Dracodile

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Template:Minionbox Template:4P

Lumbering forth from the swamps of the Iron Kingdoms, the massive dracodile is the most terrifying beast among by the Blindwater Congregation. Rifle fire has little effect against its thick-scaled hide, each scale akin to a steel shield. Large enough to devour men whole, this reptile reduces targets to bubbling pools with each blast of its blinding acidic breath.

Basic Info

Template:Infobox-Model

Template:Warbeast

Template:Gargantuan

Abilities

Weapons

Acid Breath
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 10 1 Template:- 14
Bite
File:Sword icon.jpg  RNG   POW   P+S 
2 5 19
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
2 3 17
Tail
File:Sword icon.jpg  RNG   POW   P+S 
2 3 17

Animus

{{Category: Template:Floodwaters }}[[Category: Template:Floodwaters ]]


Theme Forces


Thoughts on the Dracodile

Dracodile in a nutshell

The mighty Dracodile is Minion's first Gargantuan! Towering over the other warbeasts of the Blindwater Congregation the Dracodile boasts a high number of initial attacks with a bite, two claws and a tail slap. It's animus, Flood Waters, creates water terrain all around the Dracodile allowing amphibious models to hide in its depths and hinders enemy movements. As a ranged fighter the Dracodile breathes a large gout of acid in the form of a 10" spray attack, corroding and blinding any models hit.

Combos & Synergies

  • Sturm & Drang gives him Polarity Shield and is generally considered the best Minions warlock for the Dracodile. It is typically placed on Mire here.
  • Dr. Arkadius - He loves giving the dracodile raw adrenaline shots for boosted sprays. Obviously you'll need to run it under Mire or Wrong-Eye though.
  • Great in a Blindwater theme force, because of all the amphibious models.
  • Jaga-Jaga can use Signs and Portents to buff the Dracodile incredibly; the extra die (dropping the lowest) swings the bell curve heavily in your favor, meaning you're boosting less and buying more attacks. But remember, gargantuans wrecking heavies is, frequently, overkill.
  • The Dracodile will commonly be included in Barnabas1 or Barnabas2's battlegroup
  • Benefits heavily from the Blackhide Wrastler's animus Rage.
  • When used in the Skorne Disciples of Agony theme force you have access to the Beast handlers, who can help with fury management, enrage it for a bit more oomph in melee, or heal it. And you have both Agonizer and Krea to raise its effective ARM over 20. This makes it a solid option for that theme.

Drawbacks & Downsides

  • Template:BAHI2
  • Blind is great during your turn (effectively +4 to hit), but so-so during the opponent's - most 1 wound infantry will die (either to the original attack, or the continuous corrosion), warnouns will just shake it during their Maintenance Phase, making it only really amazing vs multi-hp units or battle engines.
  • Rather frail for a garguantuan. You'd better keep him as a second-wave piece.

Tricks & Tips

  • Assault & Blind, then make the tail attack as the final one to slam away your ruined target. It's now kd, blinded, and probably almost dead.
  • It's own animus can help it out a lot, five inches of rough terrain around it can slow a lot of would-be melee attackers down.
  • If you get the Dracodile completely into water it no longer blocks LOS (due to the amphibious rule). But it can still be seen over clouds, forests, etc (due to the gargantuan rule). It's weird, but that's the rule
    • I'm pretty sure using your animus triggers this.

Other

Trivia

  • Released in the Blindwater expansion (2017.09)
  • It was the first ever BAHI model, if I recall correctly.

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Corrosion Template:RC Blind Template:RC Open Fist Template:RC Smite

Template:RC Gargantuan Template:RC Warbeast Template:RC Amphibious Template:RC Assault Template:RC Pathfinder Template:RC Snacking Template:RC Territorial

Template:RC Floodwaters