Vyros, Incissar of the Dawnguard

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The Retribution of Scyrah has no greater champion than Vyros of House Nyarr. The leader of the Dawnguard rides to war astride his powerful warhorse Solarys, his hunting hawk circling overhead. Through her eyes he sees the battlefield unobstructed, allowing Vyros to direct his army rapidly to close gaps in the line or capture critical ground, ensuring he is never outmaneuvered in battle.

Basic Info

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Warcaster abilities:


Feat : Tide of War

When one or more friendly Faction models is destroyed or RFP'd by an enemy attack while in Vyros's Template:Control range at any time except while advancing, immediately after the attack is resolved a friendly Faction model in Vyros' Template:Control range can advance up to 3˝ and a friendly Faction warjack in his Template:Control range can gain 1 focus. Do not remove unspent focus from your warjacks. Tide of War lasts until the end of your next Maintenance Phase.

Abilities

Weapons

Spells

{{Category: Template:DecelerationTemplate:Easy RiderTemplate:Lock The TargetTemplate:SynergyTemplate:Twister }}[[Category: Template:DecelerationTemplate:Easy RiderTemplate:Lock The TargetTemplate:SynergyTemplate:Twister ]]


Theme Forces


Thoughts on Vyros2

Vyros2 in a nutshell

It seems Vyros got crankier and needed a horse so that he could fully realise his uppitiness. He scowled on foot... he shouts from horseback.

Vyros2 is a more focused battlegroup caster than Vyros1 thanks to Synergy, not needing warriors to be effective, but then, he is also more personified as the commander of the Dawnguard, and makes the elite Dawnguard even more elite if they're close by.

Feat thoughts

This feat punishes the enemy for killing your troops. It takes a dab hand to get the most out of it, as you need to balance losing troops vs gaining board position & focus, but it is a powerful feat once mastered.

You can move the same model more than once, so you can move warjacks or combat solos into positions where they threaten to assassinate next turn. You can also have the advantage of re-clogging enemy charge lanes; every time the enemy kills something to clear a charge lane, you move something back in to clog it again. Either way, the more troops that die the more focus your warjacks have to play with next turn. Also, note that the free focus does not have to go to Vyros' battlegroup.

To take full advantage of this feat, you want your army to include some sacrificial troops that you run into a position where the enemy can't ignore them nor get through them to your more valuable models. If the enemy chooses not to kill anything to avoid triggering your feat, then your 'sacrificial' troops will be in a good position next turn. If they kill your sacrificial troops, your main army will be manoevuering into more advantageous positions.

Spell thoughts

The signature part of his spell list chimes with his general outlook (personified in his feat) of ever advancing. Deceleration cast in turns one and two let his army get to the fight in more or less one piece and Synergy ramps his battlegroup hitting power.

The rest of his spell list is rather underwhelming, unfortunately. Easy Rider is dictated by terrain, but can be situationally useful, if expensive. The remaining two spells remain somewhat maligned among players to the extent that 'I cast Twister with INTENT' was briefly a meme and it is still a surprise to hear players report casting Lock the Target. The reasons for this are two-fold. Firstly, at FOC 6 and low POW, the spells are unlikely to hit and/or damage their intended targets without boosts or outside help. Sylys can help, but the points/free solo spot are better spent elsewhere, and a cloud wall is just too impractical for their lack of reliability (at least from a source such as Twister). Secondly, any spare focus Vyros has, he will camp, being the large target that he is, or allocate to his battlegroup, hungry buggers as they are.

So the SOP is to cast Deceleration and upkeep Synergy from turn 1.

Drawbacks & Downsides

  • He's big and likes shouting "look at my horse!". This gets him shot.
  • He isn't the best at combat mostly because he'll just get tied up, so unless you have no other choice keep him back and make some pop shots.

Tricks & Tips

  • To maximise your Quick Work attacks, try to charge into a group of knocked down enemies (so that you're not engaged).
    • Quick Work doesn't trigger on Impact Attacks, because they're outside your Combat Action.


List Building Advice

Strategy

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Deceleration makes humble Griffons ARM 20 against shooting, which combined with their high SPD and Shield Guard (in forges of war), easy rider and bird's eye gets them delivered. Synergy and Concentrated Power then makes them hit as hard as heavies so you can use them to piece trade effectively. 5 Griffons, some heavies, a trident and support makes for a very dangerous and synergistic list.

