Category:Combat Action

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Revision as of 12:45, 9 February 2024 by Disgruntled-tom (talk | contribs) (Created page with "After completing its Normal Movement, a model makes its Combat Action, choosing one of these options: * Forfeit its Combat Action. * Make one Initial Attack with each of its melee weapons. * Make a number of Initial Attacks with each of its ranged weapons equal to the weapon Rate of Fire (ROF). * Make one Special Attack allowed by its special rules. * Make one Special Action allowed by its special ru...")
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After completing its Normal Movement, a model makes its Combat Action, choosing one of these options:

  • Forfeit its Combat Action.
  • Make one Initial Attack with each of its melee weapons.
  • Make a number of Initial Attacks with each of its ranged weapons equal to the weapon Rate of Fire (ROF).
  • Make one Special Attack allowed by its special rules.
  • Make one Special Action allowed by its special rules.
  • Make one Power Attack allowed by its special rules.
  • A model may purchase additional attacks if allowed (by spending focus/fury/etc) by its special rules.

Restrictions or Exceptions

  • A model cannot make both melee and ranged attacks in the same Combat Action.

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