Assault Kommander Strakhov & Kommandos

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Template:Khadbox2 This model is playable only in an Unlimited format.


Assault Kommander Oleg Strakhov has spent decades carving a bloody trail through the kingdoms of western Immoren, eliminating high-profile targets and destabilizing opposing forces with well-orchestrated strikes. Strakhov stands as a Khadoran legend. Those who tell of his deeds speak of him as more specter than man, an unseen force capable of accomplishing impossible tasks under cover of night and leaving no evidence of his passage.

Basic Info

Template:Warcaster Unit

Strakhov

Template:Infobox-Model

Feat: Mission Critical

While in Strakhov's Template:CTRL range, friendly Faction warrior models gain +3 ARM, Tough, and Feign Death. Mission Critical lasts for one round.

Template:Feign Death-alt

Abilities

Weapons

Death Whisper Carbine
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 6
Trench Blade (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 11

Spells

{{Category: Template:Inviolable ResolveTemplate:Last StandTemplate:Quicken


Template:Lock the Target

}}[[Category:

Template:Inviolable Resolve Template:Last Stand Template:Quicken


Template:Lock the Target

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
1 6 - - Rnd No
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return fire expires.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
1 6 - - Rnd No
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return fire expires.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Kommandos

Strakhov2 comes with two Kommandos. They are not Grunts, they are non-character troopers. Template:Infobox-Model

Abilities

Weapons

Death Whisper Carbine
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 6
Trench Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 10

Theme Forces


Thoughts on Strakhov2

Strakhov2 in a nutshell

Our second infantry caster to compete with Irusk2. Strakhov plays differently than his counterpart relying more on upkeep spells and his own personal threat to get work done than his counterpart.

Maximising his feat and spells

  • The combination of his feat and Inviolable Resolve can make for a +5 ARM swing for a single unit in addition to tough and feign death.
  • Quicken is very good at making fast units really fast. Iron Fang Uhlans and the Winter Guard Gun Carriage can run 20" with the spell. Greylord Outriders are even faster.
  • Last Stand is most economically used by units with Combined Melee Attack, since only the model actually rolling the attack gets removed.

Drawbacks & Downsides

  • Upkeep hate like Hex Blast, Purification or Lamentation makes Strakhov sad.
  • The Kommandos don't get much value out of Red Tide with their one and only melee attack.
  • Steady models, like Man-o-War Shocktroopers with the officer attachment and Iron Fangs with a Kovnik, have a skornergy with Feign Death. Which isn't too bad, since these units still appreciate the +3 ARM and Tough.
  • Unless Mission Critical is used on multi-wound models, Anatomical Precision and Sniper easily dispatch them. Since the buffs don't last into your next maintenance phase, so do Continuous Corrosion and Continuous Fire (which Strakhov himself is immune to at least.)
  • None of Strakhov's tools offer a way of handing out Pathfinder, possibly leaving his army at the mercy of a bad table edge or terrain placed by the opponent.
  • Second lowest WJP stat in the faction after Old Witch (and tied with Butcher3) to balance out his "free" Kommandos.

Tricks & Tips

  • Last Stand can be cast on warjacks, and Khador has some of the most point-efficient jacks in the game. Send in a juggernaut and watch the fireworks.
  • In a similar vein, the Unstable Berserker-chassis jacks make for nice Last Stand targets. They are really cheap, like ways to fix their low MAT and most importantly; should you use three focus, they have a 50% chance to explode for more damage. Which in this case, would be pure upside, since you're going to lose them anyways.
  • Last Stand can also be used by Strakhov himself, for surprise assassinations! Remember, even after swapping Quicken with Last Stand to extend your attack range, Strakhov can do three MAT 8 POW 11 attacks with an additional die to hit and damage thrown in. The drawback of Last Stand is barely relevant, since most failed assassination runs end in a game loss anyways.
  • While most commonly used on infantry, Inviolable Resolve can be used on Battlegroup models. An ARM 22 Colossal or ARM 25 Clamjack will do a fantastic job contesting a zone against most adversaries.

List Building Advice

Strategy

Most commonly and to good effect, Strakhov2 runs an infantry-focused melee army with high ARM to synergize with the buffs from feat and spell list to grind the opposing force into submission (and commonly win over scenario or attrition).

Without a way to hand out Blast Immunity, he's not as good at running frail infantry like Kayazy Assassins though.

Theme thoughts

Template:Header High armor, good speed, hitting power, accuracy and an easy way to abuse Tough with Steady; Strakhov2 and Iron Fangs are best friends.

  • Pretty much any an all Iron Fang units and models in Legion of Steel. He runs them better than most other casters.

Template:Header

  • Man-o-War Shocktroopers: With Inviolable Resolve, Mission Critical and Shield Wall, they go up to ARM 26. Which combined with their 8 boxes, is very difficult to kill, even for heavies.

Template:Header

Battlegroup

File:Torch.png
Torch is his pet warjack that he can take in any theme.
  • Two Marauders will fill his WJPs exactly and will be a great deterrent against huge bases.
  • Berserkers become the ultimate fire-and-forget missile under Last Stand. Fully load one and send it in to wreck face, then let it blow up in the enemies face as it will die at the end of the turn anyway.
  • Rager - Normally used for protection, but if you feel like you don't need it anymore it's great Last Stand target as well with three initials.
  • If you play Legion of Steel, a Destroyer or two can bring the shooting you lack in theme, and as such is a great Return Fire target as well.
  • Torch - Not recommended. It's point cost is too high and it's Spray too short. Torch is better with Strakhov1 for Overrun shenanigans.
  • Devastator - With Inviolable Resolve it can reach ARM 25, so it can brick up along with your troops on feat turn.

Other

Trivia

  • Originally released 2017.03

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Armor Piercing Template:RC Magical Damage Template:RC Combo Strike Template:RC Brutal Charge

Template:RC Smoke Bombs Template:RC Warcaster Unit Template:RC Corrosion Immunity Template:RC Fire Immunity Template:RC Assault Template:RC Pathfinder Template:RC Officer Template:RC Alchemical Mask Template:RC Tactical Flexibility Template:RC Battle Maneuvers Template:RC Quiet Advance Template:RC Red Tide Template:RC Tough Template:RC Feign Death

Template:RC Inviolable Resolve Template:RC Last Stand Template:RC Quicken Template:RC Return Fire Template:RC Lock the Target