Marauder: Difference between revisions

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{{Khadbox|[[Khador]] {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|n=two Prime Armies|'''Armored Korps''' and '''5th Division'''}}
 
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
 
 
== Model stats and abilities ==
{{Model-stats
| name= Beast 09
| base= 50 mm
| hp    = 34
| spd  = 4
| mat  = 8
| def  = 10
| arm  = 20
| fa    = C
| cost  = 15
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Murderous}}
{{AbilityOptions|Bond|Sorscha}}
}}
 
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
== Warjack Rules ==
{{Category:Warjack}}
 
== Changes and Updates ==
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.
 
===Mk3 to Mk4===
 
 
==Lore==


''Khador’s mechaniks build their warjacks to last. The Marauder uses its piston-driven battering rams to deliver pulverizing impacts that can hurl enemy warjacks away with effortless ease.''
''Khador’s mechaniks build their warjacks to last. The Marauder uses its piston-driven battering rams to deliver pulverizing impacts that can hurl enemy warjacks away with effortless ease.''

Revision as of 14:53, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)

Bond

If Marauder begins the game in {{{1}}}'s battlegroup, then it is bonded to {{{1}}}. Marauder is not considered to be bonded while under your opponent's control. While Marauder is bonded to {{{1}}} and in their control range, it gains {{{2}}}.



Sorscha - Category:Sorscha
No errata for Bond (Create)
No errata for Sorscha (Create)



Weapons

AbilitySingle
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L

}}

{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities =Critical Freeze

A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


{Special Attack}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

Khador’s mechaniks build their warjacks to last. The Marauder uses its piston-driven battering rams to deliver pulverizing impacts that can hurl enemy warjacks away with effortless ease.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Ram Piston (x2)
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 4 16 Left+Right

Theme Forces


Thoughts on Marauder

Marauder in a nutshell

The Marauder is cheap, and hits hard, especially against colossi and battle engines, so the lack of open fists doesn't hurts so much in this case. It has a decent MAT, a solid ARM and its combo smite is really powerful and can slam its target away, even if without the 3" movement. Its only weak point is its speed, but Khador has a lot of ways to fix this.

Marauder is among the least complex warjacks in the faction. Beside the typical Khadorian jack stat-line, it has two, average P+S attacks. What makes it great, is its Combo Smite, which will send smaller, or equal-based targets flying, and deals massive damage on huge based models.

Combo Smite has some extreme damage potential. An effective P+S 20 it rivals the Macropummeler of the Inverter, with the added effect of slamming the target away. With boosted damage rolls (and with a well-placed wall, or other model to slam upon), it can badly maul heavies, and severely threaten even warcasters (and battle-engine warcasters particularly).

Combos & Synergies

The Marauder hunts mainly heavies, and with its above-average MAT it often spares the need to boost the attack roll. Usually, the Power-up focus is all that it needs for a good combo-smite. Apart of that, casters, who can speed it up, or give it free charge, will get even more mileage out of it.

  • Vladimir2 has Assail which makes it charge both for free and farther. It also adds 2" to the slam from combo smite, even though it is not a slam power attack.
  • Casters with Superiority - Irusk1 or Strakhov.
  • Casters with Fury like Kozlov, can boost the Marauders damage output to even higher levels, with no need to combo strike as often, but when you do..... ouch!
  • Butcher 1 - Full Throttle guarantees hits even against elusive targets, while an additional die on the damage rolls can mean death sentence for nearly anything.
  • "Jack Casters" - Karchev and Harkevich, both offer quite a lot for melee capable, tough jacks, especially SPD buff.
  • Marshalling - it cannot use the drive of the Man-o-War Konvnik, but the other marshal bonuses are pretty nice. A Greylord Forge Seer ensures that not even Wraith Engines are safe from the Marauder's predation.
  • Battle Mechaniks - One of your weapons crippled? Restore the system with a repair, and keep on combo-smiting!

Drawbacks & Downsides

  • Anything that restricts special attacks, will severely decrease its offensive capability.
  • It lacks Follow-up, so if you slam away the target, you'll probably need other units to finish the job, if the target is not dead.
  • One of the few Khadorian, non-Berserker jacks that lacks open fist. Occasionally you'll wish you had one.

Tricks & Tips

  • Combo smite is not a Power Attack Slam, it just causes a model to be slammed. Thus you can slam your own figures to knock down enemy targets.
  • Because Combo smite is not a Power Attack Slam, you don't have to charge directly at your opponent's model per Slam rules: you can position your Marauder and align the slam direction for optimal effect.
  • Look for walls, or other enemy models to slam the target for the extra damage die.
  • Do your maths before combo-smiting a huge-based model. Since the bonus from Siege Weapon applies to each attack, you're often better to make more weaker attacks than 1 slightly more powerful one.
    • The critical ARM value is 23. Beyond that, the +4 from the combo smite is worth more than the +3.5 you get from an average d6.

Other

Trivia

Originally released in Warmachine: Prime (2003)

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Combo Smite Template:RC Siege Weapon Template:RC Warjack Template:RC Construct