Hydrix: Difference between revisions

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{{AbilitySingle | Steady}}
{{AbilitySingle | Steady}}
}}
}}
===Central Head===
===Central Head===
{{Magnet|name=Diviner|cost=3|weapons= {{WeaponTable|weapon=Bite| type = M | rng =1 | rof = - | aoe = - | pow =16| loc = -| abilities }}|spells= {{SpellTable|Prescience}}|other={{AbilitySingle|Future Sight}} {{AbilitySingle | True Sight}}}}
{{Magnet|name=Diviner|cost=3|weapons= {{WeaponTable|weapon=Bite| type = M | rng =1 | rof = - | aoe = - | pow =16| loc = -| abilities= }}|spells= {{SpellTable|Prescience}}|other={{AbilitySingle|Future Sight}} {{AbilitySingle | True Sight}} }}
}}
{{Magnet|name=Flame Spitter|cost=5|weapons= {{WeaponTable|weapon=Flame Spitter| type =R| rng = 14 | rof = 1 | aoe = 3 | pow = 14/7| loc = -| abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Critical Fire}}}}|spells= {{SpellTable|Counterblast}}|other={{AbilitySingle|Resistance-Fire}} }}
{{Magnet|name=Flame Spitter|cost=5|weapons= {{WeaponTable|weapon=Flame Spitter| type =R| rng = 14 | rof = 1 | aoe = 3 | pow = 14/7| loc = -| abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilityOptions|Critical|Continuous Effect-Fire}}|spells= {{SpellTable|Counterblast}}|other={{AbilitySingle|Resistance-Fire}}
{{Magnet|name=Toothy Maw|cost=4|weapons= {{WeaponTable|weapon=Toothy Maw| type = M | rng =1 | rof =- | aoe = - | pow = 18| loc = -| abilities={{AbilityOptions|Critical|Sustained Attack}}}}|spells={{SpellTable|Ravening Hunger}}|other=}}
}}
{{Magnet|name=Toothy Maw|cost=4|weapons= {{WeaponTable|weapon=Toothy Maw| type = M | rng =1 | rof =1 | aoe = - | pow = 18| loc = -| abilities={{AbilityOptions|Critical|Sustained Attack}}}}|spells= {{SpellTable|Ravening Hunger}}|other=
}}


===Smaller Head (x2)===
===Smaller Head (x2)===
Players may select two smaller heads. They don't need to be the same head.  
Players may select two smaller heads. They don't need to be the same head.  
{{Magnet|name=Blockhead|cost=2|weapons=|spells=|
{{Magnet|name=Blockhead|cost=3|weapons={{WeaponTable|weapon=Blockhead| type = M | rng =1 | rof =- | aoe = - | pow = 13| loc = -| abilities={{AbilitySingle|Buckler}}{{AbilitySingle|Beat Back}}}}|spells=|other={{AbilitySingle|Slam Power Attack}}}}
|other={{AbilityOptions|Granted|Overtake}}{{AbilityMultiPlainText|main=Statistic Adjustment|sub1=ARM + 1|sub2=THR + 1}}
}}
{{Magnet|name=Flame Sprayer|cost=1|weapons=|spells=|
|other={{AbilityOptions|Granted|Fight-or-Flight Instinct}}{{AbilityMultiPlainText|main=Statistic Adjustment|sub1=THR + 2}}
}}
{{Magnet|name=Gnashing Fangs|cost=3|weapons=|spells=|
|other={{AbilityOptions|Granted|Retaliatory Strike}}{{AbilityMultiPlainText|main=Statistic Adjustment|sub1=ARM + 2}}
}}


{{Magnet|name=Horned Piercer|cost=6|weapons={{WeaponTable|weapon=Anchor| type = M | rng = 1 | rof =- | aoe = - | pow = 19| loc = Right Arm| abilities={{AbilitySingle|Beat Back}} {{AbilityOptions|Critical|Smite}}}}|spells=|
{{Magnet|name=Flame Sprayer|cost=4|weapons={{WeaponTable|weapon=Flame Sprayer| type = R | rng =Sp 10 | rof =1 | aoe = - | pow = 13| loc = -| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Continuous Effect-Fire}}}}|spells=|other=}}
|other=}}
 
{{Magnet|name=Venom Spitter|cost=5|weapons={{WeaponTable|weapon=Hammerhead|type = M | rng = 2 | rof =- | aoe = - | pow = 17| loc = Right Arm| abilities={{AbilitySingle|Chain Weapon}} {{AbilityOptions|Critical|Consume}}}}|spells=|
{{Magnet|name=Gnashing Flames|cost=3|weapons={{WeaponTable|weapon=Gnashing Fangs|type = M | rng =1 | rof =- | aoe = - | pow = 14| loc = -| abilities={{AbilitySingle|Man Catcher}} }} }}
|other=}}
 
{{Magnet|name=Horned Piercer|cost=4|weapons={{WeaponTable|weapon=Horned Piercer|type = M | rng =1 | rof =- | aoe = - | pow = 16| loc = -| abilities={{AbilityOptions|Critical|Armor-Piercing}} }} }}
 
