Dracodile: Difference between revisions

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[[:Category:Mercenary|Mercenary]] [[:Category:Blindwater Congregation|Blindwater Congregation]] [[:Category:Gatorman|Gatorman]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
[[:Category:Mercenary|Mercenary]] [[:Category:Blindwater Congregation|Blindwater Congregation]] [[:Category:Gatorman|Gatorman]] [[:Category:Gargantuan|Gargantuan]] [[:Category:Warbeast|Warbeast]]


[[Category:Mercenary]]
[[Category:Mercenary]]
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[[Category:Blindwater Congregation]]
[[Category:Blindwater Congregation]]
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Heavy]]
[[Category:Gargantuan]]
[[Category:Warbeast]]
[[Category:Warbeast]]
[[Category:Gatorman]]  
[[Category:Gatorman]]  
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==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Wrastler
| name  = Dracodile
| base  = 50mm
| base  = 120mm
| hp    = 29
| hp    = 54
| spd  = 5
| spd  = 5
| mat  = 7
| mat  = 6
| def  = 12
| def  = 10
| arm  = 19
| arm  = 20
| fury  = 4
| fury  = 4
| thr  = 8
| thr  = 8
| fa    = 4
| fa    = 4
| cost  = 13
| cost  = 28
| abilities =
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle |Gladiator}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle |Amphibious}}
{{AbilitySingle |Bulldoze}}
{{AbilitySingle |Man-Eater}}
{{AbilitySingle |Rise}}
{{AbilitySingle |Snacking}}
{{AbilitySingle |Snacking}}
{{AbilitySingle |Territorial}}
}}
}}
=Weapons=
=Weapons=
{{Weapon | weapon=Tusks| type = M | rng =2 | rof = - | aoe = - | pow = 16| loc = -| abilities=}}
{{Weapon | weapon=Acid Breath| type = M | rng =SP 10| rof = 1 | aoe = - | pow = 14| loc = -| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Corrosion}}{{AbilitySingle|Continuous Effect:Corrosion}}{{AbilitySingle|Blind}}}}
{{Weapon | weapon=Claw| type = M | rng =1 | rof = - | aoe = - | pow = 17| loc =X2| abilities={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Beat Back}}{{AbilitySingle|Chain Attack:Grab & Smash}}}}
{{Weapon | weapon=Bite| type = M | rng =2 | rof = - | aoe = - | pow = 19| loc =-| abilities=}}
{{Weapon | weapon=Claw| type = M | rng =2 | rof = - | aoe = - | pow = 17| loc = X2| abilities={{AbilitySingle|Throw Power Attack}}}}
{{Weapon | weapon=Tail| type = M | rng =2 | rof = - | aoe = - | pow = 17| loc =-| abilities={{AbilityOptions|Critical|Smite}}}}


==Warbeast Rules==
==Warbeast Rules==

Revision as of 20:32, 9 February 2024

Mercenary Blindwater Congregation Gatorman Gargantuan Warbeast


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATDEFARMFURYTHR
Health = 54
FA = 4
Cost = 2856102048
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Territorial
This model can charge large or larger-based models without being forced.

No errata for Territorial (Create)


Weapons

Acid Breath
 RNG   ROF   AOE   POW   LOCATION 
SP 10 1 - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Corrosion
This weapon causes corrosion damage.

No errata for Damage Type:Corrosion (Create)


Continuous Effect:Corrosion
A model hit by this attack suffers the Corrosion continuous effect.

No errata for Continuous Effect:Corrosion (Create)


Blind
A model suffering Blind:
  1. cannot make ranged or arcane attacks
  2. suffers -4 MAT and DEF
  3. cannot run, charge, or make slam or trample power attacks
  4. must forfeit either its Normal Movement or Combat Action during its next activation.
Blind can be shaken.

No errata for Blind (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 -
Claw
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Tail
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Smite - The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
No errata for Critical (Create)
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Indomitable Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Unyielding.
Unyielding:
This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)
No errata for Indomitable (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


LEGACY--------

Lumbering forth from the swamps of the Iron Kingdoms, the massive dracodile is the most terrifying beast among by the Blindwater Congregation. Rifle fire has little effect against its thick-scaled hide, each scale akin to a steel shield. Large enough to devour men whole, this reptile reduces targets to bubbling pools with each blast of its blinding acidic breath.

Basic Info

Template:Infobox-Model

Template:Warbeast

Template:Gargantuan

Abilities

Weapons

Acid Breath
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 10 1 Template:- 14
Bite
File:Sword icon.jpg  RNG   POW   P+S 
2 5 19
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
2 3 17
Tail
File:Sword icon.jpg  RNG   POW   P+S 
2 3 17

Animus

{{Category: Template:Floodwaters }}[[Category: Template:Floodwaters ]]


Theme Forces


Thoughts on the Dracodile

Dracodile in a nutshell

The mighty Dracodile is Minion's first Gargantuan! Towering over the other warbeasts of the Blindwater Congregation the Dracodile boasts a high number of initial attacks with a bite, two claws and a tail slap. It's animus, Flood Waters, creates water terrain all around the Dracodile allowing amphibious models to hide in its depths and hinders enemy movements. As a ranged fighter the Dracodile breathes a large gout of acid in the form of a 10" spray attack, corroding and blinding any models hit.

Combos & Synergies

  • Sturm & Drang gives him Polarity Shield and is generally considered the best Minions warlock for the Dracodile. It is typically placed on Mire here.
  • Dr. Arkadius - He loves giving the dracodile raw adrenaline shots for boosted sprays. Obviously you'll need to run it under Mire or Wrong-Eye though.
  • Great in a Blindwater theme force, because of all the amphibious models.
  • Jaga-Jaga can use Signs and Portents to buff the Dracodile incredibly; the extra die (dropping the lowest) swings the bell curve heavily in your favor, meaning you're boosting less and buying more attacks. But remember, gargantuans wrecking heavies is, frequently, overkill.
  • The Dracodile will commonly be included in Barnabas1 or Barnabas2's battlegroup
  • Benefits heavily from the Blackhide Wrastler's animus Rage.
  • When used in the Skorne Disciples of Agony theme force you have access to the Beast handlers, who can help with fury management, enrage it for a bit more oomph in melee, or heal it. And you have both Agonizer and Krea to raise its effective ARM over 20. This makes it a solid option for that theme.

Drawbacks & Downsides

  • Template:BAHI2
  • Blind is great during your turn (effectively +4 to hit), but so-so during the opponent's - most 1 wound infantry will die (either to the original attack, or the continuous corrosion), warnouns will just shake it during their Maintenance Phase, making it only really amazing vs multi-hp units or battle engines.
  • Rather frail for a garguantuan. You'd better keep him as a second-wave piece.

Tricks & Tips

  • Assault & Blind, then make the tail attack as the final one to slam away your ruined target. It's now kd, blinded, and probably almost dead.
  • It's own animus can help it out a lot, five inches of rough terrain around it can slow a lot of would-be melee attackers down.
  • If you get the Dracodile completely into water it no longer blocks LOS (due to the amphibious rule). But it can still be seen over clouds, forests, etc (due to the gargantuan rule). It's weird, but that's the rule
    • I'm pretty sure using your animus triggers this.

Other

Trivia

  • Released in the Blindwater expansion (2017.09)
  • It was the first ever BAHI model, if I recall correctly.

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Corrosion Template:RC Blind Template:RC Open Fist Template:RC Smite

Template:RC Gargantuan Template:RC Warbeast Template:RC Amphibious Template:RC Assault Template:RC Pathfinder Template:RC Snacking Template:RC Territorial

Template:RC Floodwaters