Aptimus Marketh: Difference between revisions

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{{Skornebox|{{Skorne}} {{Extoller}} {{Character}} {{Solo}} - ([[Attached|Warlock Attachment]])}} [[Category: Model]]
[[Skorne]] [[Army of the Western Reaches]] [[Exalted]] [[Solo]]
{{4P|n=2 Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}


''Aptimus Marketh is one of the most accomplished extollers in the Skorne Empire. He is so focused on the arts of ancestral magic that he prefers the company of venerated ancestor spirits housed within sacral stones to that of his living peers. Though somewhat aloof, his magical prowess is unmistakable and Aptimus Marketh is frequently sought out to lend his skill to the most worthy of skorne warlocks.''
[[Category:Skorne]]
 
[[Category:Exalted]]
=Basic Info=
[[Category:Prime]]
{{Infobox-Model
[[Category:Legacy]]
| name  = Aptimus Marketh
[[Category:Solo]]
| image = Aptimus_Marketh.jpg
| base  = Small
| spd  = 6
| str  = 5
| mat  = 6
| rat  = 5
| def  = 13
| arm  = 13
| hp    = 5
| cmd  = 8
| cost  = 4
| fa    = C
}}
* {{Attached|model|Faction|warlock}}
 
===Abilities===
* {{Gunfighter}}
* {{Ghost Shield}}
* {{Magical Ability|7}}
* {{Gatekeeper}}
** {{Strength of Death}}
* {{Soul Tap}}
 
===Weapons===
* '''Gravitas''' - 2" reach, P+S 11 melee weapon
** {{Magical Weapon}}


* '''Spirit Eye''' - 8" range, POW 6 ranged attack
** {{Magical Weapon}}
** {{Annihilating Gaze}}
** {{Ghost Shot}}


===Spells===
== Model stats and abilities ==
{{Spellbox|
{{Model-stats
{{Harmonious Exaltation}}
|name = Aptimus Marketh
{{Spell Slave}}
|base = 30mm
|fa = C
|hp = 5
|spd = 6
|mat = 6
|rat=5
|def = 13
|arm = 13
|cost = 4
|abilities =
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Ghost Shield}}
{{AbilityComplex|main=Magic Ability|sub1=Guidance|sub2=Harmonious Exaltation|sub3=Spell Slave}}
{{AbilityComplex|main=Soul Taker|sub1=Requiem|sub2=Strength of Death|sub3=Soul Tap}}
}}
}}
==== Weapons ====
{{Weapon | weapon=Spirit Eye| type = R | rng =8| rof = 1 | aoe = - | pow =12| loc =-| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Pistol}}{{AbilitySingle|Ghost Shot}] }}
{{Weapon | weapon=Gravitas| type = M | rng =2| rof = - | aoe = - | pow =11| loc =-| abilities = {{AbilitySingle|Damage Type-Magical}} }}


===Theme Forces ===
==Solo Rules==
* {{Disciples of Agony}}
{{Category:Solo}}
* {{Masters of War}}. He gains [[Take Down|"Optional Take Down"]] in this theme.
* {{The Exalted}}. He starts the game with one soul token in this theme.
* {{Winds of Death}}
 
 
=Thoughts on {{PAGENAME}}=
=== {{PAGENAME}} in a nutshell===
Aptimus Marketh is an interesting support piece. On the one hand he provides your caster with a free upkeep and Spell Slave for an additional support spell, on the other he has a pretty substantial set of boostable attacks, at a fairly reasonable range. While a lot of his power (free upkeep, Spell Slave for support spells/nukes) is warlock-dependent, the things he provide are so good he can be pretty much an auto-include with a lot of warcasters, and is almost always at least worth a consideration. Few Skorne warlocks have too many fury, and almost all of them have at least one worthy damage spell.
 
=== Combos & Synergies ===
Other than liking a source of cheap souls nearby to power him up ([[Praetorian Karax]], [[Immortals]], any of [[Disciples of Agony]]'s cheap troop options), and a +2 bonus to hit courtesy of the [[Immortal Vessel]], the main thing that matters is which spells he has the ability to cast; with some warlocks, he's amazing, but with others he's got little to do other than Harmonious Exaltation and use his Evil Eye.
 
