Krueger the Stormlord: Difference between revisions

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[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Secret Dominion|Secret Dominion]][[Category:Secret Dominion]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[Circle Orboros]] [[Secret Dominion]] [[Blackclad]] [[Scout]] [[Warlock]]


[[FACTION]] [[Category:FACTION]] [[:Category:ARMY|ARMY]][[Category:ARMY]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]  
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Blackclad]]




=Model stats and abilities=
==Model stats and abilities==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Krueger 2
| base  = 30 mm
| base  = 30mm
| hp    = 15
| hp    = 17
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
 
==Spell Rack (Slots 2)==
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
 
 
''Krueger knows that greatness comes not as a reward for humility or silent dedication. He will rattle the Circle Orboros like a creaky house caught in a storm. He promises to return the Circle to its primordial roots, where the weak make way for the strong and druids are free to drink deeply of nature’s unchecked power. He brings lightning and storm, blood and battle, the crashing power of the earth, and the chance to make Caen tremble beneath their tread.''
 
=Basic Info=
{{Infobox-Model
| name  = [[Krueger|Krueger2]]
| image = Krueger the Stormlord.png
| base  = Small
| spd  = 6
| spd  = 6
| str   = 5
| aat   = 7
| mat  = 6
| mat  = 6
| rat  = 6
| def  = 15
| def  = 15
| arm  = 15
| arm  = 15
| cmd   = 9
| arc   = 7
| fury = 7
| ctrl = 14
| hp    = 16
|fa=C
| wbp  = +27
|abilities=
}}
{{AbilitySingle|Resistance-Electricity}}{{AbilitySingle|Flight}}{{AbilitySingle|Dual Attack}}{{AbilityComplex|main=Battle Plan|sub1=Precision Strike|sub2=Reveille|sub3=Thundering Heavens}}
 
{{Warlock}}
 
=== Feat:Hurricane===
Enemy models currently in Kreuger's {{CTRL}} range are [[push]]ed 3" directly away from Kreuger in the order you choose. Affected models suffer -2 SPD for one round. [[Category: Push Feat]]
 
=== Abilities ===
* {{Flight}}
* {{Electrical Immunity}}
* {{Sheltering Hand}}
 
=== Weapons  ===
{|class="wikitable"
{{ranged|Lightning Bolt|10|12|
* {{Magical Weapon}}
* {{Electrical Damage}}
* {{Reload|2|spend fury|fury spent}}
* {{Sustained Attack}} }}
{{melee|Wurmtongue|2|7|12|
* {{Magical Weapon}}
* {{Disruption}} }}
|}
 
=== Spells ===
{{Spellbox|
{{Gallows}}
{{Lightning Storm}}
{{Rebuke}}
{{Telekinesis}}
{{Windstorm}}
}}
}}
== Weapons ==
{{Weapon|weapon=Lightning Bolt|type = R|rng = 10|rof = 1|aoe = - |pow = 11| loc = -| abilities ={{AbilitySingle|Pistol}}  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Damage Type-Electricity}}{{AbilitySingle|Reload|2}}{{AbilitySingle|Sustained Attack}}}}
{{Weapon|weapon=Wurmtongue|type = M|rng = 2|rof = 1|aoe = - |pow = 12| loc = -| abilities ={{AbilitySingle|Disruption}}  {{AbilitySingle|Damage Type-Magical}}}}


