Kraken: Difference between revisions

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{{Cryxbox|{{Cryx}} {{Colossal Warjack}} }} [[Category: Model]]
Cryx Blackfleet Heavy Warjack
{{4P|n=two Prime Armies|'''Dark Host''' and '''Black Fleet'''}}


[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
== Model stats and abilities ==
{{Model-stats
| name= Skarre 3
| base= 120mm
| hp=26
| spd=7
|aat=7
| mat=7
| rat=6
| def=12
| arm=19
| fa=C
| cost=
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
}}
== Weapons ==
{{Weapon|weapon=Cannon|type = R |rng =12 |rof = 1 |aoe = 2 |pow = 14/8| loc = X2| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Shadow Fire}}}}
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe =- |pow =12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}}}
{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc =x3| abilities =  {{AbilitySingle|Damage Type-Magical}} }}
== Additional Rules ==
{{Category:Warjack}}
== Changes and Updates ==
===Mk3 to Mk4===
==Release Trivia==
==Battle Reports==
==Videos==
==Lore==
''The Kraken ranks among the most terrifying necromechanikal fabrications ever loosed upon the mortals of the Iron Kingdoms. Lashing out with grasping tentacles, it snatches up men and stuffs them within the grease-slicked orifices of its shell. The captured have but a moment of terror to consider their lightless environs before their bodies and life energies are extracted by a necromantic furnace that fuels the Kraken’s engines and armament. The Kraken was conceived as the perfect Cryxian engine of death—a machine that could strike from below with overwhelming force, devour its victims, refuel itself on their carcasses, and then vanish beneath the waves.''
''The Kraken ranks among the most terrifying necromechanikal fabrications ever loosed upon the mortals of the Iron Kingdoms. Lashing out with grasping tentacles, it snatches up men and stuffs them within the grease-slicked orifices of its shell. The captured have but a moment of terror to consider their lightless environs before their bodies and life energies are extracted by a necromantic furnace that fuels the Kraken’s engines and armament. The Kraken was conceived as the perfect Cryxian engine of death—a machine that could strike from below with overwhelming force, devour its victims, refuel itself on their carcasses, and then vanish beneath the waves.''



Revision as of 01:26, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Kraken ranks among the most terrifying necromechanikal fabrications ever loosed upon the mortals of the Iron Kingdoms. Lashing out with grasping tentacles, it snatches up men and stuffs them within the grease-slicked orifices of its shell. The captured have but a moment of terror to consider their lightless environs before their bodies and life energies are extracted by a necromantic furnace that fuels the Kraken’s engines and armament. The Kraken was conceived as the perfect Cryxian engine of death—a machine that could strike from below with overwhelming force, devour its victims, refuel itself on their carcasses, and then vanish beneath the waves.

Basic Info

Template:Infobox-Model

Template:Warjack

Template:Colossal

Abilities

Weapons

Theme Forces


Thoughts on the Kraken

The Kraken in a nutshell

The Kraken is a solid option in the Cryxian arsenal. It is rather atypical for a Cryx model, as it is durable and has an exceptionally long ranged presence, both of which contributes to its success. It also has a very high natural threat range for a Colossal due to Chain Strike. Coupled with the usual Cryx debuff tricks you can definitely surprise an opponent by hitting way above its estimated class.

Kraken or Sepulcher

Combos & Synergies

The Kraken can simply be a LOS-blocking model for the squishier warcasters (or solos). It's a huge-based model, can't be moved, and has a bunch of hitboxes. Don't overestimate its beefiness though, it is still a Cryx warjack and they don't build them to last - anything that can destroy 2 heavy warjacks can make short work of the Kraken. Also, if you're using it to block LOS, watch out for stuff that negates it like Shadow Fire.

Template:FH4

The Kraken wants a caster who can increase its threat range, accuracy, and/or ARM.

