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Revision as of 14:07, 13 January 2024

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As reputedly the most ancient and ferocious dire troll ever to walk Caen, Mulg has become increasingly dangerous and tenacious over the centuries. Envious of trollkin sigils of power, he ordered runes carved into the stony flesh of his back depicting his many great deeds and ancient history. Mulg can focus his inhuman rage into these runes to stifle the power of enemy beasts.

Basic Info

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Abilities

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Weapons

Rune Club
File:Sword icon.jpg  RNG   POW   P+S 
2 6 19
Big Meaty Fist
File:Sword icon.jpg  RNG   POW   P+S 
1 4 17

Animus

{{Category: Template:Rites of Power }}[[Category: Template:Rites of Power ]]


Theme Forces


Thoughts on Mulg the Ancient

Mulg the Ancient in a nutshell

Mulg is the Trollbloods biggest basher who neither has nor needs an animus-based damage buff. Which means that he's absolutely great if you either want just one heavy to do your hitting or you already have a Dire Troll Mauler or Rök in your army. Simple and hard hitting Mulg can do his job very effectively.

Arcane Vortex adds a degree of protection against spells to the army that follows Mulg, it's not the main reason to take him but it's still a great ability.

Combos & Synergies

  • Doomshaper, for the bond.
    • Doomshaper3 in particula lets him cast his animus for free thanks to the Scroll of the Call of Troqal. This means you can use Arcane Vortex to eat your own Animus and remove one fury point. With the bond Mulg is thus an effective FURY 7 warbeast.
  • Krielstone works well, as always.
  • The Troll Axer's animus gives him +2" and pathfinder, to better be able to get into the fight.
  • Boomhowler3 - Lets him Hoof it o savety after doing his job, or give him some extra speed on the charge.
  • The Hermit for Telemetry.
  • Dhunian Archons heal him and prevent damage.
  • Troll Whelps for Fury management and healing.

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Anyone can control Mulg in this theme, which opens up a few more combos. In fact, some warlocks will choose to go into Dhunia just to get access to Mulg.

  • Any warlock with spells you want to channel, Calandra, Kolgrima, Grissel1 and Ragnor love having an arc node, for example.
  • The theme benefit also lets him cast his animus for free, so as with Doomshaper3, Mulg can eat his own Animus with Arcane Vortex and basically become a FURY 5 warbeast.
  • Borka2 gives his warbeasts Counter Charge, and he likes warbeasts that have reach. Also, triggering Mulg's Crit Smite on a counter charge is amazing.
  • Dhunian Knot - Healing, puppet master and a prayer cycle.

Drawbacks & Downsides

  • He's slow.
  • Unlike his rivals, no damage buff - so no turning lights into credible threats or allied heavies into Colossal-wreckers
  • You have to accept that Arcane Vortex will sometimes mess with your fury management.
    • If you get work out of it, you may find yourself without enough to leech.
    • If your opponent doesn't start throwing spells in his direction, you may have to accept some threshold checks with too much fury on the table.
  • He's tied to the worst theme in the faction.

Tricks & Tips

  • Screen him. He won't get the charge off on his own merits.
  • In the Power of Dhunia theme, he can be forced for fury 5/6 times (depending on Doomshaper leading the army) each activation:
    1. Force him as normal, to max
    2. Cast your animus for free (since the theme reduces it from COST 1 to zero)
    3. Spend a fury to use Arcane Vortex and cancel your own animus, dropping him down to 4 fury.
    4. Force him one last time.
    • this same trick can be used if you want Mulg to be a viable transfer target next turn.

Other

Trivia

Released in Hordes: Metamorphosis (2009)

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

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Template:RC Magical Weapon Template:RC Smite Template:RC Open Fist

Template:RC Warbeast Template:RC Arcane Vortex Template:RC Bond Template:RC Hyper-Regeneration Template:RC Primal Rage Template:RC Relentless Charge Template:RC Snacking

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