Praetorian Ferox: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Skornebox
[[Skorne]] [[Army of the Western Reaches]] [[Praetorian]] [[Unit]]
|n={{Praetorian}} {{Ferox}}
|{{Skorne}} {{unit}}
}} [[Category: Model]]
{{4P|Army of the Western Reaches}}


''Relying on the tremendous speed and agility of their mounts to deliver singular killing power, the Praetorian Ferox serve as a formidable forward strike force. The ferox mounts leap forward with fierce grace toward any exposed enemy flank, or close fearlessly against the front line. The relationship between ferox and rider is not one of affection, nor is it similar to the bond shared between western riders and tamed horses. Rather, it is a wary respect between two skilled killers.
[[Category:Skorne]]
[[Category:Army of the Western Reaches]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Praetorian]]


=Basic Info=
{{Infobox-Model
| name    = Praetorian Ferox
| image  = Praetorian_Ferox.jpg
| spd    = 8
| str    = 7
| mat    = 6
| def    = 13
| arm    = 17
| cmd    = 9
| base    = large
| hp      = 5
| cost    = 11{{/}}17
| cost_note = 3.66 each
| size    = 3 / 5
| fa      = 2
}}


===Abilities===
== Model stats and abilities ==
* {{Cavalry}}
{{Model-stats
* {{CMA}}
|name = Grunt
* {{Pathfinder}}
|base = 50mm
* {{Jump}}
|fa =2
* {{Pounce}}
|hp = 5
* {{Reposition 3}}
|spd = 8
* {{Steady}}
|mat = 7
|def = 13
|arm = 17
|cost = 10
|cpm = 3.33 (3 grunts)
|abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Cavalry}}
{{AbilitySingle|Reposition|3}}
{{AbilitySingle|Steady}}
{{AbilitySingle|Unpredictable Movement}}
{{AbilitySingle|Unyielding}}


===Weapons===
}}
* '''Cavalry Spear''' - 2" reach, POW 5, P+S 12 melee attack
==== Weapons====
** {{Brutal Charge}}
{{Weapon | weapon=Cavalry Spear| type = M| rng =2| rof = - | aoe = - | pow =13| loc =-| abilities = {{AbilitySingle|Brutal Charge}}}}
 
{{Weapon | weapon=Shield| type = M| rng =1| rof = - | aoe = - | pow =9| loc =-| abilities = }}
* '''Mount''' - 0.5" reach, POW 12 mount attack
{{Weapon | weapon=Bite| type = M| rng =1| rof = - | aoe = - | pow =13| loc =-| abilities = }}
 
===Theme Forces===
* {{Masters of War}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
 
 
=Thoughts on Praetorian Ferox=
===Praetorian Ferox in a Nutshell===
Praetorian Ferox are considered to be the best heavy cavalry unit in Hordes by many, and they are second only to the [[Storm Lances]] for the "Best cavalry in the game" title too. They sport the same, respectable defensive stats, with the added bonus to be immune to knockdown effects. Though they lack ranged attacks, thanks to Jump they threat up to 15" all on their own. With built-in Pathfinder rough terrain rarely means any problem, and though their MAT is only average, they have various tools to fix that. Also, most of the time at least one of the damage rolls will be boosted - either the pounce or the charge attack. Reposition is just the icing on the cake, giving you a very flexible and mobile - if somewhat expensive - unit.
 
===Combos & Synergies===
* [[Tyrant Rhadeim]] - The leader of the Ferox, and a near-mandatory choice due to his [[Veteran Leader]]. Dodge can also be a surprise for enemy gunlines, luring the ferox lines closer with every missed shot.
* [[Mortitheurge Willbreaker]] - Expensive and steady? No Knockdown Tough means that they are significantly harder to kill. Also, Flesh Hardening can remove pesky corrosion and fire effects that are often used to take the last remaining box of the models, who passed their Tough checks eariler.
* [[Tyrant Commander & Standard Bearer]] - extra inches on a walk-and-pounce is extra threat range.
* [[Supreme Aptimus Zaal]] - Last Stand on Ferox kills casters. Especially with the new Pounce rules.
* [[Zaal, the Ancestral Advocate]] - anything that boosts their attack rolls can kill casters.
* [[Supreme Archdomina Makeda]] - no, really, anything. Between Dash and her feat you can squash a fair number of casters with flying cats. And they are a great choice for Stay Death. There are reasons one of the best pre-errata Skorne lists was Makeda2 with two units of Ferox.
* [[Tyrant Xerxis]] - Has Defender's Ward to make them very resilient, and has a feat and a battle plan to make them capable of very high damage.
* [[Void Seer Mordikaar]] - feat boosts defense by +3. Further synergy with [[Tyrant Rhadeim]] as the boost to defense means Dodge triggers more often.
 
===Drawbacks & Downsides===
* High priority targets.
* Elite troops come with a high points cost.
* Need support to crack heavy armour.
* Average MAT, but fortunately have tools to solve it.


===Tricks & Tips===
==Unit Rules==
* Read the rules clarifications about Jumping. If you can advance only 0" (like under [[Shadow Bind]], or Force Lock), you can still Jump. If you are under an effect that denies placing completely (like [[Garryth]]'s feat, or the [[Lock the Target]] spell), you cannot use Jump.
{{Category:Unit}}
* There are various tools to shore up your chances against elusive targets. Cavalry charges have boosted attack rolls, CMA can also increase your chance to hit, while Jump is an easy way to acquire the back strike bonus.
* They are very good at killing most supports, but don't hope to kill an exposed caster easily. Their damage output isn't that good.


=Other=
==Changes and Updates==
===Trivia===
===Initial Release===
*Ferox means Wild in latin - as in ferocious.
*Ferox means Wild in latin - as in ferocious.
* Released in [[Hordes: Evolution]] (2007)
* Released in [[Hordes: Evolution]] (2007)
==Lore==


===Other Skorne models===
''Relying on the tremendous speed and agility of their mounts to deliver singular killing power, the Praetorian Ferox serve as a formidable forward strike force. The ferox mounts leap forward with fierce grace toward any exposed enemy flank, or close fearlessly against the front line. The relationship between ferox and rider is not one of affection, nor is it similar to the bond shared between western riders and tamed horses. Rather, it is a wary respect between two skilled killers.
{{:Index Skorne}}
 
===Rules Clarifications===
{{RC Brutal Charge}}
{{RC Pounce}}
 
{{RC Cavalry}}
{{RC CMA}}
{{RC Pathfinder}}
{{RC Jump}}
{{RC Reposition}}
{{RC Steady}}

Latest revision as of 05:36, 26 December 2024

Skorne Army of the Western Reaches Praetorian Unit


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARM
Health = 5
FA = 2
Cost = 10871317
Cost per model = 3.33 (3 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Unpredictable Movement
When placing unit models during their unit's Normal Movement, after determining the advancing model's movement, place the remaining troopers in the unit within 4 inches of that model, not 2 inches.

No errata for Unpredictable Movement (Create)


Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)


Weapons

Cavalry Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -

Brutal Charge
This model gains +2 to charge attack damage rolls with this weapon.

No errata for Brutal Charge (Create)

Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

Lore

Relying on the tremendous speed and agility of their mounts to deliver singular killing power, the Praetorian Ferox serve as a formidable forward strike force. The ferox mounts leap forward with fierce grace toward any exposed enemy flank, or close fearlessly against the front line. The relationship between ferox and rider is not one of affection, nor is it similar to the bond shared between western riders and tamed horses. Rather, it is a wary respect between two skilled killers.