Rip Horn Satyr
Template:Circlebox Template:4P
Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.
Basic Info
Abilities
Weapons
| Horns | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
| 1 | 4 | 15 | ||||||||||||
| Bladed Gauntlet (x2) | ||||||||||||||
| File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
| 1 | 5 | 16 | ||||||||||||
Animus
{{Category: Template:Ornery }}[[Category: Template:Ornery ]]
Theme Forces
- Template:Secret Masters
- Template:Si
- Template:The Devourer's Host
- Template:The Wild Hunt. In this theme, when Rip Horn Satyr casts its own animus, the COST is reduced by 1.
Thoughts on Rip Horn Satyr
Rip Horn Satyr in a nutshell
The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.
Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.
Combos & Synergies
As mentioned the Riphorn on its own needs buffs to do work.
- Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
- Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender - not that it needs the free charges.
- Kromac, Champion of the Wurm - the feat increases both its MAT and damage and its throw distance
- Kaya the Moonhunter & Laris - Forced Evolution is a great buff and unyielding brings it to a respectful ARM 21 against melee attacks
- Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Riphorn up to MAT 9 and P+S 19. You can even primal them up to MAT 10, P+S 20, which is incredible for a bargain basement warbeast, and not very hard to do either (although probably not worth it).
- Morvahna the Autumnblade - Mortality is really good with the Rip Horn, especially with the Chain Attack.
- Morvahna the Dawnshadow - Rerolls are superb on chain attacks.
- Tanith the Feral Song - Scything Touch is a decent hitting power buff for a warbeast.
- Mohsar the Desertwalker or Wurmwood1 - Curse of Shadows is a two point ARM debuff. This scales, but is frequently better used to help infantry.
Drawbacks & Downsides
- If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
- Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
- For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
- You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).
Tricks & Tips
- Look for targets to two-handed throw people into.
- By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
- Always charge given the choice. It may get you a free boost.
Other
Trivia
- Comes in a triple kit with the other two satyrs
- Released in Hordes: Gargantuans (2013)
Other Circle models
Rules Clarifications
Template:RC Hard Head Template:RC Open Fist Template:RC Chain Attack Grab & Smash
Template:RC Warbeast Template:RC Pathfinder Template:RC Aggressive Template:RC Bulldoze