throwing out numerous AoE attacks at long range, frying targets with its dual flamer, and beat heavy targets into pulp with its fists. It is an excellent centerpiece and many players consider it to be some of the best Colossal in Mk3 when taken with casters who can make the most out of its built-in dice-skew Reliquary.

Its main selling points are:

  • Speed 5 that lets it be relevant earlier in the game.
  • SP10 flamers which get around Shield Guards and can be further buffed by models like the Menite Archon or the Choir.
  • The Reliquary, which is a built-in fixer for damage and accuracy.

Combos & Synergies

Usual caveat for things that enhance warjacks:

  • The true-and-tested trio of Choir, Vassal Mechanik, and Vassal of Menoth
  • The Deliverer Arms Master allows it to launch its rockets beyond screening models
  • Anyone who can further enhance its ARM (Defender's Ward, Inviolable Resolve and the like).
  • Battlegroup and force multipliers (Incite, Brand of Heresy, Manifest Destiny, Eye of Menoth, etc.)
  • Universal de-buffs (e.g. Death Sentence)
  • Speed Buffs (e.g. Redline, Escort, Crusader's Call)
  • RAT 1 on the Rocket Pods doesn't matter much if your target is knocked down - Kreoss1, Kreoss3, and Malekus can all do so via a feat (Kreoss1) or spell (Kreoss3 and Malekus).
  • High Reclaimer - Hand of Fate stacked with the reliquary offers amazing accuracy and damage output. Coupled with Severius0 and Exemplar Errants with their Mark Target ability your inaccurate rockets can reliably hit and delete enemy warjacks from downtown. Add in Blessed for melee weapons from the Exemplar Interdiction theme benefit.
  • Cyrenia provides an ARM buff, melee buff (not that you're likely to need it), and Rock Wall to help screen it from potential melee threats.
  • Previous special mention to Amon, who can buff speed, attack and ARM on the colossal. Fortify offers a nice big area where you can defend your troops from knockdown effects and pushes. However, he still prefers his battlegroup to include multiple warjacks for pulling off Synergy chains, and more jacks mean more "free" focus from Power-up.
  • Hierarch Severius can cast Awareness to open the field to its long range shooting and he can give it Oracular Vision when it's time to get stuck in or when it's being threatened by a charge. Arcane Ward, while not very helpful on it's defense, will keep it free of spells that could severely lower the Judicators potential.

Warriors of the Old Faith

  • Vladimir3 - Beside Hand of Fate, Infernal Machine allows you to run the Judicator up up to 14", into the most inconvenient spots. The Hermit (who is available for free), the Menite Archon plus the Choir can enable a crazy +6 damage swing on your already formidable flamers.

Drawbacks & Downsides

  • Effectively RAT 1 rocket pods
  • Resolving rocket pod attacks takes a long time when you're playing a timed game.

Tricks & Tips

  • You can blind-fire onto an enemy out of range, and fish for good scatters and deviation on your secondary blasts - chances are that you will catch a few support pieces up to 7,5" away form your desired point of impact.
  • Look for squishy models standing near a low DEF model (structures or objectives), who can be potential targets for the blasts.
  • If an opponent is trying to hide behind clouds, run a model up in front and spray it down to reach the enemy. Extra points if the model is immune to Fire.

Other

Trivia

Released in the Warmachine: Colossals expansion (2012)

Other Protectorate models

Template:Index Menoth

Rules Clarifications

Template:RC Inaccurate Template:RC Secondary Blast Template:RC Fire Damage Template:RC Open Fist

Template:RC Colossal Template:RC Warjack Template:RC Construct Template:RC Pathfinder Template:RC Reliquary