Sepulcher: Difference between revisions
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Revision as of 13:50, 13 January 2024
The Cryxian colossals rank among the most nightmarish necromechanikal fabrications ever loosed upon the Iron Kingdoms. Deployed only sparingly and in secret for centuries, these terrifying constructs are seen among Cryx armies with increasing frequency. The Kraken lashes out with long tentacles, feeding its necromantic furnace with the corpses of its victims to power its deadly hellblaster cannon. The Sepulcher snatches enemy soldiers and necromechanikally enhances them, producing an endless supply of thralls to be unleashed on the enemies of the Dragonfather.
Basic Info
Abilities
Weapons
- Harvester (x2) - 2" reach (plus Chain Strike), POW 3, P+S 19 melee weapons
- Desolator - 13" range, 4" AOE, POW 13 ranged attack
- Impaler (x2) - 10" range, ROF d3, POW 13 ranged attacks
Theme Forces
- Cryx
- Template:Black Industries
- Template:Dark Host
- Template:Scourge of the Broken Coast. Sepulcher gains Gang Fighter in this theme.
- Template:The Ghost Fleet
- Other Factions
- Infernal players can use this model in the Template:Hearts of Darkness theme, but only if Mortenebra is leading the army. It gains Accumulator [Soulless] in this theme.
- Mercenary and Convergence players can use it by either:
- putting it under the control of Asphyxious4 in various themes,
- putting it under the control of Mortenebra in Template:Strange Bedfellows.
Thoughts on the Sepulcher
The Sepulcher in a nutshell
While the Kraken focuses on raw damage and pumping up its destructive potential with corpses, the Sepulcher is more about ranged attacks and support. It brings a fairly decent main gun with a the powerful Critical Paralysis, and about the same firepower as two Leviathan, so it actually is a threat to the opponent's heavies. While he stays at range, it can start collecting Mechanithrall bodies dying around him to create Brute Thralls, whose melee impact can not be ignored. Beside helping you with fuelling your recursion mechanics, its Chain Strike combined with Pull can help you with assassinations, or drag critical models close to your lines.
Combos & Synergies
- Standard Cryx caveat - anything that helps debuffing your opponent's DEF and/or ARM, will make the Sepulcher all the deadlier. With Denny1 you can easily achieve 2D3 POW 20 shots against large/huge targets, which will leave a mark.
- The Sepulcher feels home in the Black Industries theme force, helping the Thralls replenishing their losses.
- Necrosurgeon - yet another tool in your recursion engine.
- Aiakos2 - shoot (and hopefully paralize) a target under his feat, then pull it in for some up-close punishment. Carnage and Scything touch are great fixers for MAT and STR.
- Mortenebra2 - a Sepulcher under Fail-Safe and Spellpiercer can be really scary, especially during her feat, when it pulls in important models to the other jacks' melee range.
- Lich Lord Terminus likes screening for his huge base, and is all the more happier with extra bodies for Sac Pawn. With Ravager and a 4" melee range during activation it can clear quite a lot of infantry in one sweep. Just don't forget to keep your units away from the rampaging tentacle monster.
- Skarre, Admiral of the Black Fleet can cast Guiding Fire to give boosted attack rolls to all 2d3+1 shots from the Sepulcher! Deceleration helps it weather incoming shots, and Draconic Blessing can buff the Brute Thralls it puts out, giving them POW 21 Combo Strikes!
Drawbacks & Downsides
- With MAT6 and "only" POW19, it has low melee potential. Fortunately the de-buff tools help you with that.
- You have one good turn of shooting with the Impaler guns, before the enemy heavies get you. It is much easier to outmaneuver it than dodging two Leviathans with their RNG 13" guns.
- Cryx doesn't have many tools to deal with typical anti-shooting tech, like Stealth, concealment/cover, clouds or Shield Guards. All those things can be abused by a clever opponent to protect their juicy targets.
Tricks & Tips
- Models put into play by Death Industry must forfeit their Combat Action. So they can't attack, but put them somewhere they can at least threaten free strikes and/or block enemy movement.
- The pushing part of the harvester triggers upon hitting, letting you move them away from enemy corpse/soul takers before you, you know, turn them into a corpse.
- If you've put Dark Shroud on the Sepulcher and you're shooting at something within 4", your Chain Strike ability will mean that target is Dark Shrouded too.
Other
Trivia
- Released in Reckoning book (2015).
- Nicknames: Zeppy, eKraken.
Other Cryx models
Rules Clarifications
Template:RC Open Fist Template:RC Chain Weapon Template:RC Chain Strike Template:RC Pull Template:RC Paralysis Template:RC Arcing Fire Template:RC Burst Fire
Template:RC Colossal Template:RC Construct Template:RC Amphibious Template:RC Necroharvester Template:RC Death Industry