Reflex Servitors
The reflex servitor represents precise function given deadly form. In many respects, its efficiency and lethality perfectly embody the Convergence’s basic combat doctrine. Though it is programmed to eliminate enemies through its own detonation, it does not sacrifice itself randomly. Indeed, the reflex servitor resembles a predator stalking prey, waiting for the proper moment to strike.
Basic Info
Abilities
- Template:Construct
- Template:Advance Deployment
- Template:Pathfinder
- Template:Countercharge
- Template:Dig In
- Template:Steady
Weapons
- Probability Mine – 0.5" reach, P+S 3. Only P+S three?! That's probably not going to hurt ... right?
Theme Forces
- Convergence
- Template:Si
- Template:Destruction Initiative. This model gains Shield Guard in this theme.
- Template:Strange Bedfellows
- Other Factions
- Mercenary players can also use this model via the Strange Bedfellows theme.
Thoughts on Reflex Servitors
Reflex Servitors in a nutshell
One of two Advance Deployers in Convergence, Reflex servitors are highly annoying proximity mines. It excels when threatening high DEF skirmishers, thus restricting their movement and attracting enemy fire.
Combos & Synergies
- Prime Axiom : Actually, axiom can spawn these little buggers where they hurt the most. Considering Reflex servitors are expensive to field, it is somewhat reasonable to just 'create' a solo while boasting a colossal.
- Inverter : Whether you're placing them with Axis or Lucant, an Inverter shrouded with Reflex servitors are hard to crack. Even better in Destruction Initiative, as they're shield guards with dig in.
Warcasters
- Iron Mother Directrix : Her main support action, aperture beam, can increase servitor's detonation damage. A well-placed servitor can wipe out half a squad in this way, particularly useful when facing Infantry hordes.
- Axis, The Harmonic Enforcer : Countercharge for everyone! They're great screening your main vectors, forcing them to calculate countercharge lanes.
Drawbacks & Downsides
- Expensive to field ... per attack. They cost just the same as Attunement Servitors, but you're only getting 3 attacks the entire game.
- Their main role is to harass the enemy, but this task goes hard when your enemy bring beefy units. You can't make a scratch.
- Likewise, don't expect it survive throughout the game. If this happens, something is wrong. Whether it is you or your opponent.
Tricks & Tips
- In Destruction Initiative, these little fellas are free, dig-in able, AD able shield guards. Best friends with Conservator.
- Their AD, and great MOV means that these guys are perfect friendly-fire target. Flare, craters are essential to our game-making. If you cannot hit enemy's nimble solo, how about blast damage?
- In the scenario-focused SR2017 they are great to contest zones, even if they are not able to control it. Imagine a dig-in Reflex Servitor on a hill or way behind a forest at the edge of your opponent's own zone. It will need an annoying amount of ressources to get rid of a 0-point model denying scoring for him.
- Don't forget that after they attacked an enemy model, they are gone. So no jammming up the opponent after that.
Other
Trivia
- released in Forces of Warmachine: Convergence of Cyriss (2013)
Other Convergence models
Rules Clarifications
Template:RC Construct Template:RC Advance Deployment Template:RC Pathfinder Template:RC Countercharge Template:RC Dig In Template:RC Steady