Revenant Crew of the Atramentous

From Warma-wiki
Revision as of 13:50, 13 January 2024 by T0uelahat (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Cryxbox2 This model is playable only in an Unlimited format.


Deathbound to the Dragon King, the infamous blackship Atramentous and her revenant crew are the scourge of the Broken Coast. The revenants die a thousand deaths in service of the Dragonfather, for Lord Toruk grants them the necromantic power to rise again and the strength to destroy their enemies.

When the time comes for the revenants to make their final assault, the riflemen accompany them, jumping over the bow or through an island fort's gates.

Basic Info

Template:Infobox-Model

Abilities

Template:Tipbox

Weapons

Leader & Grunts
Pistol
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 10
Cutlass
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 9
Riflemen
Long rifle
File:Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 Template:- 10
Cutlass
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 9

Theme forces

  • Cryx
    • Template:Ghost Fleet. In this theme, each unit of Revenant Crew gain +1 to the number of models respawned via Deathbound each turn.


Thoughts on the Revenant Crew

File:Revenant Crew WA.jpg
Weapon Attachment

Revenant Crew in a nutshell

They're a tarpit unit with bad-to-average shooting and melee capabilities.

Thoughts on adding the WA

If you're going to take WA, you should probably take min-sized units with max WA. With Ghost Shot and a decent gun, they're quite good at killing a debuffed and/or knocked down target. Thus minimum units gets you more Riflemen gets you more attacks.

Max or Min?

There are pros and cons to taking either 3x minimum units or 2x maximum units.

Let's compare ... 3x Min units 2x Max units
Total Revenants 18 20
Total Points Cost 27 32
Points Per Model 1.5 1.6
Regeneration per turn 3d3
6 on average
2d3
4 on average
Adding max WA 9 Riflemen
Total cost = 45
Points Per Model = 1.67
6 Riflemen
Total cost = 44
Points Per Model = 1.69
Less Quantifiable Stuff
  • If your opponenet can easily remove 6 models per turn, but would struggle to kill 10, then the minimum unit is worse off. Because they'll kill all 6, no more Leader, and Deathbound stops regardless if you have WA or not (see below).
  • If you have a unit-wide buff then the minimum unit is worse off. Because the spell will only affect 6 models instead of 10.

So, like most things in Warmachine, a simple decision in theory (min units are cheaper per model = better) but a tough one in practice (min units are more fragile).

My advice is to field test it both ways, until you figure out which strategy works best for you.

Combos & Synergies

Drawbacks & Downsides

  • Due to the way Field Promotion and Deathbound are worded and interact, your opponent can negate Deathbound for the entire game by using a Remove From Play ability on the Leader model.

Tricks & Tips

  • Keep one Grunt really far back, so he can get field promoted when the rest of the unit dies.
    • This won't work if the Leader is RFP'd, as described above.
  • If you're using more than 1 unit, mix them together. It'll be harder for your opponent to completely wipe out one unit and/or avoid Deathbound triggering on just one unit; especially if they're using blasts/Electro Leap/etc to clear them, though this strategy is considered extremely rude if the two units are not painted differently enough to tell them apart.


Other

Trivia

  • The unit (not including the WA) was released in Warmachine: Escalation (2004)
  • The Rifleman WA was released in the Warmachine: Wrath expansion (2011)
  • Sculptor (Quatermaster): Kev White
  • Sculptor (Grunts): Grègory Clavilier

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Unique Leader Model Template:RC Ghost Shot Template:RC Undead Template:RC Deathbound Template:RC Gang Template:RC CRA Template:RC Point Blank

Template:Edbox