Mammoth: Difference between revisions

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[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]] [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]] [[:Category:Exalted|Exalted]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]


[[Category:Skorne]]
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Army of the Western Reaches]]
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Warbeast]]
[[Category:Titan]]  
[[Category:Titan]]  

Revision as of 06:37, 9 February 2024

Skorne Army of the Western Reaches Exalted Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Mammoths reign as some of the most destructive creatures known to the skorne. In addition to their raw power and aggressive disposition, their size and strength enable them to carry immense ordnance into battle. When commanded by a skorne warlock, the great beasts can lay down an earth-shattering fusillade capable of annihilating fortifications or smash through enemy formations with their deadly war gauntlets and tusks.

Other

Trivia

Battle Reports

Videos

Basic Info

Template:Infobox-Model

Template:Gargantuan

Template:Warbeast

Abilities

Weapons

Animus

{{Category: Template:Counterblast }}[[Category: Template:Counterblast ]]

Theme Forces


Thoughts on the Mammoth

Mammoth in a nutshell

It's an oversized Titan carrying an artillery battery. What's not to love? With ranged output similar to at least 2 Titan Cannoneers, a long reach attack and 3 melee initials it's biggest downside is that it is often overkill to send this monster to fight anything.

Combos & Synergies

  • Paingiver Beast Handlers - fury management and to buff its strength to insane levels.
  • Agonizer - As ever the Agonizer makes bricks shine.
  • Venator Slingers - Those guns need all the help hitting you can give them.
  • Basilisk Krea Paralyzing a model so you only miss on snake eyes really helps.
  • Extoller Soulward - any shooter is helped by Eyeless Sight
  • Archdomina Makeda - Jackhammer is an amazing spell on the Mammoth, and shield guarding with it can trigger Pain Maddened if you're lucky, allowing you to get the +2 speed.

Drawbacks & Downsides

  • One big target that the enemy will want to debuff
  • Rolling a 1 or 2 for ROF sucks - although you could use a Full Battery Fire if you didn't want to take the risk

Tricks & Tips

  • Absurd threat range - especially if you can somehow set up an easy target. A paralyzed or knocked down caster is a dead caster.
  • Counterblast is rarely very good, but it give you a chance at a critical pitch on a would-be attacker. Some warlocks can also love it; namely Morghoul 2 (blind on hit before the attacker even does a single attack), Zaal 1 (his eye can hit hard enough to remove an aspect), or Xerxis 2 (knockdown on hit)
  • That gun is for smashing hard targets. If you can flatten their DEF, hard targets includes casters. It does not normally include hard to hit targets.
  • If a group of models B2B is thrown by Full Battery Fire and aren't stopped by obstructions or other models they cannot be B2B after being thrown, because the direction is slightly different for each throw. That means things like Wall of Steel won't work against the damage roll.
  • If the Full Battery Fire hits non-direct hit aren't blast damage and will get another dice if the thrown model contacts something of the same or larger size. That means even hard targets like Trollkin champions or Men-o-War will take a lot of damage from an indirect hit.


Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Open Fist Template:RC Pitch Template:RC Full Battery Fire

Template:RC Gargantuan Template:RC Warbeast Template:RC Pathfinder Template:RC Bulldoze Template:RC Pain Maddened

Template:RC Counterblast