Skarre, Admiral of the Black Fleet: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Cryx]] [[Blackfleet]] [[Battle Engine]] [[Satyxis]] [[Warcaster]]


[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Satyxis]]
[[Category:Battle Engine]]
[[Category:Leader]]


==Model stats and abilities==
== Model stats and abilities ==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Skarre 3
| base = 30 mm
| base= 120mm
| hp   = 15
| hp=26
| spd   = 7
| spd=7
| aat   = 6
|aat=7
| mat   = 6
| mat=7
| rat   = 7
| rat=6
| def   = 14
| def=12
| arm   = 17
| arm=19
| arc   = 7
| fa=C
| ctrl = 12
| cost=free
| arc=7
|ctrl=14
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Flight}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Repairable}}
{{AbilitySingle|Reinforcements|living Faction}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>


==Feat==
== Weapons ==
FEATNAME
{{Weapon|weapon=Cannon|type = R |rng =12 |rof = 1 |aoe = 2 |pow = 14/8| loc = X2| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Shadow Fire}}}}
{{#ifexist: Template:Errata-FEATNAME|  
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe =- |pow =12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}}}
{{Template:Errata-FEATNAME}}
{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
|  }}
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc =x3| abilities = {{AbilitySingle|Damage Type-Magical}} }}


==Spells==
== Spells==
{{SPELLNAME}}
{{Spellbox|Dark Waves}}
{{SPELLNAME}}
{{Spellbox|Deceleration}}
{{Spellbox|Guided Fire}}
{{Spellbox|Ignite}}


===Spell Rack (Slots 2)===
== Warcaster  Rules ==
=== Feat: Blood Rites ===
Skarre can suffer 1 damage point to cast a spell instead of spending focus this activation. She can cast each of her spells once as a result of Blood Rites.


=== Additional Rules ===
{{Category:Warcaster}}


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  
 
==Changes and Updates==
 
==Lore==
 
==Trivia==
 
==Battle Reports==
 
==Videos==
 
 
************* LEGACY **********
 
 
''Perched on the shattered timbers of her ghost ship, Skarre Ravenmane brings ruin to the mainland, the thudding of her iron cannons beating out a rhythm of war wherever she travels. She chooses companions aboard her funeral ship from the most accomplished Satyxis reavers, sending them into masses of infantry to claim a plunder of fresh blood. The ghostly chariot she rides was once the wreckage of a ship captained by pirate King Moorcraig, who had defied Toruk and died in the Dragonfather's all-consuming flames. The ancient dead hold this accursed vessel's shattered aft section aloft and are ground under its hull as it glides across the earth.
 
=Basic Info=
{{Infobox-Model
| name  = [[Skarre|Skarre3]]
| image = Skarre3.jpg
| base  = Huge
| spd  = 7
| str  = 14
| mat  = 7
| rat  = 6
| def  = 12
| arm  = 19
| cmd  = 10
| focus = 7
| hp    = 26
| wjp  = +27
}}
 
{{Battle Engine}}
 
{{Warcaster}}
 
===Feat : Blood Rite===
Skarre can suffer 1 damage point to cast a spell instead of spending focus this activation. She can cast each of her spells once as a result of Blood Rite.
 
===Abilities===
* {{Flight}}
* {{Dual Attack}}
* {{Repairable}}
* {{Reinforcements|nolink=Living Faction|living Faction|small- or medium-}}
 
===Weapons===
* '''Cannon (x2)''' - 12" range, 3" AOE, POW 14 guns
** {{Magical Weapon}}
** {{Shadow Fire}}
 
* '''Hand Cannon''' - 12" range, POW 12 gun
** {{Magical Weapon}}
 
* '''Ram''' - 1" reach, P+S 14 melee weapon
** {{Magical Weapon}}
** {{Ram}}
 
* '''Cutlass (x3)''' - 0.5" reach, P+S 9 melee weapons
** {{Magical Weapon}}
** {{Independent Attack|6|3|9}}
 
===Spells===
{{Spellbox|
{{Dark Waves}}
{{Dash}}
{{Deceleration}}
{{Draconic Blessing}}
{{Guided Fire}}
}}
 
===Theme Forces===
* {{Black Industries}}
* {{Dark Host}}
* {{The Ghost Fleet}}
* {{Scourge of the Broken Coast}}
 
