Praetorian Swordsmen: Difference between revisions

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{{Skornebox2|{{Praetorian}} Swordsmen
[[Skorne]] [[Army of the Western Reaches]] [[Unit]]
|{{Skorne}} {{Unit}}
 
|Officer & Standard Bearer
[[Category:Skorne]]
|[[Command Attachment]]  
[[Category:Army of the Western Reaches]]
}} [[Category: Model]]
[[Category:Prime]]
{{4P|Army of the Western Reaches}}
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Praetorian]]


''Praetorians stand as paragons of the warrior caste, their traditions irrevocably rooted in the hoksune code. These soldiers form the backbone of all house armies as well as the Army of the Western Reaches. Praetorian swordsmen require superlative skill to master their distinctive two-weapon fighting style.


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name   = Praetorian Swordsmen
|name = Grunt
| altname = Unit{{/}}Officer
|base = 30mm
| image  = Praetorian Swordsmen.jpg
|fa =4
| base    = small
|hp = 1
| spd     = 6
|spd = 6
| str    = 6
|mat = 7
| mat     = 7{{/}}8
|def = 13
| def     = 13
|arm = 14
| arm     = 14
|cost = 6
| cmd    = 8
|cpm = 1.2 (5 grunts)
| hp      = 1{{/}}5
|abilities =
| size    = 6{{or}}10 +2CA
{{AbilitySingle|Penetrating Strike}}
| cost    = 7{{or}}12 +3 CA
| cost_note = 1.2 pts each (incl CA)
| fa      = U
}}
}}
==== Weapons====
{{Weapon | weapon=Sword| type = M| rng =1| rof = - | aoe = - | pow =9| loc =X2| abilities ={{AbilityOptions|Special Attack|Combo Strike}}  }}


=== Abilities===
==Unit Rules==
* '''''Leader, Grunts, & Officer
{{Category:Unit}}
** {{Penetrating Strike}}
** {{Side Step}}


* '''''Officer only
==Changes and Updates==
** He has a better statline
===Initial Release===
** {{Officer|Hide_Cat=}}
* Released in [[Primal Mk1]] (2006)
** {{Power Swell|Hide_Cat=|Hide_ability=}}
==Lore==
** {{Tactics|Relentless Charge|Hide_Cat=|Hide_ability=}} (''{{Relentless Charge-alt|Hide_Cat=}}'')


* '''''Standard Bearer
** {{Standard Bearer|Hide_Cat=}}
** {{Take Up|Hide_Cat=}}


===Weapons===
''Praetorians stand as paragons of the warrior caste, their traditions irrevocably rooted in the hoksune code. These soldiers form the backbone of all house armies as well as the Army of the Western Reaches. Praetorian swordsmen require superlative skill to master their distinctive two-weapon fighting style.
{|class="wikitable"
! Leader, Grunts, & Officer
|
{| class="wikitable"
{{Melee|Sword (x2)|1|3|9|
* {{Combo Strike|12}} }}
|}
|-
! Standard Bearer
|
* {{Unarmed|Hide_Cat=}}
|}
 
===Theme Forces ===
* {{Masters of War}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
 
 
= Thoughts on {{PAGENAME}} =
[[File:Praetorian_Swordsmen_CA.png|thumb|Command Attachment]]
=== {{PAGENAME}} in a nutshell===
Without the Officer and Standard Bearer the Praetorian Swordsmen are basically cheap cannon fodder that can kill infantry - in a faction with [[Praetorian Karax]], [[Paingiver Bloodrunners]], and [[Nihilators]]. They boast an elite Mat for their cost with 2 attacks and Side Step but every other stat is fairly average and they normally get melted by any anti-infantry tech, but quantity has a quality all of its own.
 
===Thoughts on adding the CA===
With the Officer and Standard Bearer the addition of a turn of Weapon Master means they become top-tier damage damage dealers on the charge, and MAT 7, two attackss. Throw in Relentless Charge for Pathfinder, and point for point they may have the best all-round offence of any single wound melee model in Warmachine/Hordes. But they still have no defensive tech and die very very easily unless they have support keeping them alive (and of course with their offensive power they become a fairly high priority target).
 
