Pyg Lookouts: Difference between revisions

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{{Trollbox
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
|n={{Pyg}} Lookouts
 
|{{Trollblood}} {{Northkin}} {{Unit}}  
[[Category:Trollbloods]]
}} [[Category: Model]]
[[Category:Prime]]
{{4P|Storm of the North}}
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Pyg]]
 
==Model stats and abilities==
{{Model-stats
| name  = Grunts
| base  = 30mm
| hp    = 1
| spd  = 6
| mat  = 4
| rat = 6
| def  = 13
| arm  = 12
| fa    = 2
| cost  = 6
|cpm = 1.2 (5 grunts)
| abilities =
{{AbilitySingle  | Tough}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Combined Ranged Attack}}
{{AbilitySingle  | Ambush}}
{{AbilitySingle | Advance Deployment}}
}}
 
=Weapons=
{{Weapon | weapon= Rifle| type = R | rng = 14|rof = 1 | aoe = - | pow = 10| loc = -| abilities =}}
{{Weapon | weapon= Hand Weapon| type =M | rng = 1| rof = - | aoe = - | pow = 8| loc = -| abilities =  }}
 
==Unit Rules==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
''Pygs make for particularly effective lookouts. The pygs’ natural hardiness and adaptability to the elements lets them stay in the field for an indefinite period. They have keen eyes and can spot approaching forces from a great distance. When battle begins, their size allows them to sneak about at the fringes of conflict and lie in wait unseen.''
===Trivia===
* Released in the Northkin expansion (2017.07)
* Released as a limited edition sculpt, the Winter Watch Minicrate Exclusive in 2020.12
==Battle Reports==
 
==Videos==
 
 


''Pygs make for particularly effective lookouts. The pygs’ natural hardiness and adaptability to the elements lets them stay in the field for an indefinite period. They have keen eyes and can spot approaching forces from a great distance. When battle begins, their size allows them to sneak about at the fringes of conflict and lie in wait unseen.


=Basic Info=
=Basic Info=
Line 74: Line 121:
=Other=
=Other=
===Trivia===
===Trivia===
[[File:MiniCrate WinterWatch.jpg|thumb|Winter Watch; Minicrate Exclusive.]]


* Released in the Northkin expansion (2017.07)
* {{LES|2020.12}}


===Other Trollblood models===
===Other Trollblood models===

Revision as of 18:03, 7 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 66461312
Cost per model = 1.2 (5 grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Combined Ranged Attack
Combined Ranged Attack
This model can participate in combined ranged attacks with other models in its unit.

No errata for Combined Ranged Attack (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

    No errata for Ambush (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)



Weapons

Rifle
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 10 -
Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Pygs make for particularly effective lookouts. The pygs’ natural hardiness and adaptability to the elements lets them stay in the field for an indefinite period. They have keen eyes and can spot approaching forces from a great distance. When battle begins, their size allows them to sneak about at the fringes of conflict and lie in wait unseen.

Trivia

  • Released in the Northkin expansion (2017.07)
  • Released as a limited edition sculpt, the Winter Watch Minicrate Exclusive in 2020.12

Battle Reports

Videos

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Military Rifle - 10" range, POW 11 gun
  • Hand Weapon - 0.5" reach, P+S 8 melee weapon

Theme Forces


Thoughts on Pyg Lookouts

Pyg Lookouts in a nutshell

The Pyg Lookouts are forward scouts to warn raiding parties of what is ahead. They're taken for their mobility, ranged attacks, and the Mark Target buff.

They have both ambush and advance deploy, making their deployment options much more interesting, it also means they can get into back arcs very easily, bumping them up to RAT 7.

Combos & Synergies

They are very similar in function to Cygnar rangers and thus are good with any shooty model - and especially the shooty units. (Cygnar's Rangers of course are much better shots).

  • Any model with a gun really digs the to hit buff.
  • Cheap and expendable- use their ambush to set up marked targets.
  • Jarl Skuld and Borka2 give the lookouts stealth via Prowl by granting them concealment.
  • General 'Thunderstone' Brug - can dig the unit in, speed it up, improves their ability to hit and to damage - admittedly he can’t do it all in one turn & he prefers the 10 Pyg options over this small unit. Also they are very likely to be outside of his CMD range, especially if they ambush,
  • Vengeance of Dhunia - like Kriel Company has plenty of ranged models, but it doesn’t have Mark Target as a theme benefit so you get more work from the Lookouts.

Drawbacks & Downsides

  • The lookouts in practice don't do much shooting themselves; RAT 5 is poor and military rifles aren't that great.
  • In the Kriel Company theme all the solos (including Troll Whelps) can mark target, so theiy aren't as obligatory anymore. On the other hand this make you more flexible because you have more sources of mark target (and Lookouts still get work done, outside of it).

Tricks & Tips

  • Individual lookouts will buff each other, but not themselves, which slightly helps their terrible RAT.
  • There's not really any benefit to running more than 4, as you only need 1 to get the bonus.

Other

Trivia

Other Trollblood models

Template:Index Trollblood

Rules Clarifications

Template:RC Advance Deployment Template:RC Immunity Cold Template:RC Pathfinder Template:RC Tough Template:RC Ambush Template:RC Mark Target Template:RC Prowl