Arcantrik Force Generator: Difference between revisions

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{{Retbox|{{Retribution}} {{Vyre}} [[Battle Engine]]}} [[Category: Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Battle Engine]]
{{4P|'''Shadows of the Retribution'''}}


''The arcantrik force generator is a massive engine of war that houses one of the most devastating and complex weapons in the arsenal of the Retribution of Scyrah. Its teleforce cannon, which fires concentrated bursts of kinetic energy, represents the very pinnacle of Iosan arcane science. Blasts from the force generator shatter anything they touch, reduce the ground to craters and rubble, and fling enemies aside like broken dolls.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Battle Engine]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Generator
| image = Retribution AFG.jpg
| base= 120mm
| base  = Huge
| hp    = 24
| spd  = 4
| spd  = 4
| str  =
| rat = 7
| mat  irrelevant
| rat   = 7
| def  = 10
| def  = 10
| arm  = 18
| arm  = 18
| cmd  irrelevant
| hp    = 24
| cost  = 17
| fa    = 2
| fa    = 2
| cost  = 13
| abilities =
{{AbilitySingle|Construct}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Carapace}}
{{AbilitySingle|Focused Power}}
{{AbilitySingle|Polarity Field}}
}}
}}


===Abilities===  
=== Weapons ===
* {{Battle Engine}}
{{Weapon|weapon=Teleforce Cannon|type = R |rng = 14|rof = 2|aoe = -|pow = 14| loc = -|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilityComplex|main=Attack Type|sub1=Destructor|sub2=Momentum|sub3=Void Blast}}}}
* {{Construct}}
* {{Pathfinder}}
* {{Gunfighter}}
* {{Polarity Field}}
* {{Focused Power}}
* {{Carapace}}
 
===Weapons===  
* '''Teleforce Cannon''' - 14" range, ROF 2,  POW 14 ranged weapon
** {{Magical Weapon}}
** {{Attack Type}}
*** {{Blasted Earth}}
*** {{Destructor}}
*** {{Momentum}}
 
===Theme Forces===
* {{Defenders of Ios}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Arcantrik Force Generator (aka Noisy Cricket/Space Cricket) is a flexible gun platform first and a support piece second. Its main selling point is, obviously, the Teleforce Cannon. Want to knock down an enemy for the killing blow? Evaporate chaff infantry? Halt their advance with rough terrain? Or just hammer a heavy target with boosted shots? Want to do two of these (whether the same or different) each turn? The AFG has it all.
 
The support feature, Focused Power, is a poor man's Fire Group as you must keep your battlegroup members close to an otherwise painfully slow model, though there are ways of moving it a little quicker up the board.
 
In terms of durability, it doesn't have many hitboxes and can be fragile. However, Polarity Shield keeps it mostly safe from melee during the mid game, and Carapace makes it impervious against unboosted POW 10 shooting and AOEs. Still, stronger shots and spells of any kind can quickly drain its health boxes.
 
===Combos & Synergies===
* Anything with a hefty gun will appreciate the range booster capability. [[Hydra]]s are the most obvious choice, but [[Banshee]]s and other warjacks can benefit as well.
* The [[House Shyeel Magister]]'s [[Whip Snap]] can be used  to let it aim and still move up, but it is situational as the Magister needs an enemy model close enough to hit and trigger it.
* Casters with Deceleration ([[Helynna]] and [[Vyros2]]) give an extra layer of survival against shooting, up to the poin where even boosted POW 10 attacks will have hard time hurting you. Helynna under her feat makes it nigh-immune against shooting with an effective ARM 27. However, they do not really offer much direct synergy to the AFG beyond that.
* [[Lord_Arcanist_Ossyan]] is the best friend of a ranged gun platform, which can - under his feat - deliver 2 POW 14(16) + 4D6 shots, and becomes nigh-invulnerable against ranged retaliation.
* [[Adeptis Rahn]] has a plethora  of board controlling spells, and the AFG provides another tool for pushing enemies around. Telekinesis also works on it.
* [[Kaelyssa]] with [[Refuge]] heavily mitigates the AFG's mobility problems as it allows it to aim and fire then reposition up the board afterwards and aim next turn as well.
* [[Garryth1]] benefits greatly from the AFG's presence. He can enhance its threat range with Mirage and appreciates a nice tool to knock down his target for a proper assassination run. Not only is the AFG a point cheaper than a Banshee, but it's RNG and RAT are both higher and it gets twice as many shots. If you are planning on taking a Banshee with Garryth specifically for the knockdown gun, seriously consider one of these instead.
* [[Garryth2]] loves slam guns for his feat turn. And there is no gun that slams as good as the AFGs in Retribution. Also it is great at procing Road to War.
* [[Ravyn, Eternal Light|Ravyn]] is your only caster with Snipe. Now, standing still suddenly does not sound so terrible, since you can deliver 2 RNG 20 shots into your opponents lines in whatever combination you want, hotswapping turn to turn allowing her to run two without much trouble. And obviously, feat increases the already solid changes of their shots hitting.