 
=Thoughts on Skarre3=
===Skarre3 in a nutshell===
Skarre, Admiral of the Black Fleet, is a highly versatile and powerful warcaster that is more than capable of leading any Cryx army. Thanks to her flexible spell list, Skarre is a strong contender for all of Cryx’s theme forces. Spells such as Guided Fire allow Skarre to run a very battlegroup-centric Black Industries army, focused on ranged warjacks such as the Kraken, Reaper, or Leviathan. On the other hand, spells such as Dash also allow Skarre to run a dangerously fast infantry-centric Scourge of the Broken Coast army. Whether you like the look of models such as the newly resculpted Satyxis Raiders or the upcoming Scharde Pirates, Skarre can make any infantry fighting under her banner shine.
 
Skarre 3 is a support-style Warcaster that brings a solid shooting platform to the table. She should synergize well with her battle group and supports a variety of Cryx options. Reinforcements [Living] gives excellent support to the living portions of the Black Fleet (Scourge of the Broken Coast). Guided Fire and Deceleration have proved very powerful in Black Industries and Infernal Machines lists.
 
===Spell thoughts===
* '''Dash''' - Because Skarre3 isn't a warrior model, she doesn't get Parry from this spell. Don't try for a flying assassination just to die to free strikes!
* '''Draconic Blessing''' - [[Blighted Trollkin Marauders]] have the '''Thrown''' rule on their weapons, which means the +2 STR translates to +2 POW on their ranged attacks.
 
===Feat thoughts===
While her feat doesn't read as impressive as other casters, remember that the damage you take to cast every one of her spells can be healed either by spending focus (effectively reducing the cost of her spells to 1), or by having a model with the '''Repair''' ability patch her up and largely negate the 'drawback'.
 
Her feat turn becomes more about leveraging your newly freed up focus stack to either position aggressively and camp or load up a few warjacks.
 
===Drawbacks & Downsides===
* {{BAHI2}}
* She is on a huge base, with mediocre defensive stats. She can die very fast if you are not careful. In particular, avoid to greedily send her in melee if that does not win you the game
* No damage buff for ranged attacks.


===Tricks & Tips===
== Changes and Updates ==
* Although you need to carefully consider if/when to get into melee, Skarre on a Boat can potentially do quite a bit there.
===Release Trivia===
* She's a living model, not a construct, so [[Axiara]] can target the boat with battle plans.
* Announced in 2017.11
** Mostly you'll give her Reposition so the boat can move, shoot/cast spells, then scoot back to safety.
** But you ''could'' give her Dodge (although DEF 12 won't get missed that often) ...
** ... or even Prowl. Yes, she can get stealth via Prowl, even though battle engines never get the +2 DEF from concealment. There is a difference between "Does this model ''have'' concealment (and thus get Prowl)?" and "Does this model ''benefit'' from concealment (and thus get +2 DEF)?"
* Resolve Reinforcements ''before'' you use rules like [[Vengeance]] or the heal from a [[Steamroller]] Stockpile.
 
=List Building Advice=
===Strategy===
Skarre3 is one of those toolbox casters who don't have one set strategy, but instead adapts to whatever is needed for a particular matchup. So what she "needs" to have in her army list is kind of dictated by how you want to play her!
 
In saying that, though, she does like to buff her army to work at an attrition advantage then, when your enemy's offensive power is somewhat depleted, Skarre can make her presence felt with her natural tankiness and personal offensive potential.
 
Leverage Skarre’s spells and abilities to again an advantage on attrition. Select the right spells for the right occasion. If you need to win a firefight, use Deceleration and Guided Fire. To push aggressively for scenario, consider Deceleration and Dash. Dark Waves and Dash can give you unusual reach into the enemy lines for spot removal or even assassination. Draconic Strength is so awesome that it might be hard to find who doesn’t want this spell.
 
===Theme thoughts===
Short version: Skarre3 is probably best in Scourge of the Broken Coast.
 
{{Header|Support models - Various themes}}
 
* [[Black Ogrun Iron Mongers]] are a fantastic addition. Between decent armor, dismantle, and their ability to repair, they make competent guardians for Skarre and her typically ranged battlegroup.
* [[Cephalyx Overlords]] are a good option in the undead themes, because they become your only Reinforcement target. They're not a shabby option in the living themes, either, for that matter.
 
