Kovnik Andrei Malakov
A rising star in the Khadoran Military, Kovnik Andrei Malakov pushes the warjacks under his control to crush those who dare oppose him. His desire to succeed regardless of the consequences sometimes demands a high cost from his men and machines, but to Malakov, such is the price of victory.
Basic Info
Abilities
Weapons
Hand Cannon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
12 | 1 | Template:- | 12 | |||||||||||
Mechanikal Blade | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
0.5 | 5 | 11 | ||||||||||||
Spells
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Theme Forces
- Other Factions
- Infernal players cannot take this model in Hearts of Darkness. Malakov1 is one of the few Khador models not allowed.
Thoughts on Malakov1
Malakov1 in a nutshell
Malakov is all about Redline. Think of Malakov as a 3 points upgrade to a warjack: by adding 3 points you significantly upgrade your jack's delivery and damage potential with no focus overhead to the warcaster.
Beyond that Malakov1 takes pot shots with his gun that he is pretty awful at hitting with.
Combos & Synergies
- Warcasters - Malakov shines with casters who are not very battlegroup centered. Butcher 3, Zerkova1, Sorscha1 and Irusk1 are all example of casters with little or no battlegroup spells/feats who would appreciate help with managing their jacks.
- Warjacks - go for cheap jacks and make them awesome. Even with Sucker! Malakov is vulnerable to assassination and the last thing you want is your expensive Spriggan shutting down because Malakov was killed. On the other hand, think of the humble Marauder or Kodiak with SPD 6 and two P+S 18 attacks or a Juggernaut with P+S 21/17 and you can see the potential.
Drawbacks & Downsides
- He is a high priority target - your opponent will kill him to take out the 'Jack, two birds with one stone.
Tricks & Tips
- If you're running aggressively to the middle of the board, you might want to cast Redline on the first turn as you'll want to feed your jack all the focus you can on the second turn.
- On the other hand, if the game is a bit slower (for example, an assassination scenario), you might want to wait with Redline till the second turn.
- Don't dwell too much on the damage inflicted by Redline as the damage is almost insignificant compared to the damage dealt by your jack. While taking Mechaniks might seems like a tempting way of reducing the damage inflicted by Redline, bear in mind that by adding Malakov and Mechaniks you're paying 5 points extra, almost the price of an expensive solo. On the other hands, Mechaniks do make great sacrificial pawns for Sucker!.
Other
Trivia
- Malakov is one of the journeyman warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
- He has some backstory in the ebook anthology Rites of Passage, 2014.04, alongside the other Journeymen released in the Tactics game.
- There was a limited edition sculpt available for Kickstarter backers. There is now a non-limited sculpt for general purchase.
- His rules were published in Warmachine: Vengeance expansion (2014)
Other Khador models
Rules Clarifications
Template:RC Magical Damage Template:RC Battlegroup Controller Template:RC Sucker! Template:RC Razor Wind Template:RC Redline