===Drawbacks & Downsides===
== Battle Engine Rules==
* As every Battle Engine, it is not part of your battlegroup, so those spells won't affect them.
{{Category:Battle Engine}}
* The second squishiest Battle Engine after the Transfinite Emergence Projector (1 HP difference so some might argue that distinction!). Though Carapace eases the ranged threat, weapon master enemies turn it to scrap metal in no-time (even without charging). And because the AFG's native ARM isn't especially high, a trampling heavy can destroy it with just purchased attacks with a only a bit of buffing.
* Gunfighter is not as good as Dual Attack - you cannot charge in to get extra range for your shots, like the [[Storm Strider]].
* One of the slowest Battle Engine and you must stay in place to use Focused Power's range extender.
* Anything that forbids shooting, nullifies its combat output.
* As it is on a huge base, it is easily targeted, along with all the problems common to battle engines, more so because the AFG likes to (and generally needs to) stay still.
* It has no way of ignoring Stealth (except via Issyria's feat) or defensive spells (except via Thyron's Spellpiercer, though Ret does have a few ways of stripping upkeeps).


===Tricks & Tips===
== Changes and Updates ==
* 2 rough terrain templates per turn can really mess with the enemy's charge lanes, if they lack Pathfinder. Sometimes it worth even to just blind-fire into the distance, and hope for a good scatter roll.
===Release Trivia===
* Unlike Colossals Battle Engines can be placed - which works both ways. Watch out for enemy casters with Telekinesis and the like.
* Though it cannot be charged, it will not stop an enemy with multiple attacks to charge in a model beside the AFG, and after the charge attack, deliver its other attacks against the AFG. Place your units around accordingly.
* Slamming a target back with Momentum (preferably near to some squishy support), then delivering a Blasted Earth upon its knocked-down head is a trick that never gets old.
 
=Other=
===Trivia===  
* Released in [[Warmachine: Wrath]] (2010)
* Released in [[Warmachine: Wrath]] (2010)
* In mk2 it was weirdly included in Kaelyssa's "Force Wall" theme force. This was weird because it was a House Vyre model in an otherwise entirely House Shyeel theme.


===Other Retribution models===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Magical Weapon}}
''The arcantrik force generator is a massive engine of war that houses one of the most devastating and complex weapons in the arsenal of the Retribution of Scyrah. Its teleforce cannon, which fires concentrated bursts of kinetic energy, represents the very pinnacle of Iosan arcane science. Blasts from the force generator shatter anything they touch, reduce the ground to craters and rubble, and fling enemies aside like broken dolls.''
{{RC Attack Type}}
{{RC Blasted Earth}}
{{RC Destructor}}
{{RC Momentum}}


{{RC Battle Engine}}
* House Vyre
{{RC Construct}}
{{RC Pathfinder}}
{{RC Gunfighter}}
{{RC Polarity Field}}
{{RC Focused Power}}
{{RC Carapace}}

Latest revision as of 17:40, 27 December 2024

Retribution of Scyrah Shadows of the Retribution Battle Engine

Model stats and abilities

Model Statistics

Base size = 120mmSPDRATDEFARM
Health = 24
FA = 2
Cost = 13471018
-
-

Model Advantages and Abilities

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Carapace
This model gains +4 ARM against ranged attack damage rolls.

No errata for Carapace (Create)


Focused Power
While within 2 inches of this model, the ranged weapons of friendly Faction warjacks gain +2 RNG. If this model uses its Normal Movement to aim, its ranged weapon gains +2 RNG and it gains +2 to its ranged attack damage rolls that activation.

No errata for Focused Power (Create)


Polarity Field
A model with Polarity Field cannot be targeted by a charge or slam power attack made by a construct model.

  Errata-Polarity Field (2023-07-06)
Question: Can a unit consisting of living models and construct models charge or slam a model with polarity field if the charging model is a living model? Will the rest of the unit gain charge attacks?
Answer: Yes and Yes.
Explanation: Construct models can make charge attacks against a model with Polarity Field if a non-construct model in the unit charges the Polarity Field model. This is similar to cases where a construct model charges a model near the model with Polarity Field and ended with the Polarity Field model in melee range. The other Construct models placed can make charge attacks against the model with Polarity Field.
Infernal Ruling: Dark Legacy - PP Community forum




Weapons

Teleforce Cannon
 RNG   ROF   AOE   POW   LOCATION 
14 2 - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Destructor - Damage rolls resulting from this attack are automatically boosted.
Momentum - A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.

  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


Void Blast - This weapon becomes AOE 2, POW 14/8 for this attack. Models destroyed by this attack are removed from play.
No errata for Attack Type (Create)
No errata for Destructor (Create)
No errata for Momentum (Create)
No errata for Void Blast (Create)


Battle Engine Rules

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Changes and Updates

Release Trivia


Lore

The arcantrik force generator is a massive engine of war that houses one of the most devastating and complex weapons in the arsenal of the Retribution of Scyrah. Its teleforce cannon, which fires concentrated bursts of kinetic energy, represents the very pinnacle of Iosan arcane science. Blasts from the force generator shatter anything they touch, reduce the ground to craters and rubble, and fling enemies aside like broken dolls.

  • House Vyre