Pyg Lookouts

From Warma-wiki
Revision as of 14:07, 13 January 2024 by T0uelahat (talk | contribs) (1 revision imported)
Jump to navigation Jump to search

Template:Trollbox Template:4P

Pygs make for particularly effective lookouts. The pygs’ natural hardiness and adaptability to the elements lets them stay in the field for an indefinite period. They have keen eyes and can spot approaching forces from a great distance. When battle begins, their size allows them to sneak about at the fringes of conflict and lie in wait unseen.

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Military Rifle - 10" range, POW 11 gun
  • Hand Weapon - 0.5" reach, P+S 8 melee weapon

Theme Forces


Thoughts on Pyg Lookouts

Pyg Lookouts in a nutshell

The Pyg Lookouts are forward scouts to warn raiding parties of what is ahead. They're taken for their mobility, ranged attacks, and the Mark Target buff.

They have both ambush and advance deploy, making their deployment options much more interesting, it also means they can get into back arcs very easily, bumping them up to RAT 7.

Combos & Synergies

They are very similar in function to Cygnar rangers and thus are good with any shooty model - and especially the shooty units. (Cygnar's Rangers of course are much better shots).

  • Any model with a gun really digs the to hit buff.
  • Cheap and expendable- use their ambush to set up marked targets.
  • Jarl Skuld and Borka2 give the lookouts stealth via Prowl by granting them concealment.
  • General 'Thunderstone' Brug - can dig the unit in, speed it up, improves their ability to hit and to damage - admittedly he can’t do it all in one turn & he prefers the 10 Pyg options over this small unit. Also they are very likely to be outside of his CMD range, especially if they ambush,
  • Vengeance of Dhunia - like Kriel Company has plenty of ranged models, but it doesn’t have Mark Target as a theme benefit so you get more work from the Lookouts.

Drawbacks & Downsides

  • The lookouts in practice don't do much shooting themselves; RAT 5 is poor and military rifles aren't that great.
  • In the Kriel Company theme all the solos (including Troll Whelps) can mark target, so theiy aren't as obligatory anymore. On the other hand this make you more flexible because you have more sources of mark target (and Lookouts still get work done, outside of it).

Tricks & Tips

  • Individual lookouts will buff each other, but not themselves, which slightly helps their terrible RAT.
  • There's not really any benefit to running more than 4, as you only need 1 to get the bonus.

Other

Trivia

File:MiniCrate WinterWatch.jpg
Winter Watch; Minicrate Exclusive.

Other Trollblood models

Template:Index Trollblood

Rules Clarifications

Template:RC Advance Deployment Template:RC Immunity Cold Template:RC Pathfinder Template:RC Tough Template:RC Ambush Template:RC Mark Target Template:RC Prowl