  • Asphyxious3:
    • Field Marshal: Unyielding is great on the Kraken as it adds to its already impressive survivability.
    • Mobility is also a huge boon for the Kraken, increasing its threat range to beyond most normal warjacks.
  • Aiakos2: His feat will give the Kraken a very nice threat range boost, including the possibility of assaulting a target with the intention to gain greater range on its Hellblaster.
  • Goreshade3:
    • The Kraken is a great target for Infernal Machine, increasing its already-good threat range and increasing its accuracy significantly against infantry ... and most casters.
  • Lich Lord Terminus: The huge base blocks line of sight to Terminus and takes the heat off the big man himself, as well as giving Terminus an effective focus sink to boost its shooting.
  • Mortenebra1:
    • A huge part of Mortenebra's strategy is getting Overrun to trigger. By the sheeer virute of having so many attacks and being so big, the Kraken nearly guarantees you get a kill.
    • Mortenebra typically runs a small army, and is easy to see with her medium base, so having a giant Colossal to hide behind is useful.
    • Spectral Steel significantly increases it's survival.
    • Mortenebra is very proficient at repairs.
    • Interface potentially gives the Kraken all 7 of Mortenebra's focus to boost its shooting attacks, which can be quite interesting.
  • Skarre1:
    • The Kraken is a very nice feat target, and on feat turn, it will be nigh-unkillable, giving you a great chance to put pressure on the opponent.
    • Dark Guidance helps him a lot to handle DEF12+ targets.
  • Skarre2 and Rahera1 have the Black Spot spell which can make it a tad ridiculous:
    • With shooting, each kill with the little gun can trigger an extra shot with the main gun. Hypothetically you can get 6 Hellblaster shots per activation (4 Flayer shots triggering 4 free Hellblasters, then your actual initial Hellblaster shot (5) triggering another free Hellblaster (6) ).
    • In melee, not only does each melee kill net you another attack, but so can your Kill Shot. Hypothetically you can get 11 melee attacks + 1 Hellblaster shot per activation (2 initial attacks & 3 bought attacks, that doubles to 10, and the Hellblaster triggers the 11th melee attack).
  • Skarre2 has a few more things that help turn it up to 11. In fact, she is probably one of the best casters for the Kraken.
    • Death Ward is nice on the Kraken to increase its already impressive survivability.
    • It is also a great feat target, and on feat turn, it will be nigh-unkillable, giving you a great chance to put pressure on the opponent.
    • Her Field Marshal[Future Sight] helps him a lot with focus efficiency by allowing to boost to hit after rolling.
  • The Witch Coven of Garlghast:
    • The Kraken is a great target for Infernal Machine, increasing its already-good threat range and increasing its accuracy significantly against infantry ... and most casters.
    • Their feat can buy the Kraken a turn of safety, because it's about the only way in the game you can "block" LOS to a huge-based model.

Template:FH4

Putting the Kraken on one of the junior warcasters is a middling-risk middling-reward choice. The junior will essentially do nothing all game except hide at max control range trying not to get sniped, and feeding the Kraken focus.

  • Aiakos1: Kraken gains +2" movement and can get Grievous Wounds, which can be useful.
  • Deneghra0: Kraken can get extended control range (as long as your opponent doesn't dispel it) so Denny0 can be even more cowardly and the Kraken will probably pass a buttload of souls back to Denny0. With those souls and assuming she also brought an arc node and she's not being too cowardly she can start throwing around Curse of Shadows. It's very points-intensive and has a lot of "if this then that" in it, though.

Drawbacks & Downsides

  • Big target with no way to hide - and usually ends up high on the target list
  • No arc node on it (though there are numerous cheap solutions for that)
  • MAT6 is actually a problem against DEF13+ targets

Tricks & Tips

  • Remember Doom Driver adds to the damage roll, not the POW. This difference affects your blast damage calculation.
  • Chain Strike lasts only during your activation. You'll deliver free strikes only up to 2".
  • Chain Strike does not stack with Power Attacks, so you still must get within 2" to Throw/Powerstrike/Sweep your opponent.
  • If you've put Dark Shroud on the Kraken and you're shooting at something within 4", your Chain Strike ability will mean that target is Dark Shrouded too.
  • With a 4" reach it can be tempting to get into melee asap (especially if you're using a speed buff caster) but it actually does better shooting for the first two turns of the game. It's squishy (for a colossal) and if you race it forward early "just because you can", then your opponent will kill it.


Other

Trivia

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Open Fist Template:RC Chain Weapon Template:RC Chain Strike Template:RC Doom Driver Template:RC Colossal Template:RC Construct Template:RC Amphibious Template:RC Bone Picker Template:RC Kill Shot Template:RC Meat Fueled Template:RC Crucible of Death