===Theme Forces ===
* {{Secret Masters}}. In this theme he gains [[Sacrificial Pawn]] [Minion Warrior].
* {{The Bones of Orboros}}. He can start the game with friendly upkeeps in play in this theme.
* {{The Devourer's Host}}
* {{The Wild Hunt}}
= Thoughts on Krueger2 =
=== Krueger2 in a nutshell===
Krueger is a strong control warlock. He protects from shooting with windstorm, messes heavies up with Telekinesis and Gallows, changes threat ranges, and generally disrupts the enemy including with a nasty control feat. He's an effective warlock and frustrating to play against, with answers to most threats but suffers a little against colossals/gargantuans. His party-piece is scalpeling out enemy heavies from in their ranks with a mix of Telekinesis and Gallows to defeat the enemy a few at a time.
And messing up the enemy's positioning is always fun!
===Maximising his feat and spells===
'''Feat''' - that's a fairly intense scenario threat, and very good at preventing the enemy hitting back properly.
* '''Windstorm''' - is the enemy going to be shooting at you? If so this is an obvious spell to cast, but is no longer nearly as good as it was as they can always shoot 8". It also leaves Krueger open to assassinations as most enemies who start in his control area can reach the 8" mark and thus might be able to shoot him.
* '''Telekinesis''' is an amazing spell. On your guys it's an auto-hitting threat extender. On the enemy you need to roll to hit and it either moves them towards you so you can hit them hard, or moves them away to prevent retaliation. More importantly you can turn the enemy round so you both get a to hit bonus and they can't charge you.
* '''Gallows''' is your big threat extender even if less reliable than Telekinesis.
* '''Lightning Storm''' is Krueger's anti-infantry spell; the small templates it leaves behind stop enemy infantry charging through them - but not yours.
* '''Rebuke''' is an excellent spell, again shutting down a melee unit.
=== Drawbacks & Downsides ===
* No damage buffs.
* Be afraid of jacks and beasts with guns with a more than 14" range (either natively as in the [[Defender]], via [[:Category:Far Strike|Far Strike]] as in the case of the [[Titan Cannoneer]] or via [[:Category:Snipe|Snipe]] or [[:Category:Fire Group|Fire Group]]) as if you can shoot Krueger he goes down fairly easily.
* You can't push or place Colossals/Gargantuans meaning that he has little to affect enemy Gargossles and can't play threat extender for the WoldWrath.
=== Tricks & Tips===
* On feat turn, use [[Telekinesis]] and push a heavy with a long threat range even further back.  Getting them essentially 7" back will place many heavies out of the game for a turn
* Don't forget about Krueger's ranged assasination potential.  Thanks to flight, he can usually get LOS, boost the first hit, then boost damage afterward.  3 boosted 12's (2 autohitting) can be the end of a squishy caster, or any that have taken a bit of damage.
* The push on his feat is not optional.  Factor that in if you planned on charging something.
* Sheltering Hand can protect your infantry from your own lightning storms. And [[Nemo3]].
* Try to get a feel for when you want to go first vs. going second - going second can enable a stronger scenario game, but going first with Krueger in [[Bones of Orboros]] lets you get Krueger 18" up the board on turn one (7" deploy, 2" TK, 9" charge), which lets him project a lot of threat with his feat, spells, and battlegroup in subsequent turns.
=List Building Advice =
===Strategy===
He slowly takes the enemy apart, scalpeling out key enemy pieces and making sure he engages favorably. If the enemy tries to play around his threat ranges, you can use drags, TKs, and feat to take them apart piecemeal and cheat trades, or get up on scenario (Krueger can easily score 3+ points on feat turn). If they try to ram models down his throat to avoid this, try to remove the forward elements, then feat to prevent effective retaliation.
Krueger is mostly concerned about strong magic denial (think Bestial) which can prevent his shenanigans, and he can have a hard time with bricks/box skew that go beyond his ability to effectively control and/or remove. He's also not a huge fan of spell assassination.
Being a debuff caster, Krueger works well with most things. That said, he has some favourites such as ranged models - if you're feating and telekenisising the enemy back it works best if you shoot and get an extra turn of shooting.
===Theme thoughts===
He can work well with anything, but especially well with heavy warbeasts and triply well with Woldwardens. So he'll often be in [[Secret Masters]], but can be played competitively in [[Bones of Orboros]] as well.


== Spells==
{{Spellbox|Gallows}}
{{Spellbox|Lightning Storm}}
{{Spellbox|Telekinesis}}
{{Spellbox|Windstorm}}


{{Header|[[Secret Masters]]}}
== Warlock Rules ==
Most of the models here can be taken in other themes as well, but Secret Masters is the only theme where you can take all of them at once.
=== Feat: Hurricane===
Enemy models currently in Krueger's control range are pushed 3 inches directly away from Krueger in the order you choose. Affected models suffer -2 SPD for one round.  