{{Header|[[Black Industries]]}}
 
This is the theme to go in if you want her to lead a 'jack gunline. Deceleration plus Carapace makes your jacks +6 ARM vs shooting, Guided Fire gives you plenty of accuracy, and Dark Waters is just silly with so many 'jacks to choose from, something will always be able to move somewhere interesting.
* You'll want [[Black Ogrun Ironmongers]] for a reinforcement target.
* You'll probably take multiple [[Leviathan]]s.
 
{{Header|[[Scourge of the Broken Coast]]}}
 
This is where it's at, tbh. The theme is just so diverse that you can make a much better generalist list with it, and Skarre3 is the supreme generalist. Slaughter Fleet doesn't lean hard into any part of her kit, but it uses everything on her card which no other theme really does.
* [[Bloodgorgers]] or [[Blighted Trollkin Marauders|Marauders]] are an excellent target for Draconic Blessing. Note that the Marauder's guns also benefit from the STR buff.
* [[Kharybdis]] makes excellent use of Guided Fire.
* A [[Kraken]] and a sea of medium-based models to screen your two huge bases has proven quite effective. The Kraken can use its 4" noodle arms to reach over the sea.
* Satyxis are just silly with Dash - it's not the +1 SPD that does it (although that is nice to have), but rather the stupid mobility tricks enabled by giving Satyxis of all stripes Parry. Decel is quite nice in scourge to save your super-solos from scattering blasts and the like, but will do very little to protect infantry.
* [[Satyxis Blood Priestess]] - She does a ton for Skarre. Granting Sucker! helps her stay alive, as does Distillation or dispelling upkeeps and animi, while the free upkeep helps her focus efficiency. Rites of Blood does nothing for her though, as all of her spells are either target SELF, an upkeep or range CTRL.
 
{{Header|[[Dark Host]]}}
 
In Dark Host you're looking to leverage Deceleration in combo with the Wraith Engine and/or Darragh to make Banes nigh-immune to small arms fire, and leveraging Dash in combo with Darragh's Death Ride to give you a legitimate threat.
* Warriors become ARM 19 with tough/Rise, Bane Knights become ARM 22 while B2B, and Bane Riders are ARM 22 with 5 boxes and Vengeance.
* [[Desecrator]]s are the frequently the warjack of choice for Dark Host given their inherent synergy with Bane Infantry. With Skarre they benefit her guided fire and ranged armor buff.
 
{{Header|Mercenaries}}
 
* [[Ragman]] the usual damage buff, but he also is a huge boon to survivability to her. The Sucker granted by the Blood Priestess is not optional, so armies like SHadows of the Retribution or Gravediggers will weather her with low POW shooting, trying to kill all of her sucker targets first since she has to bounce all of the shots into something. If Ragman is around, she can Sucker into him, he can then Sac Pawn it back into her, where low POW shooting will most likely bounce off her massive hull.
 
===Battlegroup===
* Ranged jacks. Untypically for Cryx, she has very few uses for an arc node, and she don't help melee jacks that much, with only a single target upkeep usually better used with infantry. Guided fire make spray much better, so a [[Defiler]] to deal with infantry and place Draconic Blessing more easily can still be useful.
 
===First Seven Purchases===
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
 
# Warjack: [[Leviathan]]
# Warjack: [[Leviathan]]
# Solo: [[Gerlak]]
# Solo: [[Axiara]]
# Solo: [[Satyxis Blood Priestess]]
# Unit: [[Blighted Trollkin Marauders]]
# Unit: [[Bloodgorgers]] + CA
 
Note that you should definitely magnetise the Leviathans, as it is very rare that any other Cryx caster will want two of them. Alternatively, you could swap them out for a single [[Kraken]] which has roughly the same amount of firepower.
 
=Other=
===Trivia===
* Originally released in the Black Fleet CID (2017.11)
* The sculptor, Doug Hamilton, took suggestions from the Cryx Facebook group for one of the crew members. The one with the scar and broken horn.
* The sculptor, Doug Hamilton, took suggestions from the Cryx Facebook group for one of the crew members. The one with the scar and broken horn.
* She can be affected by a Repair roll, but her boat can never be fixed.
* Dark Waters has been nicknamed "Shipstream" due to its similarity with the [[Slipstream]] animus.
   