Casters that synergise particularly well with Marketh, through combination of fury shortages & good spell lists.
* [[Master Tormentor Morghoul]] is the caster with ''the'' example of a two cost spell that's worth using Marketh to cast. [[:Category:Abuse|Abuse]] is amazing and because it's a support spell, Marketh can cast it safely. (Upkeeping Admonition isn't that common however as it's normally expired). Torment is also a nasty nuke and a gotcha on Warlocks which, while not great when cast from Morghoul, has a good chance to hit when boosted from Marketh. If it damages, the target can't transfer making assassinations a whole lot easier.
* [[Primus Jalaam]] has Deadeye which Marketh can cast safely, and uses three upkeeps (although Resourceful upkeeps 1-2 of them for free already).  If you have anything at all worth Deadeyeing this is almost a perfect choice.
* [[Makeda & the Exalted Court|Makeda3]] without Marketh cannot cast both Incite and Deathbringers if she upkept Bulwark.  With Marketh she can and will even have 1 fury left if you had a soul for the upkeep. Just remember that Eliminator moves the spellcaster, so it would be Marketh. On the rare occasions you want to cast offensively with him (either on feat turn or out of desperation) Bladed Gale is much more effective.
* [[Lord Assassin Morghoul]] has Mortality, practically Marketh's perfect spell. Flesh Hooks used at the right time can keep a heavy out of the game for an entire turn while he also has one spell to upkeep.
* [[Lord Arbiter Hexeris]] has three upkeep spells, two of them defensive. He also has two 3-cost offensive spells in [[:Category:Ashes to Ashes|Ashes to Ashes]] to clear infantry and [[:Category:Hellfire|Hellfire]] as a decently powerful single target zap.
* [[Beast Master Xekaar]]'s Mortality is powerful and Xekaar finds casting it himself too dangerous. Deadweight isn't bad either, and you occasionally upkeep pursuit.
* [[Xerxis, Fury of Halaak]]'s Stranglehold is beautiful and his feat makes it likely to do enough damage to cause a forfeit. He also has 2 upkeeps spells that he likes to upkeep if Marketh has souls to spare. Harmonious Exhaltation lets Xerxis camp more in cases where he's cycling upkeeps and/or casting animuses.
* [[Dominar Morghoul & Escorts]] has two upkeep spells and a ranged Blind attack that can utterly shut down enemies.
 
Casters who only moderately synergise with Marketh. Most casters in this category the problem is too much of a good thing, and your 5 points (lets be real, your Requisition slot) are often better spent elsewhere:
* [[Archdomina Makeda|Makeda1]] provides the Lash which allows you to reposition on a simple hit. This can be game winning at the right time but the right time isn't that often. She also has an upkeep spell in Quicken. Harmonious Exaltation = one free Jackhammer.
* [[Supreme Archdomina Makeda|Makeda2]]'s Prostration is a rare example of a two cost spell that is worth casting with Marketh (especially when facing any sort of DEF-skew), thanks to the auto-knockdown on hit. He also upkeeps Storm Rager, and she needs all the fury she can get especially if she's going to either cast Dash or Deflection.
* [[Dominar Rasheth]]'s Breath of Corruption is both an offensive AoE and a way to protect your army via clouds, although Marketh needs to get uncomfortably close to cast it. Despite it and two upkeeps, he's marginal here since Rasheth already has so much fury.
* [[Tyrant Xerxis]] has two upkeep spells for Marketh. Xerxis unfortunately has no magical nukes, which seriously caps Marketh's ranged output.
* [[Lord Tyrant Zaadesh]] has two upkeep spells and can gain Harmonious Exaltation. And if he needs to be used in combat there's evil eye. Just make sure you have the souls for the upkeeps.
* [[Supreme Aptimus Zaal]] has three friendly upkeep spells and can channel souls right where he wants them while keeping Marketh safe. Hex Blast is another smallish AoE, with some usefulness. Sacrificing Marketh to dispel [[:Category:Battle-Charged|Battle-Charged]] or another major upkeep can be game-winning. On the other hand he normally simply cuts out the middle man and takes the souls for himself to spend on upkeeps and The Exalted is quite capable of countering spells via Supreme Guardians
 
It's also worth calling out themes.
* [[Disciples of Agony]] doesn't offer anything specifically for Marketh, but the casters with which he synergises the best ([[Morghoul1]], [[Jalaam]], and the Mortality twins [[Morghoul2]] & [[Xekaar]]) all do well with this theme. There is a plenitude of cheap troop options in this theme to provide Marketh with souls, notably [[Farrow Valkyries]] using Shield Guard.
* [[The Exalted]] is a theme all about Skorne's soul mechanic - but there is often extreme competition for souls, meaning that for some casters [[Despoiler]], who comes out of your warbeast points and only costs ten points more than Marketh while having significant damage output, can be a better pick. Marketh synergises very well with [[Supreme Guardian]]s who can feed him the right number of souls.
* [[Masters of War]] is not really Marketh's natural home. You'll bring him here to support your warlock if you have to, and there's quite a short list of warlocks who prefer Marketh to other options they might be taking.
* [[Winds of Death]] is a fine fit for Marketh. He is a spellslinger at core, which slots in smoothly with Winds' preference for gunline lists. [[Jalaam]] & [[Morghoul2]] both play well in this theme, as does [[Hexeris2]]. Affordable, boostable guns are worth taking in almost any shooting list.
 
