Trollkin Barrage Team: Difference between revisions

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{{Trollbox
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]]  [[:Category:Unit|Unit]]
|n={{Trollkin}} {{Barrage2}} Team
 
|{{Trollblood}} {{Unit}}  
[[Category:Trollbloods]]
}} [[Category: Model]]
[[Category:Prime]]
{{4P|'''United Kriels'''}}
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Unit]]
 
==Model stats and abilities==
{{Model-stats
| name  = unit
| base  = 120mm
| hp    = 38
| spd  = 7
| mat  = 6
| rat = 5
| def  = 9
| arm  = 19
| fa    = 2
| cost  = 15
|cpm = 3.3 (5 grunts)
| abilities =
{{AbilitySingle  | Unstoppable}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle  | Construct}}
{{AbilitySingle | Cavalry}}
{{AbilitySingle | Reposition|3}}
{{AbilitySingle | Shooting Gallery}}
}}
 
=Weapons=
{{Weapon | weapon= Scattergun| type = R | rng = SP 8| rof = 1 | aoe = - | pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon | weapon= Trampling Hooves| type =M | rng = 1| rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle|Momentum}} }}
 
==Unit Rules==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
 
===Trivia===
 
==Battle Reports==
 
==Videos==
 
-----------Legacy----------


''As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.
''As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.

Revision as of 00:03, 5 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 38
FA = 2
Cost = 15765919
Cost per model = 3.3 (5 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)



Weapons

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Trampling Hooves
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy----------

As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Rocket Launcher
File:Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 3 14
Axe
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 11

Theme Forces


Thoughts on Trollkin Barrage Team

Trollkin Barrage Teamin a nutshell

The Trollkin Barrage team is straightforward, but very good at what they do. They provide long range, fairly accurate shots that can either hurt multiple infantry models or CRA a single big shot into a harder target. With Casters that can give them Snipe, such as Grim 2 or Gunnbjorn 1 this unit can sit just about anywhere they want on the table and rain down death upon their enemies.

Their Barrage ability is situational, and not that strong in the current meta, unless a Warbeast or Warjack is B2B with some support models, but its still applicable against hordes of light high Def infantry if you do not want the risk of deviation.

Don't miss the fact that this unit has 5 damage boxes. It really helps them wether small arms fire. But their armour isn't that high so don't expect them to reliably survive a charge.

Combos & Synergies

Warlocks

  • Grim2 brings Snipe and Mortality. We are talking RNG 20, RAT 10, POW 16 shots against Mortality-d targets here while aiming. Add in mark target from the feat and Deadly Precision and you can push this to RAT 12, POW 18.
  • Gunnbjorn2 - He loves all things AOE related and Barrage teams have some of the best AOE guns available.

Non-warlock

  • General 'Thunderstone' Brug - Deadly Precision is easy to use on such a long range unit.
  • Krielstone - Strips Stealth and offer an ARM buff. ARM 17 isn't that much better than ARM 15, but it's something and makes them obnoxious when combined with the Hermit and an Archon for damage negates and heals.
  • Hermit - A nice little ARM debuff.
  • Pyg Lookouts for Mark Target.
    • Any solo in Kriel Company also gains Mark Target, helping them hit.
  • Gunnery Sergeant - Spyglass and Artillerist are great rules for them.
  • Boomhowler3 - RNG 14" with Arcing Fire and Hoof It means nothing is safe from their shots, letting them snipe important support then back up again and be safe. On key turns he also supplies +2 to hit.
  • Dhunian Knot - 5hp boxes and good guns to puppet strings makes these 2 units combo well together.

Drawbacks & Downsides

  • 3 man units are rarely worth dedicating warlock support spells to.
  • Not that accurate and not that powerful unless they 3-man CRA - and then you're paying 8 pts for a single attack.

Tricks & Tips

  • CRA, High Explosive, and Barrage stack like this:
    • No CRA: POW 14 on the direct hit, POW 10 blast damage on the 3" AOE.
    • 2-man CRA: POW 16 on the direct hit, POW 12 blast damage on the 4" AOE.
    • 3-man CRA: POW 17 on the direct hit, POW 13 on blast damage the 5" AOE.
  • CRA, High Explosive, Barrage, and Gunnbjorn2's feat stack like this:
    • No CRA: POW 14 to everything under the 3" AOE.
    • 2-man CRA: POW 16 to everything under the 4" AOE.
    • 3-man CRA: POW 17 to everything under the 5" AOE.

Other

Trivia

  • Released 2020.12

Other Trollblood models

Template:Index Trollblood

Rules Clarifications

Template:RC CRA Template:RC Tough

Template:RC Arcing Fire Template:RC Barrage Template:RC High-Explosive