High Allegiant Amon Ad-Raza

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Protectorate of Menoth Scout Temple Guardians Warcaster


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671614612
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Unstoppable - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
No errata for Field Marshal (Create)
No errata for Unstoppable (Create)




Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Oblivion
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)

Spells

Convection Cost RNG AOE POW DUR OFF
2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for Convection (Create)
Flashing Blade Cost RNG AOE POW DUR OFF
1 Self - - - No
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
No errata for Flashing Blade (Create)
Fortify Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.
No errata for Fortify (Create)
Mobility Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
Models in the spellcaster's battlegroup currently in its control range gain +2 SPD and Pathfinder for one turn.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
No errata for Mobility (Create)
Synergy Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
While in the spellcaster's control range, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in the spellcaster's control rang.e This cumulative bonus cannot exceed +3.
No errata for Synergy (Create)


Warcaster Rules

Feat: Union

For each focus point Amon spends this activation, allocate 1 focus point to a warjack in his battlegroup that was in his contorl range when he spent the focus.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Emerging from behind temple walls to answer Menoth's call to war, High Allegiant Amon Ad-Raza takes his place at the forefront of the crusade. His amazing guidance of troops and warjacks is only equaled by his feats of martial prowess and instruction he performs as a member of Menoth's Order of the Fist.

  • He is the one of the few warcasters (the others being Vlad and Harbinger) without a steam pack. He is powered by the strength of his faith instead.
  • He is of Idrian descent.

Video Battle Reports