The Terrorizer

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Skorne Exalted Titan Lesser Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

What has four arms and wants revenge for a thousand years of suffering inflicted on his kind? Two smaller normal dudes…or this guy.

Trivia

  • Released 2020.02

Battle Reports

Videos

Basic Info

Template:Infobox-Model

Template:Riot Quest

Template:Animosity

Template:Warbeast

Abilities

Weapons

Scattergun
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 8 1 Template:- 12
Slug Gun
File:Gun icon.jpg  RNG   ROF   AOE   POW 
4 1 Template:- 14
Ripper
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 9
Sword
File:Sword icon.jpg  RNG   POW   P+S 
1 3 9

Animus

{{Category: Template:Rush }}[[Category: Template:Rush ]]


Theme Forces

Thoughts on The Terrorizer

The Terrorizer in a nutshell

Riot Quest description: The Terrorizer is a Fighter-class Hero packed to the gills with weapons. Capable of making both melee and ranged attacks in a single turn, this lil’ guy can lay down big hurt. Additionally, when an enemy super damages him, The Terrorizer’s rage makes them pay for their transgression.

In Warmachine, he is a very fragile warbeast that nonetheless packs two guns hitting above his point cost, and a useful animus. With Point-Blank he can make 4 attacks in melee, which is reasonable output. However he needs to be kept back from the battle line because he's exceptionally squishy for a seven point model. The Terorizer for a while dominated the Titan Gladiator in Disciples of Agony, but with the October 2021 rebalance that saw him no longer being a requisition option and the Gladiator dropping to 13 points, the Gladiator has returned to being the go to source of Rush. With most people reaching for Terrorizor when on a points budget or when playing Naaresh

Combos & Synergies

  • He brings Rush and thus synergieses with an warbeast that likes a threat extention (read: Aradus Soldier and anything that lets you double stack threat extenders as well.
  • Lord Arbiter Hexeris Blackspot and a boostable spray goes very well together.
  • Naaresh - Obviously since he is bonded to him. Field Marshal: Pain Response and his feat also go very well with Rage Fueled as the Terrorizer wants to be damaged anyway.
  • Tyrant Zaadesh is frequently used if you want to cast Rush multiple times in one turn; the Terrorizer means that you lose a lot less to the lesser warlock being sniped, and Zaadesh's Tag Team can support the weird glass cannon attacks of the Terrorizer.
  • Because he's a Titan as well he also benefits from the Bronzebacks Leadership.
  • Makeda3 Incite, deathbringer and her feat help the terrorizer greatly.

Drawbacks & Downsides

  • Extremely fragile; he is more resilient than a standard agonizer, but he still can be one shot by a direct hit of any boostable weapon if you're unlucky, and he is a lot more fragile than even the weakest light warbeast. Standing near a Krea helps
  • Can not be used with Rasheth, which is sad, because Rasheth would do quite a number for his ranged and melee game. Of course Rasheth is quite powerful enough as he stands, and the Terrorizer has no plans to forgive Rasheth for making him carry his corpulent self around.
  • There are almost no ways in faction to reliably do 1 damage to an ARM 14 model, to allow the terrorizer that third Fury without risking half eviscerating it. You may need 3 beast handlers turn1 to make this work (1 hits him in the back, 2 heal him just in case there is a dice spike
  • he doesn’t really have a dedicated target, Mat6 makes going after high def infantry unreliable and the low pow of 2 of his weapons means that he will struggle vs lights and medium based infantry. he often needs a buff or 2 before committing him to actually get work done.

Tricks & Tips

  • He can hit one of you own warbeasts to extract fury from it.
  • When you make a Point Blank attack with a spray weapon, it's just a melee attack. You don't get to put the spray template down.
  • Keep the Terrorizer well back until it's time to deploy him; he dies very easily and is a high priority target. Rush is good.
  • With four initials and Side Step he's absurdly mobile - and thanks to side step and parry he should be making most attacks from back arcs.
  • When charging lead with the sword due to its longer range, then choose whatever order you like after you have sidestepped (closer if needed)

Other

Trivia

Other Faction models

Template:Index Skorne

Rules Clarifications

Template:RC Animosity

Template:RC Warbeast Template:RC Parry Template:RC Bond Template:RC Point-Blank Template:RC Rage Fueled Template:RC Side Step

Template:RC Inflict Pain

Template:RC Rush