Ruin

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Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)

Bond

If Ruin begins the game in {{{1}}}'s battlegroup, then it is bonded to {{{1}}}. Ruin is not considered to be bonded while under your opponent's control. While Ruin is bonded to {{{1}}} and in their control range, it gains {{{2}}}.



Sorscha - Category:Sorscha
No errata for Bond (Create)
No errata for Sorscha (Create)



Weapons

AbilitySingle
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L

}}

{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities =Critical Freeze

A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


{Special Attack}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

Ruin is a blend of engineering and black magic, an unsettling fusion that has resulted in a malevolently aware machine. Ruin’s scarred chassis is festooned with powerful Orgoth relics that possess a willful hunger to harvest souls and whisper incomprehensibly directly into the warjack’s cortex. Orsus Zoktavir has been entrusted to exploit Ruin as a weapon for the Motherland, whatever the cost. Template:TOCbox

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Armored Fist
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 4 16 Left
Black Iron Mace
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 6 18 Right

Theme Forces


Thoughts on Ruin

Ruin in a Nutshell

File:Butcher1.png
Butcher1

It's a beatstick heavy with an anti-magic twist. The passive Sacred Ward is only good if your opponent has offensive spells and they want to cast them on a warjack and that warjack happens to be Ruin (but it is great then). Both the free focus and the Arcane Vortex are dependent on Soul Taker - and thus dependent on 1) your opponent putting the right things in their list and 2) Ruin being in the right place right time to get the souls. All in all, if Ruin can gobble up some souls without getting swamped by weapon master infantry (or similar) then he can become quite impressive - but otherwise he feels a bit like an over-priced Juggernaut. So let's do that comparison shall we?

Compared to a Juggernaut Ruin costs +4 points, is slightly more durable with +1 ARM from the Buckler, and is of comparable melee output - Ruin's main weapon hits slightly weaker than the Juggernaut's, and his fist hits slightly harder. His main weapon swaps Critical Freeze for Damage Type: Magical and Dispel. Importantly, Ruin has +1 MAT and +1" melee range over the Juggernaut and, when taken with Butcher, he also has the very useful Boundless Charge (so overall threatens 3" further).

Ruin is best used in larger games where he is more likely to get access to souls. If you can't benefit from Ruin's soul-based abilities you're usually better off spending its points on something else (unless you absolutely need its Dispel).

Non-caster combos

File:Butcher2.jpg
Butcher2

Ruin plus Butcher

File:Butcher3.jpg
Butcher3

As a Bonded warjack it gains Boundless Charge with The Butcher, an absolutely excellent ability to help it satiate its bloodlust (if that's even possible). A 9" charge range makes it faster than having it run and that Pathfinder is very much appreciated with a warcaster that can't or prefers not to dole it out to his battlegroup. Orsus loves getting up close and personal to decimate infantry, easily generating souls for Ruin to gather before its activation and Orsus can frankly benefit a lot from its arcane protection.

  • Butcher1: Orsus has a perfect activation-wide buff for Ruin in the form of Full Throttle. It can already charge for free thanks to the Bond, but now it also gets to trample and reliably reap a unit's worth of souls in one activation. Vengeful is also great with this melee beatstick, as is Orsus' legendary feat.
  • Butcher2: Khador's resident Homicidal Maniac is a great fit with Ruin. He shreds infantry, fueling both his feat and Soul Taker and can even give it rage tokens for an insane activaiton. Conferred Rage makes Ruin blisteringly fast on the charge and even more terrifyingly accurate and Ravager lets it blow through swathes of models with ease.
  • Butcher3: Orsus doesn't like handing out focus directly but instead has Energizer to set Ruin up for a charge and Impending Doom to pull targets in close enough for Ruin to collect souls from them or beat down on especially heavy targets.

As to themes, the first thing to note is that outside Wolves, the theme force that Ruin "wants" to be in will often be dictated by which one Butcher wants to be in.

  • Armored Corps: Ruin doesn't have any exceptional synergy with the Armored Corps, but Orsus likes leading Man-o-War and the usual anti-magic utility models (like Orin Midwinter and Eilish Garrity) are so low-ARM compared to the Man-O-War that they are often sniped out first. So Ruin offers a nice anti-magic substitute.
  • Jaws of the Wolf: Nearby Kayazy and Widowmaker models appreciate not being vulnerable to magical attacks centered on Ruin, and the latter are great to help generate souls at opportune times.
  • Legion of Steel: The Legion is a force dedicated to quickly mixing things up in melee combat so Ruin is right at home with the Iron Fangs.

Ruin in Wolves of Winter

With Ruin you can create a mostly spell-immune army barrelling head-first into battle. Also with any caster able to take him this opens up some new combos, such as:

  • Vladimir2 - Hand of Fate or Assail are excellent spells on Ruin.
  • Vladimir3 - Ruin is a great target for both his feat and Infernal Machine.
  • Sorscha1 - She does not have a damage fixer, so she apprechaites jacks that hit hard by themselves. Also, she can replicate the bond with Boundless Charge.
  • Zerkova2 - Ruin makes a great target for Telgesh Mark and arced offensive spells can help Ruin collect souls before his activation.
  • Doom Reavers and Greylord Outriders are both experts at killing infantry with either their Berserk attacks or their sprays, which is great for Ruin as he can rake in the souls of their victims. The Reavers in turn also appreciate the Dispel on its mace, as if strips defensive buffs.
  • Koldun Lord - His arm debuff lets Ruin hit almost has hard as a colossal.

Drawbacks & Downsides

  • Typical for Khadoran warjacks, it has low native SPD and DEF.
  • It lacks native Pathfinder outside of the charge, and at all without Orsus.
  • It's an expensive warjack lacking additional defenses.
  • If it can't reach melee it can't do much.
  • Ruin doesn't have any special tools for dealing with jamming models.
  • It can't collect souls from friendly models.

Tricks & Tips

  • Try to set things up so Ruin can gather souls before its activation so it can use them right away.
  • If you can push, slam or throw living models close to it Ruin will appreciate it.
  • Don't forget Ruin's mace does Magical damage because Khador can have trouble with Incorporeal models.
  • Make sure you spend souls liberally enough that you don't miss out on collecting any. Once Ruin gets stuck in it's easy to hit the maximum 5 souls and Ruin can't convert more than 3 souls (2 if it didn't use a Focus: Shake action) per activation. But be sure to leave 1-2 souls on it as insurance unless you really need them.


Other

Trivia

  • Released in Warmachine: Reckoning (2015).
  • The unholy fusion of maddening Orgoth weaponry once owned by the Orgoth warlord Torazard and a Khadoran heavy mobility warjack have created Ruin; Orsus Zoktavir's own personal warjack. Ruin is haunted by incomprehensible Orgothi whispers that drive it to a bloodlust that can only barely be contained by its master. Ruin is total melee combatant, its Khadoran frame empowered by cursed relics that draw power from the souls of its enemies to drive it forward and render enemy magic null and void.
  • Ruin is based on a Khadoran mobility chassis like the Grolar & Kodiak. Despite having a mobility chassis it does not have unconditional Pathfinder.
  • The pelt nailed to its frame is from a Circle Pureblood Warpwolf heavy warbeast.

Other Khador Models

Template:Index Khador

Rules Clarifications

Template:RC Buckler Template:RC Open Fist Template:RC Magical Damage Template:RC Dispel

Template:RC Warjack Template:RC Construct Template:RC Bond Template:RC Boundless Charge Template:RC Sacred Ward Template:RC Spirit Harvester Template:RC Arcane Vortex