=== Drawbacks & Downsides ===
* Spell Slave has "hidden" restrictions, governed by the rulebook definition of "spellcaster", "spellcaster's control range", and "spellcaster's battlegroup". These can make some special effects of certain spells simply not work when Marketh tries casting them.
* The restrictions on Spell Slave (including the "hidden" restrictions) result in him mainly casting offensive spells, and he is a fragile model to put within 8 inches of an army. Most enemies will swat him the next turn.
* He can't benefit from the Craft Talisman ability of [[Cyclops Shaman]] nor cast through arc nodes. Don't expect support from Marketh to be able to reach anywhere near as far as your caster can.
 
=== Tricks & Tips===
* Frequently the best use of souls on him is to boost the to hit and damage rolls of spells he casts.
** This notably makes it more efficient to apply Mortality with Marketh than with either [[Morghoul2]] or [[Xekaar]], since you can spend otherwise useless souls instead of valuable warlock fury.
* Warbeasts are friendly living faction models and so he can use their souls.
* Don't forget the Annihilating Gaze - especially not when facing a gargantuan or casters with high native STR.


=Other=
==Changes and Updates==
===Trivia===  
===Initial Release===
Released in [[Forces of Hordes: Skorne]] (2010)
Released in [[Forces of Hordes: Skorne]] (2010)


===Other Skorne models===
==Lore==
{{Index Skorne}}
''Aptimus Marketh is one of the most accomplished extollers in the Skorne Empire. He is so focused on the arts of ancestral magic that he prefers the company of venerated ancestor spirits housed within sacral stones to that of his living peers. Though somewhat aloof, his magical prowess is unmistakable and Aptimus Marketh is frequently sought out to lend his skill to the most worthy of skorne warlocks.''
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Annihilating Gaze}}
{{RC Ghost Shot}}
 
{{RC Gunfighter}}
{{RC Attached}}
{{RC Ghost Shield}}
{{RC Harmonious Exaltation}}
{{RC Magical Ability}}
{{RC Spell Slave}}
{{RC Gatekeeper}}
{{RC Strength of Death}}
{{RC Soul Tap}}

Revision as of 16:57, 24 December 2024

Skorne Army of the Western Reaches Exalted Solo


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 5
FA = C
Cost = 46651313
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Ghost Shield
This model gains +1 ARM for each soul token currently on it.

No errata for Ghost Shield (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Guidance - RNG 6. Target friendly model. If the model is in range, it gains Eyeless Sight and its weapons gain Damage Type-Magical for one turn.

Eyeless Sight Eyeless Sight:
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.
No errata for Eyeless Sight (Create)


Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Harmonious Exaltation - RNG 5: Target this model's Leader. If it is in range, once this turn when the Leader casts a spell, reduce the COST of the spell by 1.
Spell Slave - (Special Action or Special Attack): This model must be in its Leader's control range to make the Spell Slave special action. When it does, it casts one of the spells on its Leader's card with a COST of 3 or less. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is an arcane attack.
No errata for Magic Ability (Create)
No errata for Guidance (Create)
No errata for Harmonious Exaltation (Create)
  Errata-Spell Slave (2023-10-9)
Question: Do abilites that affect the cost paid to cast a spell prevent it from being cast by Spell Slave?
Answer: No.
Explanation: The COST is not actually modified until it’s time to pay it. Additionally, the Spell Spave model is using a special action or attack to cast, so the model never pays a cost in the first place. Finally, abilities don't modify the cost of the spell on the card, they modify how much is paid to cast the spell.
Infernal Ruling: STAFF - PP Community forum


Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Requiem - When a friendly living model is destroyed while within 10 inches of this model, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
Strength of Death - During its combat action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
Soul Tap - If this model is in its Leader's control range during your Control Phase, the Leader can spend soul tokens on this model to upkeep one spell for each token spent.
No errata for Soul Taker (Create)
No errata for Requiem (Create)
No errata for Strength of Death (Create)
No errata for Soul Tap (Create)


Weapons

{{Weapon | weapon=Spirit Eye| type = R | rng =8| rof = 1 | aoe = - | pow =12| loc =-| abilities =

Damage Type-Magical
Damage Type-Magical This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



[[:Category:Ghost Shot}] |Ghost Shot}] ]] {{Category:Ghost Shot}] |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Ghost Shot}] ([[:Category:Errata-Ghost Shot}] |Create]])

[[Category:Ghost Shot}] ]]

Gravitas
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

Initial Release

Released in Forces of Hordes: Skorne (2010)

Lore

Aptimus Marketh is one of the most accomplished extollers in the Skorne Empire. He is so focused on the arts of ancestral magic that he prefers the company of venerated ancestor spirits housed within sacral stones to that of his living peers. Though somewhat aloof, his magical prowess is unmistakable and Aptimus Marketh is frequently sought out to lend his skill to the most worthy of skorne warlocks.