Swamp Troll: Difference between revisions

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[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]] [[:Category:Legacy|Legacy]] [[:Category:Light|Light]] [[:Category:Warbeast]]
[[Category:Trollbloods]]
[[Category:United Kriels]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Light]]
[[Category:Warbeast]]
==Model stats and abilities==
{{Model-stats
| name  = TROLL
| base  = 40mm
| hp    = 22
| spd  = 5
| mat  = 6
| rat = 6
| def  = 12
| arm  = 15
| fury  = 3
| thr  = 9
| fa    = 4
| cost  = 6
| abilities =
{{AbilitySingle  | Headbutt Power Attack}}
{{AbilitySingle  | Slam Power Attack}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle | Regeneration|d3}}
}}
=Weapons=
{| class="wikitable" style="width: 95%;"
{{Weapon | weapon= Bite| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle |Pistol}}{{AbilitySingle |Magical damage}}  }}
{{Weapon | weapon= Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 15| loc = X2| abilities =  {{AbilitySingle |Open Fist}}}}
|}
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Primal}}
==Errata==
No Errata specifically for this model.
==Changes and Updates==
===Mk3 to Mk4===
==Lore==
===Trivia===
==Battle Reports==
==Videos==
-------------Legacy------------
{{Trollbox|{{Trollblood}} {{Light Warbeast}} }} [[Category: Model]]
{{Trollbox|{{Trollblood}} {{Light Warbeast}} }} [[Category: Model]]
{{4P|'''United Kriels'''}}
{{4P|'''United Kriels'''}}

Revision as of 17:33, 4 February 2024

Trollbloods United Kriels Legacy Light Category:Warbeast


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMFURYTHR
Health = 22
FA = 4
Cost = 6566121539
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)

Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2

Open Fist
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Open Fist (Create)

Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Primal Cost RNG AOE POW DUR OFF
1 6 - - + No
Target friendly living Faction warbeast gains +2 MAT and +2 to its melee attack damage rolls for one round and automatically frenzies during your next Control Phase. The target warbeast frenzies even if Primal was removed by a spell, special rule, or casting of a new animus on it prior to your next Control Phase.
No errata for Primal (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy------------

Template:Trollbox Template:4P

Throughout western Immoren the voracious swamp troll lurks in eerie bogs and marshes, waiting for prey to wander within range of its enormous, sticky tongue. At the critical moment it leaps forward, flicking its tongue with deadly accuracy and alarming strength to capture its victim and drag the meal into its voluminous gullet.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Animus

{{Category: Template:Swarm }}[[Category: Template:Swarm ]]


Theme Forces


Thoughts on Swamp Troll

Swamp Troll in a nutshell

The Swamp Troll is a warbeast that specializes in hunting enemy lights or solos. It sees them, grabs them with its tongue, drags them back to your lines, and there you get to pulp them safely. Or on a crit, RFP that unlucky small-based support/combat solo. Infantry models also struggle to fight it as denying damage dice is most potent on those who can’t boost.

While not exceptional at either range or in melee it does come with Dual Attack so at least you get a good volume of attacks and some utility.

Combos & Synergies

Warlocks

  • Jarl Skuld - With swift hunter, providing you do not crit you can move 2 then continue to make melee attacks thanks to Dual attack.
  • Gunnbjorn1 - Bank Shot really helps him mess up infantry formations, Guided Fire also helps with getting a crit off.
  • Ragnor - His feat stacks with Impervious Flesh - 0 damage dice means nothing under power 17 will hurt him. Steady,cover and Weight of Stone are not essential buffs but neither should be sniffed at.
  • Calandra and Madrak1 - both make it harder to hit which combos well with swarm. But of the 2 Calandra is the only one with the fury to spare comfortably.

Non-Warlocks

  • Krielstone - always useful and if you use the Swamp Troll as a speed bump it only gets harder to dislodge.
  • Dhunian Knot - the Swamp Troll needs to hit with its tongue if he can’t charge, making sure this happens with a re-roll is important.
  • Pyg Lookouts - Mark Target is universally good for any model with a gun, just don't block your drag lane.
  • Madrak0 although encouraged to take an axer or impaler having bracer and a drag gun are useful (so Madrak can use his weapon effect on whatever model you deliver to him)

Themes

  • Power of Dhunia - Swarm isn't an awful Animus but it is expensive. Casting it for 1 makes it worthwhile more often.
  • Kriel Company - Mark Target makes a so-so ranged attack almost reliable.

Drawbacks & Downsides

  • Why do you need a specialist in hunting lights anyway? Lights lose in brawls to both infantry and heavies.
  • Its gun is worse than most of its rivals against both infantry and heavies.
  • It doesn't hit hard.
  • cheap shield guards can really mess with its plans as it won’t earn back its points while putting itself in danger if its 8 from a target. Likewise it can’t really hurt or pull large based shield guards.

Tricks & Tips

  • Always boost the ranged attack when fighting warrior models. The increased chance to crit is especially well worth it if you happen to eat a Tough multi-wound model without even having to roll for damage. Bonus points if you can eat the Hermit of Hengehold and totally negate ancient shroud & Mad Visions.
  • Most warcasters/warlocks are small or medium-based models that a Swamp Troll can Pull with its ranged attack, shrinking the distance between the enemy leader and your more powerful damage-dealing models.
  • Dual attack does not specify an order; charge and kill something for extra threat range before tonguing something else into melee.
  • Dual Attack+Power Attack shenanigans: The only Trollbloods model that can throw a multi-wound model to hit another enemy, then ranged attack to pull that same multi-wound model back in for more melee attacks. Interesting applications against Shield Walls or other B2B enemy considerations.
  • When you use him right he can really mess up your enemies plans. Use him with an Axer or a Mauler close by. Shoot a unit model and drag the poor bastard towards you and finish him with a melee attack. With Gunnies (Kill Shot) you can get another free ranged attack and drag another poor bastard towards you for another melee model to kill. This leaves a nice hole in their front line. He's really effective with Gunny.
  • Use him on those faster small and medium models that think they are cute and can move fast.

Other

Trivia

Released in Forces of Hordes: Trollbloods (2010)

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Warbeast Template:RC Amphibious Template:RC Pathfinder Template:RC Dual Attack Template:RC Impervious Flesh Template:RC Regeneration Template:RC Snacking

Template:RC Consume Template:RC Pull Template:RC Open Fist

Template:RC Swarm