Category:Combat Action

From Warma-wiki
Jump to navigation Jump to search

After completing its Normal Movement, a model makes its Combat Action, choosing one of these options:

  • Forfeit its Combat Action.
  • Make one Initial Attack with each of its melee weapons.
  • Make a number of Initial Attacks with each of its ranged weapons equal to the weapon Rate of Fire (ROF).
  • Make one Special Attack allowed by its special rules.
  • Make one Special Action allowed by its special rules.
  • Make one Power Attack allowed by its special rules.
  • A model may purchase additional attacks if allowed (by spending focus/fury/etc) by its special rules.

Restrictions or Exceptions

  • A model cannot make both melee and ranged attacks in the same Combat Action.

This category currently contains no pages or media.