* [[Gallows Grove]] - Offensive spellslinging from a squishy caster should normally be done by channeling.
=== Additional Rules ===
* [[Shifting Stones]] combo extremely well with Telekinesis to put your models where the enemies really didn't anticipate.
{{Category:Warlock}}
* [[Bog Trog Mist Speaker]] - do you like assassinating enemy casters? Do those casters like to hide behind clouds or use stealth to stay safe? Here's your answer. A timely guidance on the Fulcrum, a woldwyrd, or Krueger himself can seal the deal on an enemy warcaster that thought they were safe.
* [[Well of Orboros]] - +2" of CTRL range are a massive increase letting him cover a significant portion of the board with Wind Storm and his feat. His favourite beasts get Hyper Aggressive and it supplies corpses to his favourite minion solos:
* [[Death Archon]]s the are heat seeking missiles of mass-destruction who really don't like getting shot at. Krueger fixes this and lets them alpha twice thanks to his feat AND can TK them forward for extra threat range.
* [[Kogan the Exile]] - as a melee solo with a static threat range he loves everything Krueger does.
* [[Malvin & Mayhem]] - Same as the above two models. TK and Windstorm is about all they need to unleash hell upon enemy infantry and heavies alike.
* [[Chuck Dogwood]] - Veteran Leader: Construct is excellent for his Woldwardens, letting them cast TK at MA 7. Few things will say no to Puppet Master as well.
* [[Blackclad Stoneshaper]] - They tend to his Woldwardens and make them hit like real heavies in melee. Can be summoned by a Well.
* [[Blackclad Wayfarer]] - Essentially Hunters mark on a stick, which is great because Hunter Mark affects Circle models and Minions alike. With Tk this can push threat ranges to silly levels.
* [[Celestial Fulcrum]] is the biggest model you can take that you can use telekinesis on. Krueger loves the Veteran Leader benefit and its ability to leach gives Krueger more fury management.
* [[Boil Master & Spirit Cauldron]] - An additional Puppet Master and free corpses for your Archons and Kogan.
{{Header|[[The Bones of Orboros]]}}


* [[Megalith]] - Take a Woldwarden, dial it up to 11: +1 fury, +1 Magic Ability, +1 MAT, +1 P+S, Weight of Stones, and an animus that can really enable an assassination? Yes, please. And at only 4 more points than a [[Woldwarden]].
==Trivia==
* All of the above mentioned Blackclad models and Shifting Stones can be taken here as well.
===Release===
 
===Battlegroup ===
* [[Woldwarden]] - how does Krueger love the WoldWarden? Let me count the ways. Telekinesis, Gallows, Lightning Storm.
* [[Storm Raptor]] - quite a selfish relationship as Krueger2 does very little for the Raptor, but Sky Fire does help Krueger. His feat is able to buy the Storm Raptor an extra turn of shooting, though, and a shooting thunder chicken is a happy thunder chicken.
 
=Other=
===Trivia===
Released in [[Hordes: Metamorphosis]] (2009)
Released in [[Hordes: Metamorphosis]] (2009)
===Mk 3 to MKIV ===
* Gained Dual Attack
* Gained 1 hit box (16 to 17)
* Gained Pistol on Lightning Bolt
* Lost Sheltering Hand
* Gained Battle Plans (Precision Strike, Reveille, Thundering Heavens)
* Lost Spell: Rebuke
* Telekinesis changed to only affect friendly models.
* Windstorm is a flat -3 reduction instead of 5 to minimum of 8. Since blast doesn't deviate anymore, models just gain blast resistance.
==== [https://home.privateerpress.com/2024/01/10/warmachine-app-update-january-10-2024/ WARMACHINE APP UPDATE January 10, 2024] ====


Krueger successfully devised and executed a plan to form an alliance of dragons to prevent Toruk from destroying Immoren. He tried to use them to destroy the Legion of Everblight at the same time but failed.
==Community==
 
===Battle Reports===
===Video Battle Reports===
===Videos===
* [https://youtu.be/RtOopYPhtFo 2018.12 Tactical Supremacy], vs [[Kaelyssa1]]
===Lore===
* [https://youtu.be/zUytbnUNtEg 2018.10 Arcane Assist], vs [[Dr Arkadius]]
''Krueger knows that greatness comes not as a reward for humility or silent dedication. He will rattle the Circle Orboros like a creaky house caught in a storm. He promises to return the Circle to its primordial roots, where the weak make way for the strong and druids are free to drink deeply of nature’s unchecked power. He brings lightning and storm, blood and battle, the crashing power of the earth, and the chance to make Caen tremble beneath their tread.''
* [https://youtu.be/j-e681Gfxcc 2018.05 Deathclock Dave], vs [[The Child]]
* Krueger successfully devised and executed a plan to form an alliance of dragons to prevent Toruk from destroying Immoren. He tried to use them to destroy the Legion of Everblight at the same time but failed.
* {{VBR}}
 
