Tharn Bloodweavers

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Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARM
Health = 15
FA = 2
Cost = 1076671417
Cost per model = 3.33
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Body Snatcher
This model can gain Corpse Tokens. Models cannot gain corpse tokens from friendly models destroyed by friendly attacks, such as from trample power attacks or spray attacks that hit friendly models.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token. This model can have up to three corpse tokens at a time.
Blood Rage - During its combat action, this model can spend corpse tokens to make additional attacks. It can make one additional attack for each token spent.
Meat for the Beast - During its Combat Action, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
No errata for Body Snatcher (Create)
No errata for Heart Eater (Create)
No errata for Blood Rage (Create)
No errata for Meat for the Beast (Create)




Hunter
This model ignores concealment and cover when making ranged attacks.

No errata for Hunter (Create)


Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

No errata for Rapid Healing (Create)


Treewalker
This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF against melee attack rolls.

No errata for Treewalker (Create)


Weapons

Sacral Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Magical damage

  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.


No errata (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Burster - When this attack boxes a living or undead model, the closest three enemy models within 3 inches of the boxed model suffer an unboostable POW 10 corrosion damage roll.
This damage is not considered to have been caused by an attack.
After this damage is resolved, remove the boxed model from play.
Grievous Wounds -

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
Life Stealer - When an attack with this weapon destroys an enemy modle, immediately after the attack is resolved a friendly living Faction model currently within 10 inches of this model can remove d3 damage points.
No errata for Attack Type (Create)
No errata for Burster (Create)
No errata for Grievous Wounds (Create)
No errata for Life Stealer (Create)


Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Tharn women practicing the rites of the Bloodweavers are true masters of bloodletting. Their devotion to the Devourer Wurm is absolute, and they kill with the visceral immediacy of sacral blades wielded in their own hands. As their blades taste flesh, primal power causes a victim’s heart to race frantically before the blood suddenly ignites and vaporizes into an expanding mist.

The bloodweaver haruspex is able to divine the strands of future and fate from the blood and viscera of her slain foes, bringing the power of divination to the bloodweavers who accompany her in battle. Her bloody fortune-telling guides their strikes with unerring accuracy and imbues them with lethal potency. Through her sacrificial rites, she empowers her sacral blade to act as a conduit for the very energies of life and death.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Sacral Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Theme Forces


Thoughts on Tharn Bloodweavers

File:Haruspax.jpg
Command Attachment

Tharn Bloodweavers in a Nutshell

Tharn Bloodweavers are the conscript infantry amongst the Tharn. Cheap warm bodies with Stealth and Pathfinder. Their special attack types give them some utility, and the ability for one unit to Ambush in The Devourer's Host theme force shouldn't be underestimated.

They will never really crack armour but what they do they do well and are cheap.

Thoughts on adding the CA

The Haruspex provides offensive, defensive, and speed upgrades to the base unit via Divine Inspiration, Sacred Ward, and Advance Deploy. Adding her to the unit makes the Bloodweavers much more impactful, meaning the opponent will be far less likely to ignore them.

Because of her cost she isn't always worth taking because she changes the unit from 6 cheap bodies to 7 average cost bodies. So you need to have a plan for using her going in. Additionally tactics advanced deployment can't be used with ambush.

Combos & Synergies

  • Baldur the Stonecleaver - Solid Ground prevents them from being shot off by random blasts (though worse after the 2021.10 changes - ARM 15 or respectively 17 with Stone Skin might not save them from all blasts), while his feat can protect them from both melee enemies and those who can see through Stealth. Although Stoneskin is usually better on a larger unit, you can throw it on the Bloodweavers to make them (potentially) hit at a respectable POW 13.
  • Krueger the Stormwrath - Gang and Lightning Tendrils love each other.
  • Iona the Unseen - Surefoot can make them devilishly hard to hit, while Phantasm can keep Eyeless/True Sight shooting off them. Her feat turns them into absolute infantry blenders through both the increased POW and rerolling missed attack rolls; you might not even need Gang during the feat.
  • Bloodweaver Night Witch - Killing Spree is absolutely awesome as an ability and enables the Bloodweavers to both shred enemy infantry and to spread out again afterwards. It almost is a case of not bringing the Bloodweavers without the Night Witch.

Drawbacks & Downsides

  • They have competition in other themes and their own theme is full of other powerful infantry options.
  • They struggle without the gang bonus.
  • Gang and short melee range means they tend to bunch up. This, combined with their low arm, makes them very vulnerable to blast damage.
  • Most infantry don't have strength high enough to actually fear blood burst.

Tricks & Tips

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.
  • If a beast is stuck in with an infantry unit that didn't kill it, charging in and using Life Stealer can free the beast and bring its health back up.


Other

Trivia

  • Unit released in Hordes: Metamorphosis (2009)
  • CA released at Warmachine Weekend (2018.10)
  • Haruspex: (in ancient Rome) a religious official who interpreted omens by inspecting the entrails of sacrificial animals.

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Magical Weapon Template:RC Attack Type Template:RC Blood Burst Template:RC Grievous Wounds Template:RC Life Stealer

Template:RC Pathfinder Template:RC Stealth Template:RC Gang

Template:RC Officer Template:RC Granted Template:RC Divine Inspiration Template:RC Advance Deployment Template:RC Sacred Ward

Template:Edbox