Tormentor

From Warma-wiki
Revision as of 14:03, 13 January 2024 by T0uelahat (talk | contribs) (1 revision imported)
Jump to navigation Jump to search

Template:Infernalbox Template:4P

The larger horrors sent forth by the infernals are massive hulks, their strange hides resistant to cutting and resilient against all but the mightiest blows. A Tormentor threshes through mortal warriors, severing limbs and inflicting other ghastly wounds. To this creature, a living body is just clay, something easily and brutally dismantled to separate the soul from the flesh that anchors it to Caen. Each of its massive toothy attack claws contains an open throat ready to swallow any flesh or metal it tears loose. Some believe these mouths to be themselves portals to the Outer Abyss.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Crushing Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 6 17

Theme Forces


Thoughts on the Tormentor

Tormentor in a Nutshell

The heaviest of the heavy's, the Tormentor is as much of a brick wall as the Horrors can be, with good melee damage output. The Tormentor features a pair of decently high power melee attacks, combined with Smash & Grab, giving it a bit of utility. Snacking can help keep it operational without spending valuable Essence (or getting Culitists dangerously close to the front line to heal it).

When to Summon

I find this to be the "default" summon for a master each round. If you don't need the cloud, spray, or the armor reduction from the Desolator, or the higher threat range or soul collection abilities of the Soul Stalker then this is the go to summon for your master.

Combos & Synergies

  • Runewood2 can use his curse to make it effectively MAT 8
  • A Desolator spray can make it effectively P+S 19
  • Zaateroth can give it ghostly to get around lack of pathfinder, black spot increases its ability to hit and can trigger free attacks, or rites of torment to increase it's threat range. Her feat bumps it's defense up to 14 and if they miss with an attack it can place out of harms range and potentially into a place to counter charge again.
  • Agathon can tether it to increase it's threat range and provide curse of shadows to either make it hit harder or get to places previously blocked
  • Omodamos increases it's ability to hit and damage via synergy, his signature spell increases it's survivability in melee, and his feat increases it's threat range and provides ghostly.

Drawbacks & Downsides

Speed 5, no native pathfinder, and like all horrors has lower health than a "standard" heavy beast/jack.

Tricks & Tips

  • If you pick up "Model A" and throw it at "Model B", and then B dies but A lives, then you don't get to trigger Snacking.

Other

Trivia

  • Released with the Faction launch (2019.06)
  • In the IKRPG this Horror and the Desolator were known as a "Quevash".

Other Infernal models

Template:Index Infernal

Rules Clarifications

Template:RC Horror Template:RC Eyeless Sight Template:RC Soulless Template:RC Countercharge Template:RC Snacking Template:RC Steady

Template:RC Damage Type: Magical Template:RC Open Fist Template:RC Chain Attack: Grab & Smash