===Other Circle models===
{{Index Circle}}
 
===Rules Clarifications===
{{RCBox2|Name=Feat: Hurricane
|list=* The push is not optional.
* Models will suffer the SPD debuff even if they're immune to pushes. ('''[http://privateerpressforums.com/showthread.php?252805-MK3-eKrueger-s-feat&p=3561323&viewfull=1#post3561323 Locked thread]''')
{{RC Push}}
}}
 
{{RC Magical Weapon}}
{{RC Electrical Damage}}
{{RC Reload|2|spend fury|fury spent}}
{{RC Sustained Attack}}
{{RC Disruption}}
 
{{RC Warlock}}
{{RC Flight}}
{{RC Sheltering Hand}}
 
{{RC Gallows}}
{{RC Lightning Storm}}
{{RC Rebuke}}
{{RC Telekinesis}}
{{RC Windstorm}}

Latest revision as of 21:14, 26 May 2024

Circle Orboros Secret Dominion Blackclad Scout Warlock


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6761515714
-
-

Model Advantages and Abilities

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Reveille - Knocked down friendly Faction models within 10 inches of this model immediately stand up. Models that become knocked down this turn are not affected by Reveille.
Thundering Heavens - Category:Thundering Heavens
No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Reveille (Create)
No errata for Thundering Heavens (Create)


Weapons

Lightning Bolt
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 11 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Reload
Reload [2]: This model can spend 2 focus or fury point(s) to make 2 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)


Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.

No errata for Sustained Attack (Create)

Wurmtongue
 RNG   ROF   AOE   POW   LOCATION 
2 1 - 12 -
Disruption
Disruption
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.

No errata for Disruption (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Gallows Cost RNG AOE POW DUR OFF
3 10 - 13 - Yes
When an enemy model is hit by this attack, it can be pushed d6 inches directly toward Gallows' point of origin.
No errata for Gallows (Create)
Lightning Storm Cost RNG AOE POW DUR OFF
2 8 Special 10 Rnd Yes
On a direct hit, center a cloud effect template on the model hit. The cloud is a hazard that remains in play for one round. Models entering or ending their activations in the template suffer a POW 10 electrical damage roll.
No errata for Lightning Storm (Create)
Telekinesis Cost RNG AOE POW DUR OFF
2 6 - - - No
Place target friendly model completely within 2 inches of its current location. A model can be placed by Telekinesis only once per turn.
No errata for Telekinesis (Create)
Windstorm Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
When a friendly faction model is targeted by a ranged attack while in the spellcaster's control range, the attack suffers -3 RNG. Additionally, while in the spellcaster's control range, friendly models gain Blast Resistance. Windstorm lasts for one round.
Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Windstorm (Create)


Warlock Rules

Feat: Hurricane

Enemy models currently in Krueger's control range are pushed 3 inches directly away from Krueger in the order you choose. Affected models suffer -2 SPD for one round.

Additional Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Trivia

Release

Released in Hordes: Metamorphosis (2009)

Mk 3 to MKIV

  • Gained Dual Attack
  • Gained 1 hit box (16 to 17)
  • Gained Pistol on Lightning Bolt
  • Lost Sheltering Hand
  • Gained Battle Plans (Precision Strike, Reveille, Thundering Heavens)
  • Lost Spell: Rebuke
  • Telekinesis changed to only affect friendly models.
  • Windstorm is a flat -3 reduction instead of 5 to minimum of 8. Since blast doesn't deviate anymore, models just gain blast resistance.

WARMACHINE APP UPDATE January 10, 2024

Community

Battle Reports

Videos

Lore

Krueger knows that greatness comes not as a reward for humility or silent dedication. He will rattle the Circle Orboros like a creaky house caught in a storm. He promises to return the Circle to its primordial roots, where the weak make way for the strong and druids are free to drink deeply of nature’s unchecked power. He brings lightning and storm, blood and battle, the crashing power of the earth, and the chance to make Caen tremble beneath their tread.

  • Krueger successfully devised and executed a plan to form an alliance of dragons to prevent Toruk from destroying Immoren. He tried to use them to destroy the Legion of Everblight at the same time but failed.