=== Combos & Synergies ===
As mentioned above Praetorian Swordsmen with the unit attachment have excellent all round offence, able to kill most things they can reach but need help staying alive to reach their targets. Some warlocks help with this.
* [[Supreme Archdomina Makeda]] is the all time champion of using Praetorian Swordsmen; she grants them Vengeance, she can put up Deflection to keep them safe, and then Stay Death to keep the officer alive. And Dash to allow them to side-step without taking free strikes. Some Makeda2 lists use the [[Masters of War]] theme to spam three to five full units of Praetorian Swordsmen.
* [[Archdomina Makeda]] can shield guard the Officer and keep them all alive on feat turn.
* [[Tyrant Xerxis]] offers defenders ward or repo 3" and he can also push their damage to unreal levels combining minifeat, feat and a relentless charge for 5d6 on damage, add in an already respectable MAT and you can put damage on just  about anything. He also allows them to charge through other units which is a good way of keeping them safe.
* [[Dominar Morghoul & Escorts]] can give one unit Stealth, a second Apparition (to appear from behind walls or other out of line of sight places), and the Parry/Side Step/Overtake combo is impressive while Acrobatics is always useful
* [[Master Aescetic Naaresh]] can blur a unit.
* [[Supreme Aptimus Zaal]] doesn't protect them but ensures that any do get through are scary, and can redirect their souls as well as loving cheap models to power up the feat.
* [[Zaal the Ancestral Advocate]] again can power up the ones that do get through, and powers up off their souls. Unfortunately he's mostly used in [[The Exalted]] thanks to his feat.
 
There are also other things than Warlocks that support Praetorian Swordsmen.
* The [[Masters of War]] theme grants them take down
* Tyrant Commanders have battle plans.
* They are cheap souls, much to the delight of the soul-collectors; the [[Ancestral Guardian]] and [[Hakaar the Destroyer]], the [[Extoller Soulward]] and [[Aptimus Marketh]].
* [[Praetorian Karax]] are Girded, have Set Defense and are cheaper than Praetorian Swordsmen so are good at taking the charge.
* [[Praetorian Keltarii]] are faster than the Swordsmen and can jam for them.
 
=== Drawbacks & Downsides ===
* With DEF 13, ARM 14, and being a melee unit with no defensive abilities just about any anti-infantry tech melts them unless you have some way of protecting them.
* The enemy will work on sniping the Officer. And this really reduces their power.
* Without the UA a minimum unit costs as much as the [[Legends of Halaak]]. The Legends are almost always better.
* If you want cheap cannon fodder then [[Praetorian Karax]] are cheaper and normally hard to kill, and [[Venator Slingers]] cost the same, advance deploy, and shoot. Both also hand out buffs (Girded and Flare respectively).
* The unit loses a lot of value if the Officer is sniped out before you've used Power Swell.
* Unless you're investing in the officer (or have [[Supreme Archdomina Makeda]]) it's very hard to justify not paying one more point for the faster [[Praetorian Keltarii]] with reach weapons and blade shield to ward off incoming shooting.
 
=== Tricks & Tips===
* Even when you charge and Power Swell for maximum damage you want to combo-strike against anything with an ARM over 16 and multiple wounds.
* Use Side Step to move out of charge lanes so you can get other infantry in.
* Keep the Officer back as far as possible to keep them alive until you've used Power Swell. Or behind solid walls; you lose little if the Officer runs every turn.
 
=Other=
===Trivia===
* The Praetorian units are named after the ancient Roman "Praetoriani" the elite of the elite of Roman legionaries meant to guard the most important military leaders. Obviously Privateer Press isn't that worried about units being like their real world inspirations on the tabletop.
* Released way back in [[Primal Mk1]] (2006)
 
===Other Skorne models===
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Combo Strike}}
{{RC Unarmed}}
 
{{RC Penetrating Strike}}
 
{{RC Officer}}
{{RC Granted}}
{{RC Side Step}}
{{RC Power Swell}}
{{RC Relentless Charge}}
 
{{RC Standard Bearer}}
{{RC Take Up}}
 
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Praetorian Swordsmen : Officer & Standard (CA)|action=edit}} Click here]}}

Latest revision as of 05:52, 26 December 2024

Skorne Army of the Western Reaches Unit


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 4
Cost = 6671314
Cost per model = 1.2 (5 grunts)
-

Model Advantages and Abilities


Penetrating Strike
When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a damage roll.

No errata for Penetrating Strike (Create)


Weapons

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

Lore

Praetorians stand as paragons of the warrior caste, their traditions irrevocably rooted in the hoksune code. These soldiers form the backbone of all house armies as well as the Army of the Western Reaches. Praetorian swordsmen require superlative skill to master their distinctive two-weapon fighting style.