{{Magnet|name=Venom Spitter|cost=4|weapons={{WeaponTable|weapon=Venom Spitter| type = R | rng =12 | rof =1 | aoe = 2 | pow = 13/7| loc = -| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Critical Corrosion}}|spells=|other=}} }}


===Dorsal Feature===
===Dorsal Feature===
{{Magnet|name=Bladeback|cost=5|weapons={{WeaponTable|weapon=Crab Net|type = R | rng = 8 | rof =- | aoe = 2| pow = 14/10| loc = Left Arm| abilities={{AbilitySingle|Quake}}}}{{WeaponTable|weapon=Crab Crush|type = M | rng = 1 | rof =- | aoe = -| pow = 14| loc = Left Arm| abilities={{AbilitySingle|Chain Weapon}}{{AbilitySingle|Beat Back}}}}|spells=|
|other=}}
{{Magnet|name=Spineback|cost=3|weapons={{WeaponTable|weapon=Shark Skull Gauntlet|type = M | rng = 1 | rof =- | aoe = -| pow =14| loc = Left Arm| abilities={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Buckler}}}}|spells=|
|other={{AbilitySingle|Gladiator}} }}


{{Magnet|name=Wings|cost=6|weapons={{WeaponTable|weapon=Squid Blaster|type = R | rng = Sp 10 | rof =1 | aoe = -| pow =14| loc = Left Arm| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Continuous Effect-Corrosion}}{{AbilityOptions|Critical|Blind}}}}{{WeaponTable|weapon=Squid|type = M | rng = 2 | rof =- | aoe = -| pow =10| loc = Left Arm| abilities={{AbilitySingle|Drag}}}}|spells=|
|other=}}





Revision as of 03:02, 14 February 2024

Khymaera Shadowflame Shard Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = 4
Cost = 8 to 14566121849
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Central Head

DivinerPC: 3
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Spells/Animi
Prescience Cost RNG AOE POW DUR OFF
1 6 - - Turn No
Target friendly Faction model gains Future Sight.
Future Sight:
This model can boost attack and damage rolls after rolling.
  Errata-Future Sight (15 Dec 2023)
Question: How does future sight interact with rerolls?
Answer: Roll dice. Decide whether to use Future Sight. Roll the extra die (boost) if using Future Sight. Decide if rerolling. If you rolled without Future Sight, your reroll is without the boost. If you rolled the boosted die for Future Sight, your reroll gets the boost.
Explanation: After discussions this is what we are going with for this issue. Wording to either match intent or for other matters will be discussed and updated later.

Roll dice.
If you choose reroll no future sight.

Roll dice
Future sight
Reroll dice

Effectively you must decide future sight before rerolling dice
Infernal Ruling: elswickchuck (Infernal) - PP Community forum
No errata for Prescience (Create)
Miscellaneous

Future Sight
This model can boost attack and damage rolls after rolling.

  Errata-Future Sight (15 Dec 2023)
Question: How does future sight interact with rerolls?
Answer: Roll dice. Decide whether to use Future Sight. Roll the extra die (boost) if using Future Sight. Decide if rerolling. If you rolled without Future Sight, your reroll is without the boost. If you rolled the boosted die for Future Sight, your reroll gets the boost.
Explanation: After discussions this is what we are going with for this issue. Wording to either match intent or for other matters will be discussed and updated later.

Roll dice.
If you choose reroll no future sight.

Roll dice
Future sight
Reroll dice

Effectively you must decide future sight before rerolling dice
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



True Sight
This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.

No errata for True Sight (Create)


Flame SpitterPC: 5
Granted Weapons
Flame Spitter
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/7 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)

Spells/Animi
Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)
Miscellaneous
Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)


Toothy MawPC: 4
Granted Weapons
Toothy Maw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Sustained Attack - During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.
No errata for Critical (Create)
No errata for Sustained Attack (Create)
Spells/Animi
Ravening Hunger Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Snacking.
Snacking:
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.
No errata for Snacking (Create)
No errata for Ravening Hunger (Create)


Smaller Head (x2)

Players may select two smaller heads. They don't need to be the same head.

BlockheadPC: 3
Granted Weapons
Blockhead
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -

Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Miscellaneous
Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)



Flame SprayerPC: 4
Granted Weapons
Flame Sprayer
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)



Gnashing FlamesPC: 3
Granted Weapons
Gnashing Fangs
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Man Catcher
A warrior model hit by this attack suffers -2 DEF and cannot advance while within this model's melee range for one round.

No errata for Man Catcher (Create)



Horned PiercerPC: 4
Granted Weapons
Horned Piercer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Armor-Piercing - When calculating damage from this weapon, halve the base ARM stats of the models hit.
No errata for Critical (Create)
No errata for Armor-Piercing (Create)



Venom SpitterPC: 4
Granted Weapons
Venom Spitter
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 13/7 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Critical Corrosion
Critical Corrosion
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.

No errata for Critical Corrosion (Create)


Dorsal Feature

Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Modular Model

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.

Changes and Updates

Lore

Trivia

Battle Reports

Videos