Captain Aiakos

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Cryx Blackfleet Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = free66771515612
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Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Reposition - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.
No errata for Field Marshal (Create)
No errata for Reposition (Create)



Jump
After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can Place this model anywhere completely within 5 inches of its current location.

No errata for Jump (Create)



Weapons

Harpoon
 RNG   ROF   AOE   POW   LOCATION 
6 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)

Reaver
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)

Spells

Manifest Destiny Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battelgroup gain an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll. Manifest Destiny lasts for one turn.
No errata for Manifest Destiny (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Stranglehold Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
No errata for Stranglehold (Create)
White Squall Cost RNG AOE POW DUR OFF
3 8 - 12 - Yes
Instead of suffering a normal damage roll, a non-incorporeal model hit by White Squall is thrown d6 inches directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this throw is POW 12.
No errata for White Squall (Create)


Warcaster Rules

Feat: Rising Tide

Aiakos immediately casts Manifest Destiny without spending focus. Additionally, models in Aiakos's battlegroup that are currently in his control range gain +3 SPD for one turn.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Released 2016.08

Mk3 to Mk4

  • Rat raised +2 from 5 to 7
  • Gained Pathfinder
  • Gained Dual Attack
  • Gained Field Marshal (Reposition)
  • Leap changed to Jump
  • Reaver (melee) Lost Blood Boon
  • Harpoon
    • Drag changed to Skewer (requires damaging target)
    • Lost Aim for the Shoulder (choose to do not damage)
  • Spell changes
    • Lost Assail
    • Lost Carnage
    • Gained Manifest Destiny
  • Feat changed from battlegroup +3 SPD and Assault to free casting Manifest Destiny (battlegroup gains additional die and drop the lowest) and +3 battlegroup speed.

Lore

A merciless cutthroat of the high seas, Aiakos has risen from humble beginnings among the gangs of Blackwater to become one of the fiercest captains in Cryx’s pirate fleet. The warcaster rushes to the forefront of every engagement, bounding from ship to ship to skewer his opponents with harpoon and blade. Wherever the promise of a bloody battle arises, Aiakos and his crew are not far behind.