   
===Other Cryx models===
===Mk3 to Mk4===
{{Index Cryx}}
* Gained Unstoppable
* Lost Idependent Attack on Cutlass
* AOE global change, so Cannon is AOE 3 to AOE 2.
* Lost Dash
* Lost Draconic Blessing
* Gained Ignite


===Video Battle Reports ===
=== MK 4 ===
* [https://www.youtube.com/watch?v=UznU7iusjs8 2019.11 Advanced Maneuvers], vs [[Haley3]]
* 05/01/2024: Text of Shadow Fire changed: "A model hit by this attack does not block LOS for one turn."
* [https://youtu.be/x-9TdglXY_M 2018.05 Not Snakes Gaming], vs [[Barnabas2]]
* {{VBR}}


===Rules Clarifications===
{{RC Shadow Fire}}
{{RC Magical Weapon}}
{{RC Ram}}
{{RC Independent Attack}}


{{RC Warcaster}}
==Lore==
{{RC Battle Engine}}
''Perched on the shattered timbers of her ghost ship, Skarre Ravenmane brings ruin to the mainland, the thudding of her iron cannons beating out a rhythm of war wherever she travels. She chooses companions aboard her funeral ship from the most accomplished Satyxis reavers, sending them into masses of infantry to claim a plunder of fresh blood. The ghostly chariot she rides was once the wreckage of a ship captained by pirate King Moorcraig, who had defied Toruk and died in the Dragonfather's all-consuming flames. The ancient dead hold this accursed vessel's shattered aft section aloft and are ground under its hull as it glides across the earth.
{{RC Flight}}
{{RC Dual Attack}}
{{RC Repairable}}
{{RC Reinforcements}}
 
{{RC Dark Waves}}
{{RC Dash}}
{{RC Deceleration}}
{{RC Draconic Blessing}}
{{RC Guided Fire}}

Latest revision as of 00:56, 1 June 2024

Cryx Blackfleet Battle Engine Satyxis Warcaster

Model stats and abilities

Model Statistics

Base size = 120mmSPDAATMATRATDEFARMARCCTRL
Health = 26
FA = C
Cost = free77761219714
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)


Reinforcements
During your Maintenance Phase, return d3 friendly destroyed living Faction Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts within 8 inches of this model and within 2 inches of another model in their unit. Returned grunts must forfeit their Normal Movement and Combat Actions the turn they are returned to play.

No errata for Reinforcements (Create)



Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Dark Waves Cost RNG AOE POW DUR OFF
1 Self - - - No
When the spellcaster ends its Normal Movement this activation, choose one other large or smaller-based friendly Faction model within 2 inches of the spellcaster. You can place the chosen model completely within 2 inches of its current location, then Dark Waves expires. A model can be placed as a result of Dark Waves only once per turn.
No errata for Dark Waves (Create)
Deceleration Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, friendly faction models gain +2 ARM against ranged and arcane attack demage rolls.
No errata for Deceleration (Create)
Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Ignite Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their melee attacks.
No errata for Ignite (Create)


Warcaster Rules

Feat: Blood Rites

Skarre can suffer 1 damage point to cast a spell instead of spending focus this activation. She can cast each of her spells once as a result of Blood Rites.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

  • Announced in 2017.11
  • The sculptor, Doug Hamilton, took suggestions from the Cryx Facebook group for one of the crew members. The one with the scar and broken horn.

Mk3 to Mk4

  • Gained Unstoppable
  • Lost Idependent Attack on Cutlass
  • AOE global change, so Cannon is AOE 3 to AOE 2.
  • Lost Dash
  • Lost Draconic Blessing
  • Gained Ignite

MK 4

  • 05/01/2024: Text of Shadow Fire changed: "A model hit by this attack does not block LOS for one turn."


Lore

Perched on the shattered timbers of her ghost ship, Skarre Ravenmane brings ruin to the mainland, the thudding of her iron cannons beating out a rhythm of war wherever she travels. She chooses companions aboard her funeral ship from the most accomplished Satyxis reavers, sending them into masses of infantry to claim a plunder of fresh blood. The ghostly chariot she rides was once the wreckage of a ship captained by pirate King Moorcraig, who had defied Toruk and died in the Dragonfather's all-consuming flames. The ancient dead hold this accursed vessel's shattered aft section aloft and are ground under its hull as it glides across the earth.