Mammoth

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Mammoths reign as some of the most destructive creatures known to the skorne. In addition to their raw power and aggressive disposition, their size and strength enable them to carry immense ordnance into battle. When commanded by a skorne warlock, the great beasts can lay down an earth-shattering fusillade capable of annihilating fortifications or smash through enemy formations with their deadly war gauntlets and tusks.

Basic Info

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Abilities

Weapons

Animus

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Theme Forces


Thoughts on the Mammoth

Mammoth in a nutshell

It's an oversized Titan carrying an artillery battery. What's not to love? With ranged output similar to at least 2 Titan Cannoneers, a long reach attack and 3 melee initials it's biggest downside is that it is often overkill to send this monster to fight anything.

Combos & Synergies

  • Paingiver Beast Handlers - fury management and to buff its strength to insane levels.
  • Agonizer - As ever the Agonizer makes bricks shine.
  • Venator Slingers - Those guns need all the help hitting you can give them.
  • Basilisk Krea Paralyzing a model so you only miss on snake eyes really helps.
  • Extoller Soulward - any shooter is helped by Eyeless Sight
  • Archdomina Makeda - Jackhammer is an amazing spell on the Mammoth, and shield guarding with it can trigger Pain Maddened if you're lucky, allowing you to get the +2 speed.

Drawbacks & Downsides

  • One big target that the enemy will want to debuff
  • Rolling a 1 or 2 for ROF sucks - although you could use a Full Battery Fire if you didn't want to take the risk

Tricks & Tips

  • Absurd threat range - especially if you can somehow set up an easy target. A paralyzed or knocked down caster is a dead caster.
  • Counterblast is rarely very good, but it give you a chance at a critical pitch on a would-be attacker. Some warlocks can also love it; namely Morghoul 2 (blind on hit before the attacker even does a single attack), Zaal 1 (his eye can hit hard enough to remove an aspect), or Xerxis 2 (knockdown on hit)
  • That gun is for smashing hard targets. If you can flatten their DEF, hard targets includes casters. It does not normally include hard to hit targets.
  • If a group of models B2B is thrown by Full Battery Fire and aren't stopped by obstructions or other models they cannot be B2B after being thrown, because the direction is slightly different for each throw. That means things like Wall of Steel won't work against the damage roll.
  • If the Full Battery Fire hits non-direct hit aren't blast damage and will get another dice if the thrown model contacts something of the same or larger size. That means even hard targets like Trollkin champions or Men-o-War will take a lot of damage from an indirect hit.

Other

Trivia

Other Skorne models

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Rules Clarifications

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