Theme Thoughts

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The default and easier to adapt to list coming from Mk2, the source of the Flock of Griffons that wasn't Una2. Sturdy light jacks with long reach and easy Synergy generators, the Griffon Spam remained a fixture of Retribution archetypal box skew lists.

  • House Shyeel Arcanists have gotcha covered if three Arcanists not quite enough Empowering for you and you feel Vyros2 is Focus strapped and Power Up ain't doing it for you? Producing even more Empower and contribute to up to a whopping 9 additional focus fuel his battlegroup.
  • Dawnguard Trident - The singular Dawnguard model in this theme, it is able to hold down a flank by itself and provide necessary shooting. Telekinetic Wave extend the threat range of a singular model.
  • House Shyeel Artificer - Force Barrier is great, and even better when stacked with Deceleration.

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This theme leverages most of what's on Vyros' card, namely Veteran Leader. Surrounded by light jacks, but this time Harpies & Sirens, the main offensive output comes from the Dawnguard (usually two units of Sentinels), but don't underestimate a fully beefed up Siren which can hit well above its weight range when it needs to.

  • Dawnguard Invictors - High accuracy and damage shooting. Clear out charge lanes, soften up beasts/jacks, hunt support pieces, they are useful in every game and if the worst happens they can always feed the feat.
  • Dawnguard Sentinels - Deceleration helps to deliver them, and having Weapon Masters that accurate is borderline unfair. Expensive and less flexible then Invictors, but their damage output is unrivaled and demands attention, taking fire away from the rest of the list.
  • The Dawnguard Trident and Artificer is here, too.

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  • Arcanist Mechanik - Three is almost an auto include with Vyros, every ability they bring is useful for a caster who likes his warjacks.
  • Lanyssa Ryssyl - Free charges and charging further are always good to have with a jack heavy list. The other abilities are less commonly used but being able to knock out a key model or remove pathfinder are potentially game winning when they come up.

Battlegroup

File:Retribution Imperatus.jpg
Imperatus is his pet warjack that he can take in any theme.
  • Griffon - The Griffon brings a combination of long distance, accurate charges and survivability that is hard to beat. Excellent way of building Synergy, with it maxed they are capable of killing squishier heavy beasts in an activation but don't quite match the output of dedicated heavies.
  • Sphinx - The Sphinx brings the punch of a heavy for a low price point (three Griffons is comparable to two Sphinx). They're tough, have a gun to get stuff done when you don't want to commit them, and once you tack on Synergy will break apart even the heaviest of armour.
  • Imperatus - Imperatus is still Vyros' best friend, having the highest damage output and being the most survivable of all the Retribution jacks, excepting the colossals. Watch out for Grievous Wounds denying his healing.
  • Manticore - For a little more then the Sphinx you lose out slightly in melee potential but gain a much better gun. Jack heavy lists traditionally have a weakness to Weapon Master infantry, and the Covering Fire wall helps to mitigate this.
  • Aspis - Vyros is a large based caster, and as a result hard to block line of sight to. The Aspis can save you from the worst guns out there for little investment. But under Forges theme, every jack gives him a Shield Guard.
  • Other jacks - Gorgons speed debuffing can help prevent melee engagements. Both the Banshee and Phoenix are good all round jacks, but Vyros does value their additional tools highly. When Helios is released expect it to show up frequently in jack spam lists.
  • With the release of the Vyre lights comes an interesting list build: Dawnguard theme with all the Sentinels; accompanied by a jack herd that is smaller than the usual spam quantities, but still enough to generate and exploit Synergy (a common combination is 3 Harpys and 3 Sirens offering a balance of guns and punching, all with lovely lovely Bird's Eye).

Starting a 25 point Brawl list

In 2021.05 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Legions of Dawn

Vyros2: [+27 WJP]
Dawnguard Sentinel Scyir: [Free] Template:Grey
House Shyeel Artificer: [3 pts]
Arcanist Mechanik: [2 pts]
Dawnguard Sentinels (Min unit): [9 pts]
  • Command Attachment: [3 pts]


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Other

Trivia

Released in Warmachine: Colossals (2012)

Video Battle Reports

Other Retribution Models

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Rules Clarifications

Template:RC Magical Weapon Template:RC Reload

Template:RC Warcaster Template:RC Cavalry Template:RC Bird's Eye Template:RC Quick Work Template:RC Reposition Template:RC Veteran Leader

Template:RC Deceleration Template:RC Easy Rider Template:RC Lock The Target Template:RC Synergy Template:RC Twister