Tharn Wolf Riders: Difference between revisions

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[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Unit|Unit]][[Category:Unit]]  
[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Unit|Unit]][[Category:Unit]]  


=Model stats and abilities=
==Model stats and abilities==


<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Hellyth
Line 16: Line 13:
| def  = 14
| def  = 14
| arm  = 17
| arm  = 17
| arc  = 7
| fa = 2
| ctrl = 12
| cost = 10
|cpm=3.33|abilities=
{{AbilitySingle|Tough}}{{AbilitySingle|Pathfinder}}{{AbilitySingle|Dual Attack}}{{AbilityOptions|Body Snatcher|Heart Eater|Blood Rage|Meat for the Beast}}{{AbilitySingle|Hunter}}{{AbilitySingle|Rapid Healing}}{{AbilitySingle|Treewalker}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
===Weapons===
</table>
{{Weapon | weapon= Thrown Javelin| type = R | rng = 7 | rof = 1 | aoe = - | pow = 9| loc = -  | abilities = {{WpnAbility|Weapon Master}}
 
}}
=Weapons=
{{Weapon | weapon= Bladed Shield| type = M | rng = 1 | rof = - | aoe = - | pow = 9| loc = -  | abilities = {{WpnAbility|Weapon Master}}
  <table style="border-collapse: collapse;>      <tr>
}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>




Line 56: Line 29:


=Errata=
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  


=Changes and Updates=
=Changes and Updates=

Revision as of 14:44, 3 February 2024

Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARM
Health = 15
FA = 2
Cost = 1076671417
Cost per model = 3.33
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Body Snatcher
This model can gain Corpse Tokens. Models cannot gain corpse tokens from friendly models destroyed by friendly attacks, such as from trample power attacks or spray attacks that hit friendly models.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token. This model can have up to three corpse tokens at a time.
Blood Rage - During its combat action, this model can spend corpse tokens to make additional attacks. It can make one additional attack for each token spent.
Meat for the Beast - During its Combat Action, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
No errata for Body Snatcher (Create)
No errata for Heart Eater (Create)
No errata for Blood Rage (Create)
No errata for Meat for the Beast (Create)




Hunter
This model ignores concealment and cover when making ranged attacks.

No errata for Hunter (Create)


Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

No errata for Rapid Healing (Create)


Treewalker
This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF against melee attack rolls.

No errata for Treewalker (Create)



Weapons

Thrown Javelin
 RNG   ROF   AOE   POW   LOCATION 
7 1 - 9 -

Weapon Master

When resolving an attack with this weapon, add an additional die to damage rolls.
No errata (Create)

Bladed Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Weapon Master

When resolving an attack with this weapon, add an additional die to damage rolls.
No errata (Create)



Errata

No Errata specifically for this model.

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


An eerie chorus of wolves precedes the attack of wolf riders. Bloodtrackers astride huge duskwolves, these warriors strike faster than most enemies can react. The wolves pull down their prey with powerful jaws, and their riders hurl javelin after javelin. Soon nothing remains on the field but meat for crows and the sound of howls fading into the distance.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Thrown Javelin
File:Gun icon.jpg  RNG   ROF   AOE   POW 
7 1 Template:- 9
Javelin
File:Sword icon.jpg  RNG   POW   P+S 
1 3 9
Mount
File:Mount icon.jpg  RNG   POW 
0,5 12

Theme Forces


Thoughts on Tharn Wolf Riders

Tharn Wolf Riders in a Nutshell

Tharn Wolf Riders are Tharn Bloodtrackers on steroids. Better MAT, same RAT, same javelins. A lot more expensive per model, but a whole lot more mobile with Dual Attack, and effectively DEF 16 in melee against living foes. Between Pathfinder, Jump, and Reposition 5 they might be the most mobile unit in the game. How good are you at hit and run?

Combos & Synergies

  • The Tharn Wolf Rider Champion gives them Prowl, potentially allowing them to survive against shooting.
  • Veteran Leader from the Tharn Ravager White Mane, although he might have trouble keeping up with them.
  • Because of the Thrown rule, anyone that can buff their strength will buff both melee and range. Baldur 1's Stone Skin is a good example
  • Curse of Shadows on Wurmwood and Mohsar allow them to move through models and is an ARM debuff, in addition to stopping the affected model from free striking. This lets them make impact attacks without stopping and damage harder targets as well, as well as disengage from jamming models without having to Jump.
  • Kaya3 can provide them with concealment via Fog of War, which will also trigger Prowl if the Wolf Rider Champion is around. Her feat provides additional DEF and allows them to move through enemy models.
  • Morvahna2 also has Fog of War. She has a MAT buff via Carnivore, as well as allow re-rolls for attack and damage. She can also return them to play with her feat.
  • Iona the Unseen helps shore up their defenses with Surefoot, Leadership (Dodge), and Phantasm. Her feat increases their ARM, while the STR portion will affect both of their Javelin's attacks.

Drawbacks & Downsides

  • They are expensive enough to be worth shooting. And die on average rolls to POW 12s
  • If playing hit-and-run, they don't normally do a whole lot of damage (although can make really awkward opponents to take out)
  • Not particularly hard-hitting without buffs/debuffs, even on the charge.

Tricks & Tips

  • Because they are cavalry, on a charge they get 3d6 to hit and 4d6 for damage. This makes them deceptively accurate and hard-hitting.

Other

Trivia

Released in Hordes: Evolution (2007)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Weapon Master Template:RC Thrown

Template:RC Cavalry Template:RC Pathfinder Template:RC Annoyance Template:RC Dual Attack Template:RC Jump Template:RC Reposition